Single Player bugs and crashes v43 plus (SVN) - After January 2023

I'm having these errors still despite running the game as administrator and playing on the beyond the sword beta mode. The one of bigger concern is the fact that I can see the production queue when I open up the City view
Clearly a bad installation of the mod somehow.
Delete EVERYTHING of the mod, then install the mod TOTALLY from scratch.
If it persists, send a save of the turn BEFORE it happens.
What version of the mod are you using, by the way?

Looked at it again.
Even your mini-MAP looks weird.
Is this YOUR city to begin with?
I mean, SOMEONE was able to start building Cleopatra's Needle - was it NOT you, lol?
This looks really weird and NEEDS a save file for examination.
 
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This building cannot be built by sea-animals,because all subdued sea-animals are called Tales-***.My question is: How to catch a subdued sea-animal?
85a640e3-ed4e-4180-beaf-2ce2389bba2f.png
 
This building cannot be built by sea-animals,because all subdued sea-animals are called Tales-***.My question is: How to catch a subdued sea-animal?
I think it's something about unit size. You actually can catch both types, just keep hunting, lol.
Unless this is false now, I'm to lazy to check.
Anyways, if it's in the Pedia, it should be a real unit, I guess.
 
trust me.I kept hunting animals from beginning of playing C2C for 9 months,but I never saw subdued sea-animals. Instead of that,100% is Tales of water something.80% of my gaming time is hunting animals
212.png
 
I think it's something about unit size. You actually can catch both types, just keep hunting, lol.
Unless this is false now, I'm to lazy to check.
Anyways, if it's in the Pedia, it should be a real unit, I guess.
In the file of Subdue_Animals_CIV4UnitCombatInfos.xml
there are <Type>UNITCOMBAT_SUBDUED</Type> and <Type>UNITCOMBAT_SEA_ANIMAL_TALE</Type>
I'm not sure if there is sea_animal_ subdued such type
 
