I was talking about expansion stability where seemed to have most problems with.
That is a good idea.Moreover, a furious relationship at war shouldn't count.
That is a good idea.
Civ relation modifiers already decay over time based on LH personality. Maybe your diplomatic approach needs to become a bit more ... diplomatic if you run into constant problems with furious civs.
Civ relation modifiers already decay over time based on LH personality.
Judging from your save, you only have one city in your core. The ratio of core vs periphery population determines your expansion rating.
Then you can abolish expansion stability right away, and the rest of the stability system with it.
It sounds intuitive to me. What part about it isn't?
I have put some thought into this new mechanic for expansion. And I don't like the new way expansion is calculated at all. It is not intuitive.
Since Rhye introduced stability, expansion has always been about historical tiles controlled vs non-historical tiles controlled.
I accept and consider it a neater mechanism to now count only city tiles rather than tiles controlled.
But counting core population compared to non-core population is just way too harsh, particularly on civs with food-poor core areas.
I strongly believe that this needs to be reconsidered to historical vs non-historical, rather than core vs non-core. And by historical, I mean that contested areas would count as historical for the expansion stability mechanism.
Here is the reason why I am still playing 1.11. I am waiting how the new stability system turns out, but it also might be that I'll never update to it.
Expansion penalties should kick in because you have expanded outside the historical limits of your civilisation, not because the population outside of your capital (often the only city in your core) is smaller than your total population from everywhere else.
I haven't played the SVN that much. Does that make Netherlands super unstable?
I haven't played the SVN that much. Does that make Netherlands super unstable?

I never had any stability problems with Russia under the old mechanic. I have been Stable or Solid for the entire game.To be honest I like expansion aspect of the new stability system very much. Building the russian empire completed with the old system you always are near shaking and unstable.