staznesX: All Under Heaven

Symphony D, I was going to correct you, but I found this definition for naive. (Emphasis mine)
Shocking, two different dictionaries yield two different definitions. It's almost like they're not copying each other or something. :p We've already gone over the fact that "Naive" doesn't describe the people themselves, it's just a word-level that indicates a relatively low education. It's really not that hard to figure out.
 
OOC: Now I'm convinced Neverwonagame is just out to increase his post count and beat azale in this thread :p
 
There are some things worth correcting. The wording of the education levels is not one of these things.

Deadline is Friday. This is the third or fourth time I have mentioned it. I will put it in big bold letters on the first page, and after that, whoever asks will lose 2 eco points due to "government inefficiencies" or somesuch.

:)
 
Got a question: do the economic centers actually mean anything (for instance, do they grant 1 EP/turn or something) or are they on the map as an indicator? I can't find it in the economy section of the rules.

EDIT: Also, there doesn't seem to be a legend for detailing how one alters government or centralization levels. Which do they rely on, area or population, and is there some base modifier to use in addition to that?
 
Deadline is Friday. This is the third or fourth time I have mentioned it.
OOC: I object to this deadline on the grounds that it is unpatriotic and furthermore as a result of the timing, it is extremely evident nothing will actually be done with orders until July 5th at the earliest.

Got a question: do the economic centers actually mean anything (for instance, do they grant 1 EP/turn or something)
Yes.

EDIT: Also, there doesn't seem to be a legend for detailing how one alters government or centralization levels. Which do they rely on, area or population, and is there some base modifier to use in addition to that?
It says for Centralization: "It is possible to change one's centralization at any time, but a strong reason must be provided for doing so, and it is possible that it may be changed automatically to more accurately reflect one's actions." IE: you can shift it to whatever you want whenever you want, but odds are unless there is a justifiable reason, you will be lynched.

Regarding Government, you don't. Write some stories or badass orders. And since alex asked, the quality penalties for exceeding your quota of troops are rated per service.
 
It says for Centralization: "It is possible to change one's centralization at any time, but a strong reason must be provided for doing so, and it is possible that it may be changed automatically to more accurately reflect one's actions." IE: you can shift it to whatever you want whenever you want, but odds are unless there is a justifiable reason, you will be lynched.
Ha ha, just like in every das NES. Huh. :rolleyes: Thanks - that'll teach me to skip over the middles of paragraphs. :p
 
MILITARY BASIC

Military Basic is a concept related to training, and specifically relates to the ability of a nation to initially train its various military units upon their creation. Every given nation starts with a Military Basic level, representing its initial capability at the start of the scenario. Increasing it beyond this requires a payment of Population x Training Level's Cost, as given by the following:

- Untrained to Regular: 1X
- Seasoned to Veteran: 2X
- Professional to Elite: 3X
- Commando: 5X

A given nation is capable of producing two (2) times its Population number of Units per turn at its Military Basic level. Every Unit after that for that turn up to four (4) times its Population number will be at its Military Basic level minus one (1), and every Unit that turn after that up to six (6) times will be at Military Basic minus two (2), and so on.

Uhhh???

So if I want to increase my military basic from Green to regular I need to 3 eco? And this will apply for all newly created units aye?

What about already created units? Suppose I want to bring my 10 rabble divisions up to standard. How do I increase their training?

Also I really don't get what the bolded part is saying.
 
So if I want to increase my military basic from Green to regular I need to 3 eco? And this will apply for all newly created units aye?
Yes to the first, no to the second. The first six units you make in a given turn will be at your military basic level. The next twelve units in the same turn will be at the military basic level minus one. That's what the bolded part is saying.
silver 2039 said:
What about already created units? Suppose I want to bring my 10 rabble divisions up to standard. How do I increase their training?
You pay 2 EP to get your 10 Rabble brigades to Green, another 2 to get them to Disciplined, and another 2 to get them to Regular.
 
Also I really don't get what the bolded part is saying.

If you have 3 population and mil basic is Rabble, you can produce 6 divisions of Rabble.

