SymNES II - Ash Like Snow

Like a moth to a flame...

... I hope to get an application in, since the pace of orders and updates seems to be manageable. I'll have to make sure to get up to date on all that's required of me though. But if I can't make it in time, I suppose there'll be a new chance in 1000 years.
 
Very nice update! :hatsoff:

Thank you for the kind words about my orders. If you added player names next to the nation names, it would help me.

Am I correct that at this stage there is no need for any diplomacy?
 
Retroactive deletion.
 
"I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent.”

-Mahatma Gandhi

---

The Green Time, The Red Time: Lectures on the Tsai

"Considerate greetings, equals. Please turn your attention to the slide projector throughout this presentation."

"The earliest legends of the Tsai speak very little of world creation or founding mythologies. In the surprisingly well-preserved tablet etchings that remain, we see idyllic pastoral/gatherer scenes, and frequent references to "the green time." However, these inscriptions appear to be retroactive. Recent discoveries indicate that before their migration, affiliated clans of the proto-Tsai culture were spread across the central grasslands of the continent, and most likely achieved a transition from hunter-gathering to agriculture, developing along the way a primitive barter system.

However, the key divergence from their neighbors appears here. Recent dendrochronology samples indicate a series of dry periods, some decades in duration, that swept across the Tsai grasslands, killing off several of the more isolated villages, and forcing intertribal cooperation. The result was the degradation of the barter system, a more interconnected clustering of settlements, and the adoption of communal property as an acceptable economic model. This theme of forced inter-tribal cooperation would become a feature of Tsai society in the years to come.

Inscriptions describing 'the green time' are curious. One partially-intact tablet shows a large family grouping, with all the adult figures looking towards the flourishing crops and the village. However, one child stands off to the side, looking in the other direction, towards the sea. The ocean covers the right half of the tablet, but unfortunately most of this portion has been lost. However, a series of waves rising rapidly towards the coast are clearly visible.

Interestingly enough, to the far bottom left of the tablet stands a thicket of trees, in which is located a broken scythe, and a pair of eyes. The symbolism behind this gesture is apparent. In three elements: The turning child, the rising sea and the thicket of trees, significant forshadowing is present of terror to come, of which we have markedly more available information.

Tsai pottery bursts into the stage approximately 5500 years before the present, with the appearance of the so-called 'sorrow pots,' the discovery of which caused a major reaction among the archaeological community. Buried in sites all along the eastern coast, a recent discovery of an intact cache of over 50 pots reveals their true purpose.

The pots are containers for embalmed human heads. Several copper shards embedded in one of the heads appear to be traceable to the southern lodes, frequently tapped by the earliest metalworking attempts of the Bessariondze. Across the pots are stamped, over and over again, the Tsalian word 'Kerai,' an implied derivative of the Proto-Ialian word for sorrow. Though this is the largest collection found, fragments of sorrow pots have been discovered in diverse locations, as well as other broken tablets illustrating scenes of slaughter, seen here, but not all of them by bare-chested foreigners.

Intra-cultural strife is plainly visible in the famous Metsel relief, showing two robed men, both clearly identified as Tsai, each with the word 'sorrow' marked on their foreheads, engaged in a violent struggle. It is clear that the younger man is overpowering the older, but an expression of great pain is clearly visible on both faces. Though source material on the Red Time is far more available than its' predecessor, it is also far more fragmentary.

However, we can begin to establish an interesting postulate: That the Tsai were producing both emotive and historically relevant art in the very throes of their greatest early crisis. Their recovery from the disastrous migration, and cross-generational bloodbath that occurred as a backlash, is a painful and fascinating process to document.

However, this testament of endured struggle bears witness to the ability of the greater Tsailan cultural grouping to evolve beyond their previous incarnation as perpetually terrified pacifists."

"For next week, please present an analysis on the cultural evolution of the Tsai, and your opinions on whether their initial belief system survived intact following such a drastic geographic transposition. Enjoy the day that remains, young equals."

