Pre-Turn: Make the army to defend SDC against the 8 invaders.
IT: 7 out of 8 attack, and we suffer a few bruises, scratches and next-morning type backpain.
Troops close in on both SoI and FoS
T1.[7-0]
Army down to 5/13, it heals.
Move an EW to defend FoS, take out the SoI spear.
IT: Archer suicides on the army. But wait a sec, can you spell "WTH" ?
Far-right is a settler pair. eArcher dispatched on the matter - we definitely can use slaves.
T2.[9-0]
SoI: EW > Archer (with a chop)
IT: another archer dies on the army. A spear reaches a road of ours.
T3.
Send an eArcher on the spear, it redlines, so I send a reg archer. Wins but doesn't promote.
Army has now healed and is sent south. SDC left with 4 EW 2 archers against 3 immortals + critters
IT: 0/2 def bombard, but EW's prevail and a critter promotes one of the vets to elite
T4.[16-1]
IT: more immos gather at our door, 2 galleys spotted, one on each side of the land.
T5.
Army reaches the door of Arbela. Pillage a wheat and find out that the immortal traffic comes from the SE. With that kind of info, they burn the road and head SE.
The settler that was going N has not reappeared so I conclude it's in the galley I saw E. 2 archers sent north to burn it.
IT: EW's rock, period.
T6.[18-2]
The road is blocked by immortals, so I'm left with the choice of attacking immortals with a 1 attack army, or losing a move. I lose the move and keep walking the mountain.
T7.
Same scenario for the army, and same result.
IT: less lucky defensive turn. I'm now at 2/8 in def bombard IIRC, but this time men died.
T8.[19-5]
Finally get an opening to pillageable stuff with the army: a forest.
FoS changed into a 10spt EW pump for a few turns.
IT: bad defensive turn. We lose 2 EW's (leaving it open for
T9.[21-7]
Start pillaging Arbela, their road to the core is officially dismantled.
We lose an archer in the north but
Too bad we didn't catch the settler for the slaves. And that town was founded
on a game
While not grand news, here's the blue on the other side of the blue:
IT: def bombard works and our last eEW survives the day.
T10.[22-7]
Curragh didn't sink !
Abe will take Alphabet for either 18g or CB. We need the gold but CB is more valuable, so I'll leave that to the next player.
Here's the army path, dots where pillage occured.
There's a total of 10 immos in those stacks, plus 3 wounded/3 spear covers. An archer in the north is threatening, but not quite more since we just wait for him to step down of the hill.
I kept the builds straightforward: archers as long as there were enough EW's, EW's otherwise, curraghs in the NW town.