Speculation: New patch and/or DLC on the 21st of november

21st has come and nothng new yet.
Well, time to go to sleep...
 
Actually since the company involved is a US company, it's either 5 more hours or 8 more hours before the 21st starts. (Depending upon weather its located in Eastern or Pacific)


21st has come and nothng new yet.
Well, time to go to sleep...
 
But 2K's Pacific I think. And even then, it's a further 8 hours before they get into work, get everything sorted and get ready even if they are going to post something.

But who says that they will release it at 12:00? Anywhere within the pacific standard time 24-hour timeframe is eligible.
 
No, what I'm saying is on top of the 8 hours until it's 12:00 in the Pacific time zone, there is another 8 hours before they're even in the office, so 16 hours at a bare minimum, and then it's potentially up to 24 hours when they'd leave.
 
They are almost certainly not releasing DLC tomorrow. They've never kept it secret until the day of release.
 
1&2, not true. Not the diplomacy bit, the offer part.

I can't access, for example, a unit entry for the Hwach'a or improvement entry for Moai Statues - how do you enable the updates to the Civopedia if they exist? Moreover, although I have the achievement for winning as Hammurabi, it still doesn't show on the base list of possible achievements, neither do the equivalents for the other DLC I possess. Likewise, as for 2 I very rarely find AI civilizations who make an offer willing to accept anything that doesn't contain all their demands as a minimum (except in cases where they're eager for peace treaties).

3 - that;s got to do with the issues of MP, they don't need to create something more likely to crash or lag.

Fair enough I suppose, although by the same logic they could insist on the 2D view for multiplayer games. As a part of the game these screens should at the very least be available to be enabled, in the same way that different graphics settings can be.

4 - What cartoon interface? The advisors? You can turn those off, if that's the issue.

I mean the general appearance of the main interface layout - the big friendly fonts, gigantic alert bubbles for the severely visually impaired, and come to that the bright colours of those icons. Even something as simple as a wallpaper option would do a world of good - give veteran players the option to have the classic stone background to the menu bars and Civopedia pages (and indeed the Advisors) rather than the generic white-on-black we're committed to at the moment. Font size, choices over the font size and icon size of alert bubbles and which ones you want to trigger, collapsible 'researching' bars (so that instead of either selecting no research bar or one that, while helpful, also covers an unnecessarily large portion of the screen, you could choose to select a small label that just tells you which technology is being researched - again much as in earlier versions of the game).

As for content packages, naturally everyone wants extra civilizations (personally, just for variety and to add someone new to the series, Madagascar's pre-colonial Merina Kingdom would appeal), but I think they need to offer more variety of new content which is accessible to everyone regardless of which map or civilization they play; the Wonders of the Ancient World were a step in the right direction, but a fairly small one. I'd like to see some form of espionage return to the game, as well as units that can enter other territories in the absence of border agreements, be they trade caravans or spies.

Also some of the technology tree could do with rerooting - while I appreciate that Civ V has moved very strongly towards abstraction favouring smooth game play and away from simulation, and that this can be good for the game even when the results look awkward (granaries producing rather than storing food, aqueducts storing food etc.), such things as being able to research technologies that provide nuclear submarines without having ever researched Nuclear Fission suspend disbelief and are easily rectified by (a) renaming the offending unit to remove nuclear references or moving it from Computers to a tech contingent on Fission, (b) changing the tech path to require Nuclear Fission, or (c) only unlocking that specific unit if Nuclear Fission has been researched.

Additionally, scenarios for each of the base game civilizations are overdue.
 
I can't access, for example, a unit entry for the Hwach'a or improvement entry for Moai Statues - how do you enable the updates to the Civopedia if they exist? Moreover, although I have the achievement for winning as Hammurabi, it still doesn't show on the base list of possible achievements, neither do the equivalents for the other DLC I possess. Likewise, as for 2 I very rarely find AI civilizations who make an offer willing to accept anything that doesn't contain all their demands as a minimum (except in cases where they're eager for peace treaties).

They become available when the respective DLC is purchased. DLC Achievements are shown on the base list below the base game achievements, in the order the DLC were released, so:

Vanilla
Mongol + Nebuchadnezzar (Not Hammurabi)
Spain + Inca
Polynesia
Denmark
Korea
 
... then why did you go after me for not knowing when?...

I didn't you brought it up because I told , yes we know there is a patch, BUT THEY DID NOT SAY WHEN! Thats when you said I didn't say when, which did not make sense, because why would you. Nobody knows when. :)

We don't seem to get along very well do we? We do not see eye to eye on things. Oh well thats the way it goes.
 
They become available when the respective DLC is purchased. DLC Achievements are shown on the base list below the base game achievements, in the order the DLC were released, so:

Vanilla
Mongol + Nebuchadnezzar (Not Hammurabi)
Spain + Inca
Polynesia
Denmark
Korea

I have all of those DLCs (and oops, you're right - it is Nebuchadnezzar rather than Hammurabi), but still can't see Civopedia entries for any of their units or buildings (which is doubly irritating since the Civ selection/Civ loading screens don't show what the units/buildings/statues do when you hover the cursor over their icons, meaning that there is no in-game reference at all for these features).

I've found a batch of extra achievements listed - however these all relate to scenarios or the new Wonders. Even though I'm seeing the Civ-specific scenario achievements (and even a 'Lose as Korea' achievement), I can't see a 'win as Korea' or 'win as Denmark' achievement.
 
Firaxis is in Baltimore (east coast)
however, 2K is in California
HOWEVER, 2K's parent TakeTwo is in NYC

..I think I've gone crosseyed
 
Firaxis is in Baltimore (east coast)

Firaxis is in Sparks, Maryland. It seems like it's close since it's in Baltimore county, but it's not the same thing.

No one from the County ever comes to Baltimore, they think they'll get shot or something, it's a bit silly (considering most murders victims are young black males, not upper middle class Caucasians).
 
I have all of those DLCs (and oops, you're right - it is Nebuchadnezzar rather than Hammurabi), but still can't see Civopedia entries for any of their units or buildings (which is doubly irritating since the Civ selection/Civ loading screens don't show what the units/buildings/statues do when you hover the cursor over their icons, meaning that there is no in-game reference at all for these features).

I've found a batch of extra achievements listed - however these all relate to scenarios or the new Wonders. Even though I'm seeing the Civ-specific scenario achievements (and even a 'Lose as Korea' achievement), I can't see a 'win as Korea' or 'win as Denmark' achievement.

I would verify your files if I were you, just to make sure that everything is installed properly. Right click on Civilization 5 in your steam library, then click properties, Local Files (Should be third tab at top) then click 'Verify integrity of local game cache'
 
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