Skyrim - The Elder Scrolls V

And they have the mod that is bringing it to Skyrim engine :D. It's not nearly done yet but good progress is being made. They already made one for Oblivion and they're even adding voice acting to the npcs that didn't have it in Morrowind.
 
Oh a Morrowind remake with an updated engine, gameplay and graphics would be nice.

I've tried Morroblivion though and its still janky, so I'm not too hopefully about ever playing Skywind.
 
Oh yes. They wouldn't need to touch anything other than engine, graphics and gameplay, but if they added a Skyrim-style nose-pulling device, I'd seriously kick their butts into the Fifth Era.
 
I also prefer more near to real scale maps even if they are smaller in game than larger maps which include more of tamriel but in a very reduced scale, like Oblivion. I hate the fell of being in a diorama world, where you can jump across a supposedly huge river or go from a city to other in few steps. I even prefer games like Arena or Daggerfall with terribly generic worlds but at least much more to scale. I think that the best compromise beetwen scale and size is Morrowind (well, IMO Morrowind is the best TES ever in all aspects)

Personally I think the best game to well and truly balance this dichotomy would be Assassin's Creed 2 and Assassin's Creed: Brotherhood (I haven't played Revelations, so I won't report on that one). Having been to Florence and Rome, I must say the similarity between game and reality is very striking. The developers also did a very good job of balancing making the cities feel real and large-as-life without making you have to walk an hour to get from Vatican to the Spanish Steps as you would in real life.

I would love to see more fantasy games do a single-city or city-and-hinterland setting for their games. How cool would it be if Oblivion just took place in a massive Imperial City?
 
Personally I think the best game to well and truly balance this dichotomy would be Assassin's Creed 2 and Assassin's Creed: Brotherhood (I haven't played Revelations, so I won't report on that one). Having been to Florence and Rome, I must say the similarity between game and reality is very striking. The developers also did a very good job of balancing making the cities feel real and large-as-life without making you have to walk an hour to get from Vatican to the Spanish Steps as you would in real life.
I tried to play AC 2 for five minutes but didnt like game mechanichs, too much story driven, also i dont like all the silliness about DNA memory machines and such.

However after reading your post i think i'll give it another chance only to go around florence.
 
I tried to play AC 2 for five minutes but didnt like game mechanichs, too much story driven, also i dont like all the silliness about DNA memory machines and such.

However after reading your post i think i'll give it another chance only to go around florence.

Yeah. With the AC games you have to look past the batspit crazy storyline and occasionally bad history (and bizarre sci-fi framing device). From a level-design and immersion standpoint they are excellent.
 
I don't understand why people act like silliness is a bad thing.
 
Finally finished the main quest line today. Meh.

I find my personal quest to max out armor and damage levels more exciting...
 
Finally finished the main quest line today. Meh.

I find my personal quest to max out armor and damage levels more exciting...


In my opinion, the Oblivion main quest sucked but at least it ended in a bang with an actual epic batle, while the Skyrim main quest had good build-up but ended with a whimper. Maybe that's a bit too generous.

Frankly as great as Skyrim is I get the feeling the questlines in general were even worse than before - although there's an interesting quest here and there, the questlines were rather unsatisfying except maybe the Dark Brotherhood, so I've heard. I also heard the Thieves Guild and DB had better questlines in Oblivion too. Which kind of sucks for players like me who don't like playing evil.
 
My characters aren't evil but that doesn't stop me from having a really damn good time with the DB and Thieves' Guild. Most other games penalize evil players, it's a nice change of pace.
 
I dont see any good/evil important implications in this game. My character has done all main quest, is master of a gazillion of guilds good and evil, he is a vampire, a werewolf, an assasin, ever the leader of some weird cannibal cult but it seems there is not any negative repercussion, everybody loves him.

BTW I dont even need to fight myself anymore. I have two companions (this pretty vampire girl and a guy from the fighters guild) also there is a dog which follows me everywhere and this weird black horse i got at the dark brotherhood. Also i can summon two dremora lords and the vampiress usually turns some corpse into a zombie. So everytime i enter in combat i dont have time to kill anything since my personal army does it quicker. It is damn funny but this way it is difficult to raise levels.
 
Finally finished the main quest line today. Meh.

I find my personal quest to max out armor and damage levels more exciting...
You must really not like the questline, because both those are extremely easy to do with Smithing and Enchanting.
 
My characters aren't evil but that doesn't stop me from having a really damn good time with the DB and Thieves' Guild. Most other games penalize evil players, it's a nice change of pace.

That's true in a way, I guess. I'm just sad that the evil questlines are better written than the good questlines.

Then again, though, as a writer, I do know that writing interesting, complex, and compelling villains is easier than heroes.
 
It's also the fact that sneaking around is more fun that skullbashing your way to victory.

Actually, no, skullbashing is pretty fun. What I should've said is stabbing. Oh wait that's fun too. Rampaging? Burninating? Werewolfing? Damn this is hard.
 
That's true in a way, I guess. I'm just sad that the evil questlines are better written than the good questlines.

Then again, though, as a writer, I do know that writing interesting, complex, and compelling villains is easier than heroes.

What can you think of in terms of cool that trumps assassinating the emperor that isn't evil?
:sniper::king:

How about pulling off the greatest heist of an era?
 
What can you think of in terms of cool that trumps assassinating the emperor that isn't evil?
:sniper::king:

How about pulling off the greatest heist of an era?

Exactly.

Why does being a good guy have to be so boring? :(

:mwaha:
 
Meh. 200 years earlier, you break into the Imperial Palace and steal an Elder Scroll. That beats the socks off the jewels of Irkngthand.
 
Murdering that house full of jackasses will always hold a special place in my heart.
 
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