In the file of Subdue_Animals_CIV4UnitCombatInfos.xml
there are <Type>UNITCOMBAT_SUBDUED</Type> and <Type>UNITCOMBAT_SEA_ANIMAL_TALE</Type>
I'm not sure if there is sea_animal_ subdued such type
Code:
        <UnitInfo>
            <Type>UNIT_SUBDUED_TUNA</Type>
            <Capture>UNIT_SUBDUED_TUNA</Capture>
            <Combat>UNITCOMBAT_SUBDUED</Combat>
            <SubCombatTypes>
                <SubCombatType>UNITCOMBAT_MOTILITY_NAVAL</SubCombatType>
                <SubCombatType>UNITCOMBAT_QUALITY_STANDARD</SubCombatType>
                <SubCombatType>UNITCOMBAT_GROUP_PARTY</SubCombatType>
                <SubCombatType>UNITCOMBAT_SIZE_MEDIUM</SubCombatType>
                <SubCombatType>UNITCOMBAT_HEALS_AS_ANIMALS</SubCombatType>
                <SubCombatType>UNITCOMBAT_HEALS_AS_NAVAL</SubCombatType>
                <SubCombatType>UNITCOMBAT_PACIFIST</SubCombatType>
                <SubCombatType>UNITCOMBAT_CIVILIAN</SubCombatType>
            </SubCombatTypes>
            <Domain>DOMAIN_SEA</Domain>
            <TerrainImpassableTypes>
                <TerrainType>TERRAIN_SEA_TROPICAL</TerrainType>
                <TerrainType>TERRAIN_SEA_POLAR</TerrainType>
                <TerrainType>TERRAIN_SEA</TerrainType>
                <TerrainType>TERRAIN_SEA_DEEP</TerrainType>
                <TerrainType>TERRAIN_SEA_DEEP_POLAR</TerrainType>
                <TerrainType>TERRAIN_SEA_DEEP_TROPICAL</TerrainType>
                <TerrainType>TERRAIN_OCEAN</TerrainType>
                <TerrainType>TERRAIN_OCEAN_POLAR</TerrainType>
                <TerrainType>TERRAIN_OCEAN_TROPICAL</TerrainType>
                <TerrainType>TERRAIN_TRENCH</TerrainType>
                <TerrainType>TERRAIN_TRENCH_TROPICAL</TerrainType>
                <TerrainType>TERRAIN_TRENCH_POLAR</TerrainType>
            </TerrainImpassableTypes>
            <TerrainPassableTechs>
                <TerrainPassableTech>
                    <TerrainType>TERRAIN_SEA_TROPICAL</TerrainType>
                    <PassableTech>TECH_SEAFARING</PassableTech>
                </TerrainPassableTech>
                <TerrainPassableTech>
                    <TerrainType>TERRAIN_SEA_POLAR</TerrainType>
                    <PassableTech>TECH_SEAFARING</PassableTech>
                </TerrainPassableTech>
                <TerrainPassableTech>
                    <TerrainType>TERRAIN_SEA</TerrainType>
                    <PassableTech>TECH_SEAFARING</PassableTech>
                </TerrainPassableTech>
                <TerrainPassableTech>
                    <TerrainType>TERRAIN_SEA_DEEP</TerrainType>
                    <PassableTech>TECH_SEAFARING</PassableTech>
                </TerrainPassableTech>
                <TerrainPassableTech>
                    <TerrainType>TERRAIN_SEA_DEEP_POLAR</TerrainType>
                    <PassableTech>TECH_SEAFARING</PassableTech>
                </TerrainPassableTech>
                <TerrainPassableTech>
                    <TerrainType>TERRAIN_SEA_DEEP_TROPICAL</TerrainType>
                    <PassableTech>TECH_SEAFARING</PassableTech>
                </TerrainPassableTech>
                <TerrainPassableTech>
                    <TerrainType>TERRAIN_OCEAN</TerrainType>
                    <PassableTech>TECH_ASTRONOMY</PassableTech>
                </TerrainPassableTech>
