Primogenitor
Chieftain
- Joined
- Jan 10, 2007
- Messages
- 9
*Sigh*. Is that Firaxis's way of making a better AI?
No, that's just bad luck, and humans (myself included) are notorious for spotting patterns in random information (how many times did you fight with those odds and win? I bet you didn't notice those times. And even then, its very unlikely to be a perfect 19:1 ratio). It looks like the random number generation is one of the few things that aren't tweaked.
How can anyone define perfection? There is no single "best" point and indeed there is not even a single scale to measure "better" or "worse" along, only different. One can never know even with hindsight if it is a better decision to (for example) build an army now, or research a bit and build one later.You may have also misinterpreted what I said about near-perfect play. It is indeed a factual thing, there is a limit to what you can do every turn. You can only recruit so many units, accumulate so much research, and explore so much territory. It's not an example of arrogance to point out that there are limitations to how much a person can accomplish no matter how well they do. At early stages of the game, those flaws are easy to recognize and counter, but in later stages the game inevitably falls apart because we're human beings and we can't play perfectly.
Yes, certain steps can be taken to maximize what you have (certain combinations of buildings, wonders, units, etc for example) but it is measured in different ways (food, production, population, research, gold, culture, military, etc) and converting between them is not simple (1


Think of it like chess; loosing the queen is usually a bad thing, but in some circumstances it might be worth it, but you don't know that as a fact when you do it.