Can't load your save, mod folder is wrongly named which will cause bugs.
No idea how you managed to even load the mod with the folder wrongly named.
View attachment 652455
As I explained for SVN games I have a folder placed in the BtS Mods section named C2CSVN that I use for SVN games. The Contents of this folder comes Directly from the SVN Updates. Copy Paste from the SVN. It runs just fine on Both my computers.
The Regular Caveman2Cosmos Mod folder is for Github Caveman games. For which I use the FinalRelease build.
Of course, if you don't want to make a similar folder named C2CSVN with the contents directly from the SVN itself and placed in your BtS Mod folder then No you won't be able to load it with your Github version. I thought that was self explanatory? Guess not huh!?
All that aside the problem is that the SVN builds from 11539 thru 11543 introduced a new bug from the code and culture changes. It removes all or almost all citizens from their tiles and makes them all Specialists. The player Has to go into each city and manually place the Citizens back on the tiles to get them working. So if a mine for Copper on a tile has no citizen working it then the mines stops producing. If the mine stops making copper then the National Copper in what ever city you placed it in Also stops working. Important info I think you would need to fix the problem Strategyonly posted about.