                <TerrainPassableTech>
                    <TerrainType>TERRAIN_OCEAN_POLAR</TerrainType>
                    <PassableTech>TECH_ASTRONOMY</PassableTech>
                </TerrainPassableTech>
                <TerrainPassableTech>
                    <TerrainType>TERRAIN_OCEAN_TROPICAL</TerrainType>
                    <PassableTech>TECH_ASTRONOMY</PassableTech>
                </TerrainPassableTech>
                <TerrainPassableTech>
                    <TerrainType>TERRAIN_TRENCH</TerrainType>
                    <PassableTech>TECH_ASTRONOMY</PassableTech>
                </TerrainPassableTech>
                <TerrainPassableTech>
                    <TerrainType>TERRAIN_TRENCH_TROPICAL</TerrainType>
                    <PassableTech>TECH_ASTRONOMY</PassableTech>
                </TerrainPassableTech>
                <TerrainPassableTech>
                    <TerrainType>TERRAIN_TRENCH_POLAR</TerrainType>
                    <PassableTech>TECH_ASTRONOMY</PassableTech>
                </TerrainPassableTech>
            </TerrainPassableTechs>
            <MapCategoryTypes>
                <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
            </MapCategoryTypes>
            <DefaultUnitAI>UNITAI_SUBDUED_ANIMAL</DefaultUnitAI>
            <UnitAIs>
                <UnitAI>
                    <UnitAIType>UNITAI_SUBDUED_ANIMAL</UnitAIType>
                    <bUnitAI>1</bUnitAI>
                </UnitAI>
            </UnitAIs>
            <Description>TXT_KEY_UNIT_SUBDUED_TUNA</Description>
            <Civilopedia>TXT_KEY_UNIT_TUNA_PEDIA</Civilopedia>
            <Help>TXT_KEY_UNIT_SUBDUED_ANIMALS_HELP</Help>
            <bMilitaryTrade>1</bMilitaryTrade>
            <bOnlyDefensive>1</bOnlyDefensive>
            <Buildings>
                <BuildingType>BUILDING_NAVAL_STANDARD_ANIMAL_MASCOT</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_T_FISH</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_E_SEA</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_TUNA</BuildingType>
                <BuildingType>BUILDING_FISH_PENS</BuildingType>
                <BuildingType>BUILDING_COASTAL_FISH_FARM</BuildingType>
                <BuildingType>BUILDING_AQUARIUM</BuildingType>
                <BuildingType>BUILDING_MARINE_INSTITUTE</BuildingType>
                <BuildingType>BUILDING_TAXIDERMIST</BuildingType>
            </Buildings>
            <iCost>-1</iCost>
            <iMoves>2</iMoves>
            <iAsset>1</iAsset>
            <UnitMeshGroups>
                <iGroupSize>2</iGroupSize>
                <fMaxSpeed>2</fMaxSpeed>
                <fPadTime>1</fPadTime>
                <iMeleeWaveSize>1</iMeleeWaveSize>
                <iRangedWaveSize>0</iRangedWaveSize>
                <UnitMeshGroup>
                    <iRequired>1</iRequired>
                    <EarlyArtDefineTag>ART_DEF_UNIT_TUNA</EarlyArtDefineTag>
                </UnitMeshGroup>
                <UnitMeshGroup>
                    <iRequired>1</iRequired>
                    <EarlyArtDefineTag>ART_DEF_UNIT_WORKBOAT</EarlyArtDefineTag>
                    <LateArtDefineTag>ART_DEF_UNIT_WORKBOAT_MODERN</LateArtDefineTag>
                </UnitMeshGroup>
            </UnitMeshGroups>
            <FormationType>FORMATION_TYPE_DEFAULT</FormationType>
        </UnitInfo>