To be continued in The Blue Time: Lectures on the Tsai
 
@Symphony D., Im interested in joining, assuming there is a need for players, but I'm a little unsure what I should be providing in order to do so. I'm also unsure about how much is expected of me in terms of orders and stories. I was wondering if it would be possible to join as a less-important culture sending not-so-detailed orders that you can treat as cruelly as you like and may not be around very long?

These are the bare bones which I could flesh out a bit, if acceptable:

Goda - Daftpanzer
Color: to be determined
Language Family: suggesting Proto-Ialio-Ardian
Descent Rights: suggesting Patrilineal
Inheritance Rights: suggesting Communal, Merit-Based

Culturally, they'd be an off-shoot of the Ardians, but ethnically a little different (more north African?). Assuming the northern grasslands extend a little further north, or if its savannah, that's were they'll be. My idea is that they have a degenerate system of 'Badhin' imported by Ardian incomers after a gradual merger with local tribal elites. They probably offer nothing new in terms of innovations. They may be mostly dependent on herding goats/cows. Stone carvings being pretty much the only thing they leave behind.

As for religion, they worship the smaller, shiny, faster moon 'Goda' as the greatest spirit of the heavens. It has a mostly female aspect. The sun is its younger brother, who was allowed to grow larger and shine brightly upon the world, so he would not get jealous of Goda's mystical creative powers. The larger, slower moon is the dead body of the original great spirit, both male and female, who died while giving birth to the universe. It will come back to life once all its creations have died and returned to the mystical womb. Then another universe will be born, and so on.
 
Retroactive deletion.
 
Retroactive deletion.
 
Early Alarkien Astronomy

While referred to today as astronomy, early study of the skies by the Alarkiens was very primitive. The naming of the moons and the sun was one achievement that lasts to this day, with the moons still bearing the names Prikoe and Peirnae, and the sun the name of Inei. Many stars and constellations were also named and carried those names into the future.

The single greatest achievement of early Alarkien was the discovery of the equinoxes, the days on which day and night were of equal length. The equinoxes were believed to be the most holy of days to the Alarkiens, representing the times when the world was closest to Alark.

They were also, for lack of a better term, the days upon which the Alarkien new year celebrations were held. Where the majority of other cultures held that a year was an entire revolution of the planet around the sun, the Alarkiens held that the years themselves were in balance, with one representing death and the other life. Similarly, one contained one's birthday and the other did not, one contained harvest and the other did not, and many other signs indicative of what they believed to be greater balance throughout the world.

Continuing along this path, each Alarkien year was divided into three months: beginning, middle, and end. The more traditional year of other cultures was, therefore, divided into six portions: three months of life and three of death. The names, beginning at the beginning of life, are as follows: Tangei'oeron, Tangei'brinae, Tangei'oelinko, Parkae'oeron, Parkae'brinae, and Parkae'brinae. They translate literally to Life Begins, Life Matures, Life Ends, Death Begins, Death Matures, and Death Ends.

Each month was not divided any further, and the number of days varied greatly within earlier calendars. While the passage of the years was definite, the passing of months within each year was divined through astrological and environmental signs. For instance, the ending month of Tangei, or life, began when the harvest ended, and was often the shortest month of the year.

A System of Trade and of Rule

The Alark'boranae were more than simply the soldier elite of early Alarkien society. They were also the only group of individuals allowed to move between various communities. They were responsible for the creation of the few primitive maps found dating to this time, for the construction of roads, and for the movement of goods. In many ways, Alarkien society depended upon them for life in both war and peace.

A general movement of trade between unaligned communities within Alarkien society followed a strict method in which goods from one area flowed into other areas where they were scarce in return for goods that were scarce in that area. All of this occurred through a barter system mandated by the Alark'boranae, who gained considerable influence through this system.

