Some Google 3d warehouse buildings

That's not a problem. You can always rescale your model or in the nif itself, or in xml.
. Yeah I did that, thanks. The main problem is with getting the textures on them. They come with .jpg so I guess I have to create UV maps for each object, past the .dds texture that I converted from .jpg on them and then add them back and save them? Time consuming. Wish there was an easy converter tool. Good thing one of my buildings was just white!
 
With 3dsmax, you 'render (to) the texture'. That means that the program calculates the texture you'd need for your nif. Still, you'd have to work on the uv mapping, I suppose. I believe that Blender is able to do the same. Also, there is a name for that, maybe 'bake the texture'?
 
Yeah, that did it. Now when I mess around with my buildings in worldbuilder sometimes they get meshed in with some other surrounding buildings. Is that from the LSystem? looked for some info on it and messed aroud with LSystem to no avail.
 
Yeah, that did it. Now when I mess around with my buildings in worldbuilder sometimes they get meshed in with some other surrounding buildings. Is that from the LSystem? looked for some info on it and messed aroud with LSystem to no avail.

If you mean by "meshed" in that your buildings are so large they crop into neighbouring buildings, LSystem is indeed the cause.
It is either the scale, which you can adjust easily enough.
Another possibility is that your buildings are in a too small "node" ingame (nodes come by the size 1x1, 2x1, 3x1, 4x1, 4x2, 3x3 and 4x4).
And the third possibility is that the orientation of your node is wrong. You can fix that by adjusting the <Attribute Class="Rotation> in LSystem. The two options are either 0,180 or 90,270 (west-east and north-south axis).
 
Herod's Temple is absolutely stunning, and the Tomb is useful to me too. Too bad Herod's is such a big nif file and there's no below ground level support structure.

And if adding a ground level in Nifskope ? Does it make sense ? or do I say some stupid thing ? :lol:
 
And if adding a ground level in Nifskope ? Does it make sense ? or do I say some stupid thing ? :lol:

Nope, not stupid.
But it's cumbersome to find the right "underground", and resize/rescale it to fit with the model in question.
Besides, why bumping a post that is years old? ;)
 
I have downloaded the Potala Palace but it doesn't work, in the game all I see is the button and nothing else and when I try to build it the game crashes,I have checked it three times but still the same.:(
 
Can you see the building in the civilopedia?
If not, what does appear there?
Can you place the building via worldbuilder in your cities?
I can not see the building in the civilopedia neither do I see it in the worldbuilder.I only see the button of the palace,nothing else.
When I try to place it into one of my cities the game crashes,when I try to build it in one of my cities the game crashes.All the other buildings that I install in my mod are working fine except these. I checked it many times and everything in the XML is correct.But I can open the nif with Nifskope and everything seems to be fine.
 
These are the artdefines:
Spoiler :

<BuildingArtInfo>
<Type>ART_DEF_BUILDING_POTALA</Type>
<LSystem>LSYSTEM_4x2</LSystem>
<bAnimated>0</bAnimated>
<fScale>2.75</fScale>
<fInterfaceScale>0.5</fInterfaceScale>
<NIF>art/interface/Buildings/Potala/potalapalace.nif</NIF>
<KFM/>
<Button>art/interface/Buildings/Potala/potalabtn.dds</Button>
</BuildingArtInfo>

And this is a screenshot of the civilopedia screen.
Ans this are the dds and nif files.
 

Attachments

  • screen.png
    screen.png
    75.2 KB · Views: 75
I think something is wrong in the artdefines. I have had similar problems. I deleted the existing artdefines.xml entry, copied/pasted a new one and then entered the building's information into the newly pasted entry. Don't know why, but it worked. If that is not it it could be something else wrong in the .nif. try some other L_systems as well, bthat could be the culprit. I would suggest taking a look at it in Blender since nifskope doesn't let you see and fix certain problems.
 
I have that building in my mod, where it works fine. I think I may have got out of another mod rather than from this thread though. Attached it for you.

This is what my Art define for it looks like:

Code:
		<BuildingArtInfo>
			<Type>ART_DEF_BUILDING_POTALA</Type>
			<LSystem>LSYSTEM_4x4</LSystem>
			<bAnimated>0</bAnimated>
			<fScale>3.5</fScale>
			<fInterfaceScale>0.5</fInterfaceScale>
			<NIF>Art/Structures/Unique/Potala/potalapalace.nif</NIF>
			<KFM/>
			<Button>Art/Structures/Unique/Potala/Potala.dds</Button>
		</BuildingArtInfo>

You'd need to change the path in each case to suit your mod.
 

Attachments

Back
Top Bottom