Admiral Kutzov said:
Idiots are always uncomfortable unless they have iron.
I prefer to think of myself as something other than an idiot. Ultimately, I picked orange first, as white can be a quick grab with a secondary settler, and it's best to go after farther targets first. I've also added a yellow target as an alternate to white.
2070 0
reset prefs & grid.
Settler & warrior S-SE
IBT: Our scouting warrior goes red defending against a barb, with 1 more coming.
Moscow spouts a settler pair on the mountain 3 SW. Chin warrior goes E.
2030 1
Scout1 (red) forts on gem mountain, Scout2 E to block horse from first expansion if Rus goes after it, Scout3 N. Settler & warrior SE. Bev & Cass S-SW.
IBT: Scout1 survives & heals to 2. Rus settler pair SW.
1990 - 2
Ann NE, Bev & Cass SW, scout3 rests, scout2 rests, scout1 rests, settler pair SE.
1950 3
3 workers road, settler pair SW, scout 2 rests, scout 1 SW, scout3 E
IBT: Rus settler pops to SE of lake, putting horse on 2nd diagonal out. Mongol scout arrives in S.
Kyoto archer > archer in 3, Tokyo worker > warrior
1910 4
Mongols 10g, down alpha & hbr
Rus 66g, = tech.
Korea 10g, = tech.
China 26g, = tech.
Settler pair SE, Deb SE to wheat, scout2 N to horse, scout1 W, scout3 N.
1870 5
Lil John joins Ann, settler pair SE, Deb mines, scout2 W, scout1 W kills BW & sacks camp for 25g & promotes, scout3 N (hes on a nice tile sugar, wheat, whale & BG).
IBT: Osaka archer > settler in 10 (for pink dot?). The folks start the palace.
1830 6
Bev & Cass join Ann & Lil John (forts), settler pair SE spot BW on iron hill, scout2 E, scout1 S, Scout3 N (on BG 3 whales & sugar here)
IBT: iron hill BW SW,
Kyoto archer (scarlet will) > settler in 5
1790 7
Bev & Cass help Ann finish the road connecting Kyoto to Osaka, settler pair S & see barb camp on dot site, scout2 forts on horse, scout1 W, scout3 SE, Lil John N -0 kills BW (across river & in woods), Al Dale NE-N
1750 8
LJ NW, AD NE, 3 workers SE-S, Ben (escort) S -0 kills BW & sacks camp for 25g, settler joins, scout1 W, scout3 SE
1725 9
LJ W, AD N, 3 ladies road, settler pair SW (changed mind), scout1 rests, scout3 SE
IBT: China begin the Pyramids
1700 10
AD rests, LJ N, 3 ladies S (roading to Tokyo & thence Satsuma for iron & ivory),
Satsuma founded > rax, Ben W -1 kills BW, scout3 S, scout1 rests
- SW available to move
Japan 4 cities, 88g, +0 silks
China 3 cities, 76g, = tech.
Korea 3 cities, 10g, = tech, +1 wine
Russia 4 cities, 66g, = tech
Mongols 5 cities, 10g, = tech, +0 ivory, down Alpha
Next best player.