In fact, the Alark'boranae were the ultimate rulers of any confederacy born from the various communities. While they were careful never to infringe upon the autocratic rule of the Alark'tangat within each village, they were the one cohesive force that allowed interaction between communities, the spreading of ideas, defense of the populace, and, when necessary, interaction with other societies. All of this led to a tribute system of sorts. The Alark'boranae were a part of every community but belonged to none. As such, they were treated well and gifted generously, as per the Hoka system, as payment for their service.

This system laid the groundwork for more advanced forms of government. Eventually, one or more Alark'tangat, the first and most famous being Iho'ranki, made their sole domain of power the Alark'boranae. Instead of Hoka, a true tribute system was created, in which the Alark'boranae were paid directly for their services. This system allowed complete autonomy to those communities that properly paid their tribute, which was generally small.

The fracturing of such military-based confederacies upon the deaths of their original leaders led to another level of government, a confederacy of confederacies. One of the shards of the previous confederacy would become ascendant and, generally, allow the other shards to continue their existence if they, in turn, paid a net tribute to them for their protection and toleration of their existence.

Theoretically, there were times during early Alarkien society where the every community was paying indirect tribute to a single Alark'tangat'inoe'boranae, the leader of a group of Alark'boranae; there are, however, no records of such a large scale confederacy and, even if such existed, it was undoubtedly short lived because of internal conflicts and a lack of societal impact.

EDIT: My apologies for all who read this before this edit. Solstices have been changed to equinoxes, as they should have been originally.
 
Symphony D. said:
What I'm looking for can sort of be seen in the examples I posted with the first update. Those are, by my definition, not terribly detailed or time-intensive. If you can meet that standard, great. If you can express yourself in a couple paragraphs that's good enough for now.

I believe I understand, thus follows an attempt at cleaning up my earlier post somewhat. Please allow for minor levels of drunkeness and sleep deprivation. An actual story may well follow once I've finally completed the DaftNES update.

Goda
Goda society seemed largely based on the Ardians, almost certainly a result of defeated, exiled Ardian warlords moving into these lands with their retinues. The story here seems to be a merger with local tribal elites, rather than a straightforward takeover. Goda territory was based on the plains to the north-west of the Ardian highlands. The population was not assembled into anything resembling the Irads. Rather, small villages and early cattle herding seemed to be the way of life in these regions. The Goda seemed to offer nothing new in terms of technology or innovation, although they were known for impressive stone carvings left behind at sacred shrines, which survived for many centuries in some cases.

The Goda's religion was primarily one of moon worship. The smaller moon was known to them as 'Goda', after which the whole society was later named. For them, the smaller moon was the greatest spirit of the heavens, with omnipotent powers, and a mostly female aspect. The sun was believed to be the younger sibling of Goda, with a male aspect, who was allowed to grow larger and shine brightly upon the world, so he would not get jealous of Goda's mystical creative powers. The larger moon was believed to be the dead body of the original great spirit, 'Kadra ', comprising both male and female, who died while giving birth to the universe, and was also seen as the underworld or home of the afterlife. The Goda believed that Kadra would return to life once all its creations had run their course and returned to the mystical womb - at which point another universe would begin, continuing the cycle of endless creation and destruction.
 
Daft, if you'd like a rundown on what bits of Ardias Symphony didn't mention in the update, I can give you that.
 
"Degeneracy follows every autocratic system of violence, for violence inevitably attracts moral inferiors. Time has proven that illustrious tyrants are succeeded by scoundrels."

-Albert Einstein

---

The Blue Time: Lectures on the Tsai

"Good evening, young equals. I was intrigued by your recent proposals on the structure of the Tsai group dynamic, and as such I have decided to continue our examination of this fascinating early culture."

"We cannot underestimate the trauma that the Red Time had on Tsai society. Their concentrated populations and secure communities were culled and scattered, forced migration had led them to an area less abundant in resources, and a mass outbreak of cross-generational violence, unexpected and unprecedented, had both traumatized the Tsai that remained, and led them to doubt their communal values.

