VGL
Deity
Yes, this is very good in 600-1200 AD.
The above screenshot was taken 1650 AD.
See the problem?
Oh.I didn't see the year.
Yes, this is very good in 600-1200 AD.
The above screenshot was taken 1650 AD.
See the problem?
But in my games,Turks are too powerful,china never reborn(making Korea and Tibet controlling china.),France almost controls Europe in medieval,Incas NEVER collapse,Spain Britain,France and Portugal never settles lots of cities in the new world and Persia and Arabia do not control their historical empire.
Only historical ones are like thatI like events where one choice is a civic change, especially to make the AI more willing to change there. But the alternative should never be so prohibitive that you are forced along a specific path.
than just 'chosing' (like a god ) how the civ will evolve.
Actually the most basic template of such an event could be to either receive a civic change for free, or suffer one turn of anarchy to stay in your current civic.
I forgot where the thread is, could you link it please . I haven't been on the DOC thread for a while now.
Arabia and other civilizations (Mongolia, China, Byzantium) have too large of cores for what they are meant to control. The change to Current Era +1 actually didn't hurt these ones much but did Europe. My suggestion is to revert to the Current Era +2, but shrink the cores for all civilizations, especially these ones, and have more changing ones (colonial Europe goes from capital to country with Renaissance, will also make it harder to kill off other European civilizations early if the raze penalty is working correctly) and more expanded flip zones. This should probably have more than one mind put into exactly what the best ones would be, from both gameplay (what I would give you) and historical standpoints.
Currently the only surefire way to collapse a civilization is to eliminate their possession of every one of their core cities, which is part of why I think the Seljuks are not doing a good enough job and smaller cores would help increase collapses. They collapse and Arabia just comes right back and takes the lost cities. In either case, they could use a buff when the human is not a Middle Eastern civilization.
Lastly on stability, I think there should be some critical consecutive number of turns or checks at which a civilization that has had collapsing stability should, well, collapse. The same, but a much larger number for unstable.