AND

        <UnitInfo>
            <Type>UNIT_TALESOF_TUNA</Type>
            <Capture>UNIT_TALESOF_TUNA</Capture>
            <Combat>UNITCOMBAT_SEA_ANIMAL_TALE</Combat>
            <SubCombatTypes>
                <SubCombatType>UNITCOMBAT_IDEA</SubCombatType>
            </SubCombatTypes>
            <Domain>DOMAIN_SEA</Domain>
            <TerrainImpassableTypes>
                <TerrainType>TERRAIN_SEA_TROPICAL</TerrainType>
                <TerrainType>TERRAIN_SEA_POLAR</TerrainType>
                <TerrainType>TERRAIN_SEA</TerrainType>
                <TerrainType>TERRAIN_SEA_DEEP</TerrainType>
                <TerrainType>TERRAIN_SEA_DEEP_POLAR</TerrainType>
                <TerrainType>TERRAIN_SEA_DEEP_TROPICAL</TerrainType>
                <TerrainType>TERRAIN_OCEAN</TerrainType>
                <TerrainType>TERRAIN_OCEAN_POLAR</TerrainType>
                <TerrainType>TERRAIN_OCEAN_TROPICAL</TerrainType>
                <TerrainType>TERRAIN_TRENCH</TerrainType>
                <TerrainType>TERRAIN_TRENCH_TROPICAL</TerrainType>
                <TerrainType>TERRAIN_TRENCH_POLAR</TerrainType>
            </TerrainImpassableTypes>
            <TerrainPassableTechs>
                <TerrainPassableTech>
                    <TerrainType>TERRAIN_SEA_TROPICAL</TerrainType>
                    <PassableTech>TECH_SEAFARING</PassableTech>
                </TerrainPassableTech>
                <TerrainPassableTech>
                    <TerrainType>TERRAIN_SEA_POLAR</TerrainType>
                    <PassableTech>TECH_SEAFARING</PassableTech>
                </TerrainPassableTech>
                <TerrainPassableTech>
                    <TerrainType>TERRAIN_SEA</TerrainType>
                    <PassableTech>TECH_SEAFARING</PassableTech>
                </TerrainPassableTech>
                <TerrainPassableTech>
                    <TerrainType>TERRAIN_SEA_DEEP</TerrainType>
                    <PassableTech>TECH_SEAFARING</PassableTech>
                </TerrainPassableTech>
                <TerrainPassableTech>
                    <TerrainType>TERRAIN_SEA_DEEP_POLAR</TerrainType>
                    <PassableTech>TECH_SEAFARING</PassableTech>
                </TerrainPassableTech>
                <TerrainPassableTech>
                    <TerrainType>TERRAIN_SEA_DEEP_TROPICAL</TerrainType>
                    <PassableTech>TECH_SEAFARING</PassableTech>
                </TerrainPassableTech>
                <TerrainPassableTech>
                    <TerrainType>TERRAIN_OCEAN</TerrainType>
                    <PassableTech>TECH_ASTRONOMY</PassableTech>
                </TerrainPassableTech>
                <TerrainPassableTech>
                    <TerrainType>TERRAIN_OCEAN_POLAR</TerrainType>
                    <PassableTech>TECH_ASTRONOMY</PassableTech>
                </TerrainPassableTech>
                <TerrainPassableTech>
                    <TerrainType>TERRAIN_OCEAN_TROPICAL</TerrainType>
                    <PassableTech>TECH_ASTRONOMY</PassableTech>
                </TerrainPassableTech>
                <TerrainPassableTech>
                    <TerrainType>TERRAIN_TRENCH</TerrainType>
                    <PassableTech>TECH_ASTRONOMY</PassableTech>
                </TerrainPassableTech>
                <TerrainPassableTech>
                    <TerrainType>TERRAIN_TRENCH_TROPICAL</TerrainType>
                    <PassableTech>TECH_ASTRONOMY</PassableTech>
                </TerrainPassableTech>
                <TerrainPassableTech>
                    <TerrainType>TERRAIN_TRENCH_POLAR</TerrainType>
                    <PassableTech>TECH_ASTRONOMY</PassableTech>
                </TerrainPassableTech>
            </TerrainPassableTechs>
            <MapCategoryTypes>
                <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
            </MapCategoryTypes>
            <DefaultUnitAI>UNITAI_SUBDUED_ANIMAL</DefaultUnitAI>
            <UnitAIs>
                <UnitAI>
                    <UnitAIType>UNITAI_SUBDUED_ANIMAL</UnitAIType>
                    <bUnitAI>1</bUnitAI>
                </UnitAI>
            </UnitAIs>
            <Description>TXT_KEY_UNIT_TALESOF_TUNA</Description>
            <Civilopedia>TXT_KEY_UNIT_TUNA_PEDIA</Civilopedia>
            <Help>TXT_KEY_UNIT_SUBDUED_ANIMALS_HELP</Help>
            <bMilitaryTrade>1</bMilitaryTrade>
            <Buildings>
                <BuildingType>BUILDING_FOLKLORE_T_TALES_OF_FISH</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_E_SEA</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_TUNA</BuildingType>
            </Buildings>
            <iCost>-1</iCost>
            <iMoves>2</iMoves>
            <iAsset>1</iAsset>
            <UnitMeshGroups>
                <iGroupSize>1</iGroupSize>
                <fMaxSpeed>1</fMaxSpeed>
                <fPadTime>1</fPadTime>
                <iMeleeWaveSize>0</iMeleeWaveSize>
                <iRangedWaveSize>0</iRangedWaveSize>
                <UnitMeshGroup>
                    <iRequired>1</iRequired>
                    <EarlyArtDefineTag>ART_DEF_UNIT_TALESOF_TUNA</EarlyArtDefineTag>
                </UnitMeshGroup>
            </UnitMeshGroups>
            <FormationType>FORMATION_TYPE_DEFAULT</FormationType>
        </UnitInfo>
 