Certainly, if the Tsai could endure this geographic and social sea change, their character as an ethnicity would be hardened and secured. And indeed, several precedents and values emerged from the Red Time intact:

First, the Tsai did not abandon their communal lifestyle, nor did they sacrifice pacifism as a belief system. In many cases, the harsh scrublands and semi-arid coasts of the north bound the surviving Tsai closer together, since an independent small-village lifestyle was inoperable, unlike the grasslands and forests further to the south. Rather, the Tsai practice of efficiently distributing all available resources to the community allowed them to out compete and soon begin assimilating the fierce but scattered shepherding tribes of the north. The Tsai, previously an agricultural civilization, appear to have began the process of domestication on the less fertile land, with sheep and small fowl making much more frequent appearances on pottery and clay tablets.

In addition, the groups of Tsai that survived the northern migration had become much more proficient at shipbuilding, by necessity. A recent excavation of the silt beds in Elaphet harbor reveals three Middle-Period Tsai fishing vessels, by now much larger than the reed canoes of their neighbors. Though single sailed, and likely using oars as well, their elongated hulls clearly represent an adaptive design. Given the roughly triangular arrangement in which the sunken vessels were discovered, it is possible to hypothesize that even approximately 5000 years ago, the Tsai had developed communal fishing strategies, including the strategic deployment of nets to entrap large schools.

Finally, the communal environment itself underwent major changes: Naturally the Tsai developed a great fear of foreign incursion, and while petroglyphic markings show settlements entirely enclosed by walls, excavations of Tsai sites reveal nothing in the way of weaponry. These fortifications were protective in nature, and would only grow larger as time went on, but they also served the purpose of demarcating the Tsai community. Approximately three to four hundred years after the northern migration, all Tsai settlements were enclosed in walls.

We must believe that the Tsai communities first situated themselves in isolate locations, far from organized enemies. They then proceeded to claim the nearby grazing and fishing grounds, and build their walled community along a geometric pattern. Some evidence of planned streets and meeting centers also begin to emerge during this period, though the data is often unclear as to whether or not these were a later evolution of the Early League Period.

So, the Blue Time is marked by three emerging patterns in re-foundation of Tsai society: An increased amount of aquatic activity, the organization of the new, urban centers, and a greater awareness among the Tsai that a reckoning with their neighbors would eventually force them to defend their homes. While Tsai culture would never become anything approaching militaristic, later periods would reveal even thicker walls with bastioned towers, and the socio-cultural emergence of the Telian and Eskat fortress-leagues."

"That is all for today."
 
Retroactive deletion.
 
Hunters and Soldiers

"In many ways, the Alark'boranae that follow me are hunters. They move like hunters, act like hunters, and kill like hunters. Each knows intimately his prey and its points of weakness. They are trained with the spear and with the bow, just as the hunter is, although open hand is theirs alone. They must know their terrain and the location of the prey, as the hunters must. All this they know and perform in battle."

~ Excerpt from The Journal of Iho'ranki*

The above quote illustrates quite clearly the strong relation between the Hakamei of soldier and hunter in Alarkien society. Each was trained with the same weapons and in many of the same arts. The main difference between the two was intensity. Many Alark'boranae did not live through their training, but those who did often lived through many years of campaigning against the Latyrans and other societies with which they had border skirmishes.

The training of an Alark'boranae began immediately after finishing the traditional set of apprenticeships required of all children to be considered a part of the community. In the beginning of their training, they are required to learn anatomy and geography, taught by other Alark'boranae as they have the time, while undergoing a strict regimen of physical exercise that emphasized stamina and ease of movement.

The next step in the training to become an Alark'boranae was the part at which the majority of the weaker candidates became dead candidates. This was the weapon and open hand training. An Alark'boranae received training with four weapons: spear, bow, knife, and shield. He or she was expected to master every one of these weapons, and training was conducted through sparring with actual weapons; those who could not handle their weapons properly often died in the matches.

