Blazenclaw
eccentric eclectic
- Joined
- Sep 19, 2010
- Messages
- 509
The oddity of building forts/towers and then other improvements on them is currently in the process of being eliminated, but is proving a bit more of a challenge than expected. Should be ready in a few days though.After 2 turns on the hover over it listed I could build a pasture. I did so next turn. The very turn after I built the pasture all the Culture that stated to build with the Outpost disappeared.
I lost a lot of working tiles as did the AI with that update today.
It was intended that cities be significantly smaller in the first several eras as a result of this change. Note that these penalties will gradually disappear until ~era 5 or so, and by that point, RCS will behave similarly as it did before.Reaching out into the 5th and 6th rings in the 1st 2 or even 3 Eras just does not play nor feel right.
Using RCS without the 1-Tile start will behave in an intermediate fashion. RCS and 1-tile is intended to be the harshest experience (reaching into ring 5 by era 3 at earliest); that's what you're seeing here.
I haven't had time to look at your save yet, but from your pictures I can see you are in a very rough area (hilly, muddy, jungles; this is basically the hardest terrain to spread through, approximately equal to ice hills). Building improvements on tiles you have in your territory will help, cutting down jungles you don't intend to keep will help, and the biggest thing that will help is better road tech, but of course that's just with era.
I think I'll make bonus tiles slightly easier to grab in the next version though? It's a little bit tough to balance because if bonus tiles are too easy, then they allow cities to grow very fast through them.