Ugh, MIGHT have found the problem, which is... dumb, if true.
Code:
        <UnitInfo>
            <Type>UNIT_TUNA</Type>
            <Combat>UNITCOMBAT_SEA_ANIMAL</Combat>
            <SubCombatTypes>
                <SubCombatType>UNITCOMBAT_WILD</SubCombatType>
                <SubCombatType>UNITCOMBAT_ANIMAL_FISH</SubCombatType>
                <SubCombatType>UNITCOMBAT_FISH_BONEY</SubCombatType>
                <SubCombatType>UNITCOMBAT_ANIMAL_COMBAT_FLEEING</SubCombatType>
                <SubCombatType>UNITCOMBAT_ANIMAL_COMBAT_SUBMERGE</SubCombatType>
                <SubCombatType>UNITCOMBAT_ANIMAL_COMBAT_HERDING</SubCombatType>
                <SubCombatType>UNITCOMBAT_SPEED_FAST</SubCombatType>
                <SubCombatType>UNITCOMBAT_MOTILITY_NAVAL</SubCombatType>
                <SubCombatType>UNITCOMBAT_QUALITY_PATHETIC</SubCombatType>
                <SubCombatType>UNITCOMBAT_GROUP_FORCES</SubCombatType>
                <SubCombatType>UNITCOMBAT_SIZE_SMALL</SubCombatType>
                <SubCombatType>UNITCOMBAT_HEALS_AS_ANIMALS</SubCombatType>
            </SubCombatTypes>
            <GroupSpawnUnitCombatTypes>
                <GroupSpawnUnitCombatType>
                    <UnitCombatType>UNITCOMBAT_GROUP_SOLO</UnitCombatType>
                    <iChance>5</iChance>
                    <Title>TXT_KEY_GROUPTITLE_LONE</Title>
                </GroupSpawnUnitCombatType>
                <GroupSpawnUnitCombatType>
                    <UnitCombatType>UNITCOMBAT_GROUP_PARTY</UnitCombatType>
                    <iChance>4</iChance>
                    <Title>TXT_KEY_GROUPTITLE_SCHOOL_TINY</Title>
                </GroupSpawnUnitCombatType>
                <GroupSpawnUnitCombatType>
                    <UnitCombatType>UNITCOMBAT_GROUP_SQUAD</UnitCombatType>
                    <iChance>3</iChance>
                    <Title>TXT_KEY_GROUPTITLE_SCHOOL_SMALL</Title>
                </GroupSpawnUnitCombatType>
                <GroupSpawnUnitCombatType>
                    <UnitCombatType>UNITCOMBAT_GROUP_COMPANY</UnitCombatType>
                    <iChance>2</iChance>
                    <Title>TXT_KEY_GROUPTITLE_SCHOOL</Title>
                </GroupSpawnUnitCombatType>
                <GroupSpawnUnitCombatType>
                    <UnitCombatType>UNITCOMBAT_GROUP_BATTALION</UnitCombatType>
                    <iChance>1</iChance>
                    <Title>TXT_KEY_GROUPTITLE_SCHOOL_LARGE</Title>
                </GroupSpawnUnitCombatType>
            </GroupSpawnUnitCombatTypes>
            <Description>TXT_KEY_UNIT_TUNA</Description>
            <Civilopedia>TXT_KEY_UNIT_TUNA_PEDIA</Civilopedia>
            <MapCategoryTypes>
                <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
            </MapCategoryTypes>
            <Domain>DOMAIN_SEA</Domain>
            <DefaultUnitAI>UNITAI_ANIMAL</DefaultUnitAI>
            <UnitAIs>
                <UnitAI>
                    <UnitAIType>UNITAI_ANIMAL</UnitAIType>
                    <bUnitAI>1</bUnitAI>
                </UnitAI>
            </UnitAIs>
            <iAnimalIgnoresBorders>2</iAnimalIgnoresBorders>
            <bNoDefensiveBonus>1</bNoDefensiveBonus>
            <bOnlyDefensive>1</bOnlyDefensive>
            <iCost>-1</iCost>
            <iMoves>3</iMoves>
            <iCombat>1</iCombat>
            <iAggression>0</iAggression>
            <bBlendIntoCity>1</bBlendIntoCity>
            <iXPValueAttack>9</iXPValueAttack>
            <iXPValueDefense>9</iXPValueDefense>
            <iWithdrawalProb>15</iWithdrawalProb>
            <iEarlyWithdraw>100</iEarlyWithdraw>
            <UnitMeshGroups>
                <iGroupSize>1</iGroupSize>
                <fMaxSpeed>2.25</fMaxSpeed>
                <fPadTime>1</fPadTime>
                <iMeleeWaveSize>1</iMeleeWaveSize>
                <iRangedWaveSize>1</iRangedWaveSize>
                <UnitMeshGroup>
                    <iRequired>1</iRequired>
                    <EarlyArtDefineTag>ART_DEF_UNIT_TUNA</EarlyArtDefineTag>
                </UnitMeshGroup>
            </UnitMeshGroups>
            <FormationType>FORMATION_TYPE_ANIMAL</FormationType>
            <KillOutcomes>
                <Outcome>
                    <OutcomeType>OUTCOME_BONUS_SPAWNED</OutcomeType>
                    <iChance>2</iChance>
                    <BonusType>BONUS_FISH</BonusType>
                    <Yields>
                        <iYield>1</iYield>
                    </Yields>
                </Outcome>
                <Outcome>
                    <OutcomeType>OUTCOME_TALES_SEA</OutcomeType>
                    <iChance>8</iChance>
                    <UnitType>UNIT_TALESOF_TUNA</UnitType>
                    <bUnitToCity>
THIS is FINE:           <Constant>1</Constant>
                    </bUnitToCity>
                    <Yields>
                        <iYield>1</iYield>
                    </Yields>
                </Outcome>
                <Outcome>
                    <OutcomeType>OUTCOME_SUBDUE_SEA_SMALL</OutcomeType>
                    <iChance>10</iChance>
                    <UnitType>UNIT_SUBDUED_TUNA</UnitType>
                    <bUnitToCity>
THIS is NOT FINE:       <Constant>DONT_ESCORT_SUBDUED_SEA_ANIMAL</Constant>
                    </bUnitToCity>
                    <Yields>
                        <iYield>1</iYield>
                    </Yields>
                </Outcome>
                <Outcome>
                    <OutcomeType>OUTCOME_HUNTING_KILL</OutcomeType>
                    <iChance>90</iChance>
                    <Yields>
                        <iYield>1</iYield>
                    </Yields>
                </Outcome>
            </KillOutcomes>
        </UnitInfo>
 
