SheaferDaDawg
Intelligent Canine
If one was to do an India OCC, where would the city be?
China!
If one was to do an India OCC, where would the city be?
Thanks for all the suggestions. I am hoping to create an india strategy where I don't need to expand beyond my core and historical or contested areas. So eliminating China is not on my mind.
Also which do you think is the best Indic civ to play in the game ? Out of the indians, Mughals and Tamils. I think the Tamil's UP is more relevant than the Indian power given their early coastal start. Would building the Spiral minaret or Sankore be a good idea since as india we'd be going for shrine income anyways ?
Thanks for all the suggestions. I am hoping to create an india strategy where I don't need to expand beyond my core and historical or contested areas. So eliminating China is not on my mind.
Also which do you think is the best Indic civ to play in the game ? Out of the indians, Mughals and Tamils. I think the Tamil's UP is more relevant than the Indian power given their early coastal start. Would building the Spiral minaret or Sankore be a good idea since as india we'd be going for shrine income anyways ?
It gives you even MORE of a reason to build the Spiral Minaret & Sankore.
What about early wonders ? *( the ones with the pantheon civic ) which ones are most useful ? I tend to build the great library often because of the science boost. Is it good ?
I couldn't find your domination thread though can you link me ?
Not really, those wonders would only benefit a couple of buildings in your capital. Wouldn't be worth the enormous investment in hammers.
In your own India Domination game, you built Spiral Minaret in your own capital.
Yes but for most of the game I had 10 cities each with several religious buildings. In a OCC game, that is not going to be the case.
For 1700 AD America, anyone have any advice on strategy and city placement?
These are my observations in one game on Marathon:
- Charlestown was pretty non-essential the whole game. What do people usually do with it?
- I made Chicago on the corn, but it was eating into Washington so Chicago was pretty excellent but Washington was pretty meh. I'm thinking of settling Milwaukee (2N on the other corn) next time, since the only resource lost is the marble but it allows Milwaukee to specialize in food/commerce/research and Washington to specialize in naval production
- New Orleans was okay. Next time I am considering razing it and building Houston (2W) to double as a naval production city. Late game, the cottons don't provide much benefit except as tradeable resources, and culture bombing Charlestown and Houston ought to be enough to get them.
- Seattle and Los Angeles were good
- Obviously Denver on the oil was the production juggernaut
- Having both New York and Boston really stunted both populations, especially since defense pacts made declaring war on France a bad idea for me, and Quebec City had much more time to be culturally powerful so Boston was pretty much useless the whole game
- Conquered and kept Toronto and Halifax. They were decent, but I noticed the huge hit to my research. Not sure if it's ideal to indeed keep them, or raze them to give me more culture room, or just leave them alone (assuming no UHV).
- Conquered and kept Winnipeg and Edmonton, which England had settled. Definitely razing them or preventing their settling next time and instead settling Regina or Saskatoon.
On the strategy side, does anyone have any advice on how to maintain diplomatic relations in this scenario? I went the Defensive Pact route, and that just led to constant warfare with like seven civs at once, and eventually led to everyone hating me (everyone who liked me eventually collapsed). But I have also played games as an isolationist, and everyone still ended up hating me. What's the trick?
The much mentioned American Triangle:
Chicago 1W of the Iron
Keep Orleans
Denver on the oil
Charleston is a good city for trade and commerce, not so much production. Diplomatic relations are generally considered by me to be completely irrelevant as America once you have a half decent army. Just slowly pick off the Euro cities one at a time, and ensure that they don't build new ones. The islands are dealt with easiest by collapsing Spain, which may not require much work if all the spawns in SA are successful. As to Mexico, help them when invading by getting rid of the bad cities and then capitulating: their UHV lets them make better use of the land, and you can only have so many good cities before penalties set in. The hardest part of the UHV is really not eliminating the Euro cities, but keeping them off. I had an army of veteran tanks and marines that eliminated every holdout by 1920, but then lost the UHV because France built a new city a few turns before the deadline. Once you get past that, though, the UHV is a fun excuse to try out all the toys modern warfare has![]()
So with Chicago on that plot, is that assuming that the player does not build Washington?
Is it wise to have both New Orleans and Charlestown/Savannah/Jacksonville? They both share a lot of tiles. In the new 1700 AD, Charlestown is a mandatory flip. Or is the tile overlap not important?
I know that with the 600 AD scenario, sometimes England would found both New York and Boston. Obtaining both through mandatory flip, what is the best way to use Boston without harming New York too much? Philadelphia and Boston sounds like the perfect solution here, but the former...not in 1700.
Also, anything worthwhile in Canada besides Regina/Saskatoon and Vancouver (w/o Seattle)?