Open hand fighting was a method now commonly known as martial arts, that focused almost exclusively on avoiding blows and grappling. A properly trained Alark'boranae was expected to keep the peace within an Alarkien community without causing any unnecessary deaths. From this sprung Alarkien open hand fighting, which had as its goal immediate, painful, and temporary disablement. This, naturally, carried it on to grappling and served the Alark'boranae well in war.

Finally, the Alark'boranae were trained to hunt animals of all kind, to sneak up on them and kill them without being noticed, and how to disappear within the forests that covered much of their territory. The final test involved an actual battle with the Latyrans or some other society with which the Alarkiens had recently come into conflict with; in many cases, those with which they were to do battle had to be imported long distances for the ritual graduation to take place. Many died as well in the final graduation, but it ensured that only those suited well to war and well trained for that which suited them became Alark'boranae.

A traditional Alark'boranae would carry only his weapons, a quiver of arrows, a single piece camoflauge outfit, and easily loosened sandals; the weapons were made by the Alark'boranae who carried the, while the rest of the equipment was supplied by other Hakamei. In fact, the art of crafting weapons was one solely reserved for the Alark'boranae.

The weapons were often of exceptional quality, as an Alark'boranae would spend many hours out of every day improving upon his skill. The spears were generally short, with hafts of wood and heads of sharpened stone; while spears with metal heads were not unheard of, a general shifting to the sword occurred in many areas with plentiful mineral resources. The bow was also small, one that could be fired while moving or from trees, made of wood with animal sinew for the string. The shield was also made of wood, generally a layer of softer wood laid against an inner core of harder wood with animal skin wrapped around it. The dagger was made of stone or, in many cases, of wood or of metal; all served equally well.

The purpose of the Alark'boranae in fighting was to wear out their opponents without taking casualties. They would hide, climb trees, or simply run away in an attempt to make them tired before confronting them; all this time, the bow would be used to wither the enemies numbers. In many cases, this beginning portion of any skirmish went on for days, in which they would not let their opponents sleep. Traps would be placed upon key travel areas, generally made to terrify and maim rather than kill.

When the confrontation finally occurred, the Alark'boranae would quietly encircle their enemy, each Alark'boranae having a partner. Sign language was developed to extreme complexity and quickness for communications at this portion of the confrontation, to be used between partners and between other groups. Each Alark'boranae pair would choose a single man to take down, one that they considered to be worthy of their effort; the sign language was used to communicate this before the battle took place.

When all had been arranged, the Alark'boranae would charge with spears at the ready, not making a single sound beyond their movements. The spears would be used to impale the first opponent, after which they were abandoned for the use of the dagger, the open hand, or a retreat for the purpose of using the bow. Generally, no more than half of any group was actually fighting an opponent in close combat at any one time, and their main purpose in battle was not to kill but to terrify and demoralize, so as to make the enemy rout; lacking this, they did their best to make the enemy so tired he could not fight, after which they were easy to dispatch. This method of fighting without armor and with great knowledge of the terrain allowed the Alark'boranae to defeat much larger forces within their own lands; outside, they lost the advantage, but this was of little consequence, as invasion was never a common practice among the Alarkiens.

---

* A journal dated to about the time of Iho'ranki and the main reason for his fame. It details his life and the complexity of Alarkien society and its near completeness makes it one of the main sources of knowledge about early Alarkien culture. It is contested by many scholars as a forgery regardless of its strong historical and archaeological support.
 
Retroactive deletion.
 
Thank you for the new maps.
 
Thank you for the hints as to the relative location of the two Origins with regards to one another and the Equator. ;)
 
Thank you for the hints as to the relative location of the two Origins with regards to one another and the Equator. ;)

Huh? :confused: I guess I need to look more closely.
 
Retroactive deletion.
 
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