If you want to raise more than 6, then you can raise 12 divisions of Untrained on top of that
You can raise 18 divisions of Super Untrained
and presumably below that is 24 divisions of NoObZorz.

Though serious question. What really happens with those 18 divisions?
 
@dachspmg, symphony is correct.

@silver, dachspmg is correct.

If I see any mess ups due to the rules in someone's order sets, I will try to fix it up the best I can, as there are a few bits where it might be a tad confusing ;)

@iggy, the template you originally posted but with education at Naive and tech level at Pre-Enlightenment. Everything else was fine, and I especially liked the background.


@symphony, yea, and I'm having a barbecue and eating banana pudding at around 7 PM. Still, the deadline must stand. Think of the chaos that would ensue if I changed it? :p
 
Oh yeah tomorrow is Amerikan independence day isn't it?

In that case I shall be sending my orders stoned.
 
Métis Confederacy
CAPITAL: Manitou Bah (South of Lake Winnipeg)
RULER: François Dubais / Lord_Iggy
GOVERNMENT: Republic (Amateur)
CENTRALIZATION: Coalition
POPULATION: Tiny (1)
AREA: Small (2)
CONFIDENCE: Growing
ECONOMY: Faltering (2/2/1)
TECH. GRADE: Pre-Enlightenment Age
ARMY FORCES: 1 Cavalerie (Horseback Soldiers with Firearms) Brigade (Regular)
ARMY BASIC: Regular
NAVY FORCES: None (Untrained)
NAVY BASIC: Untrained
EDUCATION: Naive
LIVING STANDARDS: Sparse
INFRASTRUCTURE: Poor
PROJECTS: None
BACKGROUND:
Spoiler :
The Métis are mixed-race. Their fathers are descendents of the French Voyageurs and Coureurs de Bois who were the very first European traders and explorers in the region. Their mothers are the first peoples, Ojibwa, Cree, Assiniboine, Dakota, Blackfoot, and others. Together, they have formed a culture combining the technology and religion of Europe with the culture and traditions of the first nations.

The Métis have a strong history of trading, most likely as a result of their mercantile roots. They, like the first nations of the plains, live well off the titanic herds of buffalo- the Métis are famed in local lore for their skilled horseback hunting. Despite this, agriculture is growing ever-more common around the Red River heartlands of the Confederacy.

In recent history, the population of Métis settlements has begun to rise rapidly, as many Québecois settlers have fled persecution at the hands of the Anglophone settlers. The struggles of the Hudson's Bay Company due to war and instability have given the Métis a near- monopoly in the lucrative fur trade. This combination of rising population, economic advantage, and the encroaching threat of the British, Americans, and Louisianes were the catalysts for nationhood.

François Dubais, a man of Franco-Assiniboine birth and Québecois education, would be the one to do this. At the age of 26, he was chosen as the leader in the major community of Manitou Bah, which he ran with great success, transforming the settlement over the course of a little over a decade into a thriving trading city. Churches were built, a schoolhouse erected, and the population continued to thrive and grow.

However, Dubais came to realize that this situation could not continue indefinitely. The Louisianes were beginning to encroach from the south, and the British from the east. The French, for their part, either considered the Métis to be beneath their consideration or thought of their lands as French territory. The English considered them to be mere runaways from Québec. He had seen what became of those who were conquered by the colonials. He could not allow it to continue.

Thus, Dubais set out on a mission, traveling throughout Métis lands, with a message of unity and combined prosperity. This was met with general success, and where it didn't, shows of military force did. Once they had joined the Confederacy, each settlement would elect a representative to speak at Manitou Bah, from where the Confederacy is governed.


Spoiler :
Here is a map showing the maximum extent of Métis influence. The core areas of my population are in the east, around the capital which I have drawn into the map. Naturally, this territory is not all part of my nation, the Métis Confederation would be the core territories in the East, and around Manitou Bah.
metisik5.png
 
Two words, and it's spoilered.

Wait, there's some formatting issues I could fix, however.
 
:lol: how long is this thread going to get before update1!?!
 
British orders should be in late tonight or early tomorrow morning.
 
So Mr Tsar.. you accept our offer? Alcohol included? :p
 
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