Ugh, MIGHT have found the problem, which is... dumb, if true.
Code:
        <UnitInfo>
            <Type>UNIT_TUNA</Type>
            <Combat>UNITCOMBAT_SEA_ANIMAL</Combat>
            <SubCombatTypes>
                <SubCombatType>UNITCOMBAT_WILD</SubCombatType>
                <SubCombatType>UNITCOMBAT_ANIMAL_FISH</SubCombatType>
                <SubCombatType>UNITCOMBAT_FISH_BONEY</SubCombatType>
                <SubCombatType>UNITCOMBAT_ANIMAL_COMBAT_FLEEING</SubCombatType>
                <SubCombatType>UNITCOMBAT_ANIMAL_COMBAT_SUBMERGE</SubCombatType>
                <SubCombatType>UNITCOMBAT_ANIMAL_COMBAT_HERDING</SubCombatType>
                <SubCombatType>UNITCOMBAT_SPEED_FAST</SubCombatType>
                <SubCombatType>UNITCOMBAT_MOTILITY_NAVAL</SubCombatType>
                <SubCombatType>UNITCOMBAT_QUALITY_PATHETIC</SubCombatType>
                <SubCombatType>UNITCOMBAT_GROUP_FORCES</SubCombatType>
                <SubCombatType>UNITCOMBAT_SIZE_SMALL</SubCombatType>
                <SubCombatType>UNITCOMBAT_HEALS_AS_ANIMALS</SubCombatType>
            </SubCombatTypes>
            <GroupSpawnUnitCombatTypes>
                <GroupSpawnUnitCombatType>
                    <UnitCombatType>UNITCOMBAT_GROUP_SOLO</UnitCombatType>
                    <iChance>5</iChance>
                    <Title>TXT_KEY_GROUPTITLE_LONE</Title>
                </GroupSpawnUnitCombatType>
                <GroupSpawnUnitCombatType>
                    <UnitCombatType>UNITCOMBAT_GROUP_PARTY</UnitCombatType>
                    <iChance>4</iChance>
                    <Title>TXT_KEY_GROUPTITLE_SCHOOL_TINY</Title>
                </GroupSpawnUnitCombatType>
                <GroupSpawnUnitCombatType>
                    <UnitCombatType>UNITCOMBAT_GROUP_SQUAD</UnitCombatType>
                    <iChance>3</iChance>
                    <Title>TXT_KEY_GROUPTITLE_SCHOOL_SMALL</Title>
                </GroupSpawnUnitCombatType>
                <GroupSpawnUnitCombatType>
                    <UnitCombatType>UNITCOMBAT_GROUP_COMPANY</UnitCombatType>
                    <iChance>2</iChance>
                    <Title>TXT_KEY_GROUPTITLE_SCHOOL</Title>
                </GroupSpawnUnitCombatType>
                <GroupSpawnUnitCombatType>
                    <UnitCombatType>UNITCOMBAT_GROUP_BATTALION</UnitCombatType>
                    <iChance>1</iChance>
                    <Title>TXT_KEY_GROUPTITLE_SCHOOL_LARGE</Title>
                </GroupSpawnUnitCombatType>
            </GroupSpawnUnitCombatTypes>
            <Description>TXT_KEY_UNIT_TUNA</Description>
            <Civilopedia>TXT_KEY_UNIT_TUNA_PEDIA</Civilopedia>
            <MapCategoryTypes>
                <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
            </MapCategoryTypes>
            <Domain>DOMAIN_SEA</Domain>
            <DefaultUnitAI>UNITAI_ANIMAL</DefaultUnitAI>
            <UnitAIs>
                <UnitAI>
                    <UnitAIType>UNITAI_ANIMAL</UnitAIType>
                    <bUnitAI>1</bUnitAI>
                </UnitAI>
            </UnitAIs>
            <iAnimalIgnoresBorders>2</iAnimalIgnoresBorders>
            <bNoDefensiveBonus>1</bNoDefensiveBonus>
            <bOnlyDefensive>1</bOnlyDefensive>
            <iCost>-1</iCost>
            <iMoves>3</iMoves>
            <iCombat>1</iCombat>
            <iAggression>0</iAggression>
            <bBlendIntoCity>1</bBlendIntoCity>
            <iXPValueAttack>9</iXPValueAttack>
            <iXPValueDefense>9</iXPValueDefense>
            <iWithdrawalProb>15</iWithdrawalProb>
            <iEarlyWithdraw>100</iEarlyWithdraw>
            <UnitMeshGroups>
                <iGroupSize>1</iGroupSize>
                <fMaxSpeed>2.25</fMaxSpeed>
                <fPadTime>1</fPadTime>
                <iMeleeWaveSize>1</iMeleeWaveSize>
                <iRangedWaveSize>1</iRangedWaveSize>
                <UnitMeshGroup>
                    <iRequired>1</iRequired>
                    <EarlyArtDefineTag>ART_DEF_UNIT_TUNA</EarlyArtDefineTag>
                </UnitMeshGroup>
            </UnitMeshGroups>
            <FormationType>FORMATION_TYPE_ANIMAL</FormationType>
            <KillOutcomes>
                <Outcome>
                    <OutcomeType>OUTCOME_BONUS_SPAWNED</OutcomeType>
                    <iChance>2</iChance>
                    <BonusType>BONUS_FISH</BonusType>
                    <Yields>
                        <iYield>1</iYield>
                    </Yields>
                </Outcome>
                <Outcome>
                    <OutcomeType>OUTCOME_TALES_SEA</OutcomeType>
                    <iChance>8</iChance>
                    <UnitType>UNIT_TALESOF_TUNA</UnitType>
                    <bUnitToCity>
THIS is FINE:           <Constant>1</Constant>
                    </bUnitToCity>
                    <Yields>
                        <iYield>1</iYield>
                    </Yields>
                </Outcome>
                <Outcome>
                    <OutcomeType>OUTCOME_SUBDUE_SEA_SMALL</OutcomeType>
                    <iChance>10</iChance>
                    <UnitType>UNIT_SUBDUED_TUNA</UnitType>
                    <bUnitToCity>
THIS is NOT FINE:       <Constant>DONT_ESCORT_SUBDUED_SEA_ANIMAL</Constant>
                    </bUnitToCity>
                    <Yields>
                        <iYield>1</iYield>
                    </Yields>
                </Outcome>
                <Outcome>
                    <OutcomeType>OUTCOME_HUNTING_KILL</OutcomeType>
                    <iChance>90</iChance>
                    <Yields>
                        <iYield>1</iYield>
                    </Yields>
                </Outcome>
            </KillOutcomes>
        </UnitInfo>
<Constant>DONT_ESCORT_SUBDUED_SEA_ANIMAL</Constant> make this to 1,OK?
 
