Strategy Discussion and Guides

Mongols are what you have to keep in mind while playing the Chinese. You can counter them by making a lot of pikemen. Bombards will also help to greatly damage large stacks.

Pikemen? I prefer riflemen. In 3000 BC scenario it is not hard, really.
 
Are their certain techpaths certain civilizations need to go on to have the best chance of sucess?
If so, which ones?

For example, if you're going as England, you go like this:
Meditation-->(Philosiphy, from a bulb)-->Paper-->Education (partially bulbed)-->Optics-->Liberalism-->(Astronomy, from Liberalism).
Trade for Civil Service, Engineering, and Compass.

I believe that the techpath is similar for the Western Euros. Maybe it's the same for Russia!

You are correct.

There is much better leeway now for a variety of different city placements,
thanks to the improved base tile yield for settling on top of a resource.
Mix and match as you please, so long as you follow these two simple criteria:

1. Make sure your three cities remain outside the American and Aztec flip zones.
2. Make sure the placement of your three cities has no overlap.

Follow these two guidelines, and you can literally not go wrong.

I would add another criteria: put the cities on a river.
Leevees are awesome; you cannot have a proper production city (which the Great Plains city is especially suited for) without them.

Also, is it that imperative to have absolutely no overlap? I think that a little leeway is fine.
 
I would add another criteria: put the cities on a river.
Leevees are awesome; you cannot have a proper production city (which the Great Plains city is especially suited for) without them.

Also, is it that imperative to have absolutely no overlap? I think that a little leeway is fine.

Some leeway is fine.
Just be flexible and you'll do well.
I agree that Levees make a big difference.
The difference in output between a non-optimized river city and a 1-off the river city is staggering.
 
There is the matter now about the Denver area being in Mexico's flip zone, so that needs to be taken into consideration.
 
There is the matter now about the Denver area being in Mexico's flip zone, so that needs to be taken into consideration.

I have a solution to that problem that I am currently implementing while playing the Maya. Capitulate the Aztecs and keep them locked up in around the desert areas of northern Mexico, while I have founded on the Denver and Los Angeles tiles.

As long as Aztec survives until the after the respawn date, Mexico shouldn't arrive to flip Denver/Los Angeles. Aztec currently Stable with 5 cities all crammed 2 tiles apart in the deserts of Northernj Mexico. I razed Tenochtitlan.
 
I have a solution to that problem that I am currently implementing while playing the Maya. Capitulate the Aztecs and keep them locked up in around the desert areas of northern Mexico, while I have founded on the Denver and Los Angeles tiles.

As long as Aztec survives until the after the respawn date, Mexico shouldn't arrive to flip Denver/Los Angeles. Aztec currently Stable with 5 cities all crammed 2 tiles apart in the deserts of Northernj Mexico. I razed Tenochtitlan.

Very ingenious! Your strategy will be a boon for us all.
I suppose we can do the same with Maya & Inca then?
 
I haven't played in a while and I'm suffering with Brazil's UHV: How the heck do I build Slave Plantations?! I can only do normal ones.
 
Buy a slave from one of the Sub-Saharan civs (or anyone else with slaves) and bring it to a plantation resource. You'll see the option.
 
The Congolese only ever had one Slave. What even produces them, and how can I make sure there's enough slaves in the world (what a thing to say).

Also, am I intended to conquer Argentina to get those pastures built?
 
Anyone with cities in Sub-Saharan Africa can make slaves- it's a similar mechanic to drafting. Naturally, the Sub-Saharan civs will have the most. If you run short, you can always build your own colony to make slaves.

And yes, I believe war with Argentina is the intended path for that UHV.
 
Are their certain techpaths certain civilizations need to go on to have the best chance of sucess?
If so, which ones?

For example, if you're going as England, you go like this:
Meditation-->(Philosiphy, from a bulb)-->Paper-->Education (partially bulbed)-->Optics-->Liberalism-->(Astronomy, from Liberalism).
Trade for Civil Service, Engineering, and Compass.

I believe that the techpath is similar for the Western Euros. Maybe it's the same for Russia!

You always need guilds. Either research by yourself or buy it in 1300-1400.

I prefer patronage path. conquer a muslim city, take Islam to your homeland and build Islamic wonders. With early war and expansion, you can have better basis than all others and don't have to be the first to discover astronomy, in monarch difficulty my liberalism usually bulb rifling.
 
Does someone have a strategy for playing the Indian civs ( Mughals, Indians, and Tamils ) for any kind of victory ? The land is producting poor, but food rich. How to best utilize this and what are the biggest advantages from this ?

I've just started playing DOC still stuck with v. 1.10 . I've been played the mongols, HRE, India, Tamils and Mughals at viceroy to test them out basically how far they get by 1900. I've heard about "super indian civ" and 'tech oriented' land in India but haven't seen it so far. I'm guessing there's something wrong with my strategy. I tend to be more militarist till I fight off the European invasions and then build up.
 
Does someone have a strategy for playing the Indian civs ( Mughals, Indians, and Tamils ) for any kind of victory ? The land is producting poor, but food rich. How to best utilize this and what are the biggest advantages from this ?

I've just started playing DOC still stuck with v. 1.10 . I've been played the mongols, HRE, India, Tamils and Mughals at viceroy to test them out basically how far they get by 1900. I've heard about "super indian civ" and 'tech oriented' land in India but haven't seen it so far. I'm guessing there's something wrong with my strategy. I tend to be more militarist till I fight off the European invasions and then build up.

Hi. The preferred implementation would be to send a settler to found Hanoi and take out the Khmer & China yourself (pref. with War Elephants and early), seizing their lands.
You'll be able to take advantage of the various religious wonders and the good land to accelerate your tech rate to properly take on the Europeans.
 
Found Takshashila, it is a very important city for India.

Build as many shrines as you can ASAP. This usually means forcing priest specialists in Varanasi to get Great Priests.

In my recent Indian game (going for Domination, check out that thread), I managed to found Hinduisim, Buddhism, Taoism, Christianity, Islam and Protestantism. The shrine income from all that kept me at 100% science for the basically the whole game.
 
If one was to do an India OCC, where would the city be?
 
WB them out.
 
Well, the biggest city in terms of potential population size is probably in the Tamil Core on the south-west coast. But this location doesn't capture an Iron resource within the BFC.

I suspect that a location near Varanasi that can work the Iron and the floodplains tiles might be the best choice for OCC.
 
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