Team Game - Isolated Pacal (Deity)

1SW should reveal the same tiles, right? I think it's still early enough to do that.
 
My bad I thought you said SW (I tend to mix things up with cardinals lol). Makes sense then.
 
With just gems for happines and granary being the only building available, getting enough workers should not be too difficult.

Well we would want to cottage those river tiles too, and that's a lot of jungle.
 
We are EXP (30h granaries & cheap workers) and have a few forests + nothing else to build than workers and settlers -- I don't see worker turns being a bottleneck in this game.

The question is: how much are we willing to delay Libraries/Monarchy to get these jungle cities up quicker?
 
Settling the rivers first would require a good bit of stuff. TW, Pottery, IW, maybe a monument in 2nd city to get gems since libraries will be late, more workers, etc.

Not sure faster writing isn't better. Might allow for the 3rd GS for potential academy in the river city.

Tough call. We have a little while before we really need to decide though.
 
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Looking good. I think a lot of the stuff will be easier to discuss as game progresses (IW timing and all).
For now, Fishing next? Fogbusting warrior should stay where he is?

Maybe some kind of "play sequence" would be good after all, so there is no confusion about who plays next. To avoid overlap. Who plays next (until worker done at least)? :D
 
You as next player, Lain? ;)

Agree with fishing, seems very obvious. Then we really need BW for barb defense (Holkans need hunting too, if no copper).

We can finish the warrior after worker, then i would lean towards workboat for 2nd city (obvious spot 1E of marker, fish 1st ring, lake for LH later & gems unless we find more seafood).
I doubt we want more warriors instead of workboat, not looking like a map we can fogbust early without luck against archers.
 
Worker is out and started farming corn. Research set to BW.

Didn't play further as there is possible discussion about which tiles to work now. Max growth I assume? 1st settler could involve some whipping action (4 -> 2)?

Spoiler :




Existing warrior still alive, no reason to move and risk him, right? Does a good job securing 2nd city.
 

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Looks good on using size 4 for settler whip, we would have little production for size 3 settler (and no workboat for 2nd city).
Yep i would not move our warrior, could run into an archer anywhere.
2nd warrior could check for seafood there later.
 
I'm not sold on whipping the first settler. IMO it's better to grow to size 4 and work Corn+Pigsmine+Lake+PHmine, and chop. If you whip then you're losing the lake's commerce, and we want commerce here to get to IW fast. In the meantime can build warrior+wb.
 
Working ph mine = last resort usually. Especially since it's some way from pigs.
Usually you want to chop instead while hammers are needed (or chop on green hill + mine there).

But if we agree on growing to size 4 anyways, we can decide on whip or not later.
It's not needed to drop lake after whipping, can be worked (and pigs mine dropped unless we need hammers), but we can see that later.
 
Working ph mine = last resort usually. Especially since it's some way from pigs.
If you don't mine the PH, worker will be idle for 2 turns before BW. Plus you're not going to whip until ~Pottery which is quite a few turns away. So building the mine instead of chopping will pay off, especially as you'll be able to share it with city #2. If city #2 was a corn+gold spot, it would be a different story, but here stagnating @size4 is a good option imo -- we won't have AH = good food surplus for a long time.
 
So, until IW our commerce potential consists of: 1 lake tile, 1 fish tile in city 2, scientists (after writing) and up to 3 grassland non-riverside cottages (after pottery) on tiles that need to be chopped.

Just throwing some option out there: anyone fancy trying for the Pyramids? Representation would help with happiness and our main assets are food resources, which favours specialists.
 
So, until IW our commerce potential consists of: 1 lake tile, 1 fish tile in city 2, scientists (after writing) and up to 3 grassland non-riverside cottages (after pottery) on tiles that need to be chopped.
If we go for IW before AH/Writing, it will come soon enough. Can build a monument in city #2 to get the Gems ASAP. Probably not going to lay down any non-river cottages before IW. We do still have a few turns to decide on what will be done, though, but after giving it a bit of thinking, writing before IW doesen't look like a good option (would be different without those gems).

Pyramids without stone are not worth it (unless you build them @T100, which can be done on lower difficulties). Here it would slow everything down, and we're almost sure to miss them.

One big question though -- when to tech hunting? Right after BW or wait for Pottery? As it's pretty cheap I'd think that you can't really go wrong with teching it ASAP, but maybe it's not necessary.. Depends on whether we get a lot of barb warriors spawn or not.
 
Your maths are not right on that ph mine Pedro, you cannot reach it faster than a shared green hill for both cities.
Remember BW = 13t, and worker spends 5t on corn, 4 on pigs and 2t moving there.
BW will already be there when we reach the shared green hill, making that one better than ph especially cos you would have to move further.
 
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