community technology veals buildup crime fighting 2,actually not,still only crime fighting 1
111.png
 
It didnt work.Fight analyze shows only chance to Tals of sea ,not any chance to subdued sea animals
 
Every time I try to attack a city with infantry units, I get a CTD error. Is there a solution? I'm playing on the latest version of SVN.
 
Not. Enough. Data.
Make some screenshots before and during the glitch, and upload a save, if this is reproducible.
This happens to me in Antiquity when attacking cities where there are archers and I attack with axe-wielding infantry. On some turns, nothing happens, but on others, the game suddenly crashes without any error code. I don't know if there's a TXT file where the error code can be seen.
 
This happens to me in Antiquity when attacking cities where there are archers and I attack with axe-wielding infantry. On some turns, nothing happens, but on others, the game suddenly crashes without any error code. I don't know if there's a TXT file where the error code can be seen.
SCREENSHOTS. SAVE. Can't help you otherwise.
 
Discord coders not being thorough in their work again, smh :P
 
Every time I try to attack a city with infantry units, I get a CTD error. Is there a solution? I'm playing on the latest version of SVN.
If this is consistent, Please Post a save game here before it happens.

Also have U tried going back a turn and replaying to see if it IS a consistent problem?
The More details the better.
Thanks for your input. :D
 
I'm getting a CTD when attempting to conquer an AI city. Its the first time I've attempted to conquer a city in this game and I have had about 3 CTDs already but always resolved by re-opening the game so I didn't worry about them too much. This time I can repeat the CTD by the same action.

In my save I have a stack outside of a Neanderthal city and I believe its their only city so by conquering their city I'll also remove them from the game so I presume the CTD could also be being caused by me removing an AI civ from the game?

I'm running with latest files from the SVN.

Can anyone help please?
 

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