The Crimson Flag - HoI2 Armageddon AAR

Tee Kay

Three days sober
Joined
Aug 21, 2005
Messages
22,395
Location
Melbourne
The people think of wealth and power as the greatest fate,
But in this world a spell of health is the best state.
What men call sovereignty is a worldly strife and constant war;
Worship of God is the highest throne, the happiest of all estates.

- Suleiman the Magnificent


The Crimson Flag - A Turkish Hearts of Iron II AAR​

a.k.a. CFC Against the World


turkish_flag_by_kaisoil-sm.jpg

The Setup:

Hearts of Iron II Armageddon
Grand Campaign - 1936 - 1964

No cheats
Full IC takeover off
Full tech tree takeover on
Difficulty: Normal
AI Aggressiveness: Weakling
Democracies can declare war


Index of Updates

The Beginning - A Turkish Phoenix?

Prelude
Introduction
Update 0 - A Turkish Phoenix?

The Gathering Storm

Update 1 - The Last Days of Albania
Update 2 - The Road to War, Part 1
Update 3 - The Road to War, Part 2

Dünya Savaşı

Update 4 - Bulgaria!
Update 5 - Bandwagon!
 
The CFC Sublime Porte

CFC est imperare orbi universo...

turkey4h.JPG


The same idea as The Council in other AARs. Here is where players can freely contribute and suggest the course of action Turkey could take.

The CFC Porte have more or less taken over the government of Turkey, making decisions behind the scene as the Ankara authorities runs day-to-day business. The Turkish ideology is now a weird and historically incompatible mixture of Ottomanist imperialism and Kemalist nationalism.

We could use some good advisors! Accepting new applicants. (You can also apply for a position not yet listed).

The Government

The Caliph - Taillesskangaru
The Vizier - Equuleus
Head of National Security -
Head of Industrial Development - Luckymoose
Head of Research Department - Dell19

Foreign Affairs

Head of Foreign Affairs - LightFang
Head of Intelligence -

The Military

Chief of Staff - Kan' Sharuminar
Chief of the Army - carmen510
Chief of the Navy - IronMan2055
Chief of the Air Force -

Generals
- PrinceScamp
- Captain2

Admirals

- potatokiosk

Air Marshals
- Karmic Knight

Update policy

I'll post this to be fair to the members of the Porte.

For each update I will play no more than five months in game for normal, peace-time condition, and no more than two weeks in game once war starts, under normal circumstances. I'll wait at least 24 hours after an update before starting the next part of the game.
 
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Prelude

The decision to join the Central Powers in 1914 was a fateful one. The Ottoman Empire - desperate to reclaim some of its lost glory after a series of humiliating defeats and reassert its place among the Great Powers - threw their lot in with Germany and Austria-Hungary as the storms of war devastated Europe. As it happened, the War served only as further prove to the world that the Ottoman Empire was doomed. Millions had lost their lives valiantly defending the homeland in what was known as the Great War, but their sacrifices were not enough to save it.

In 1918, the once-glorious Ottoman Empire - after decades of decay, corruption and upheaval - finally collapsed. The masters of a realm once spanning three continents from Algiers to Basra now face starvation. Muslims and Christians turned their weapons against each other. The various ethnic groups of the erstwhile state now declare independence. Foreign armies invaded from every side, trying to grab their slice of the old Empire. Constantinople, the Imperial capital, was occupied, the Sultan and Caliph of Islam a mere puppet of Great Britain and France. The peace treaty left the Turks with a rump state in Anatolia. For Mustapha Kemal - hero of Gallipoli - and Turkish nationalists, this was an insult they could not accept. The end of one war marked the start of another - the Turkish War of Independence.

Kuvai-milliye-Millitias-from_Turkish_wikipedia.png


Finally, in 1923, after many bloody and ruthless campaigns against the enemies of Turkey, a new peace treaty was signed granting the new Turkish Republic all of Anatolia.

The new President of Turkey, Mustapha Kemal, soon established an autocratic and progressive regime. Turkey was transformed into a secular nation-state based on Western model. The Islamic Law was replaced by a Civil Law Code based on Switzerland's. The alphabet was changed from Arabic to Latin. Women were gradually granted the same rights as men, while traditional symbols such as the fez were banned. Education was reformed on secular, nationalist lines.

Skillful diplomacy ensured the fledgling nation's security. Non-aggression pacts were signed with neighbours in the Balkans. Nevertheless, Turks watched with growing worry as war seemed to be brewing to Europe and Asia.

To preserve the nation's hard-won independence in this dangerous new world, what should be Turkey's course?
 
Introduction

Turkey - January 1, 1936

Turkey on New Year's Day, 1936

Turkey36.jpg


Our Government, Ideology and Foreign Relations.

You can also see we have a miserable 22 IC. Better than Greece or Persia, but worse than most of our Balkan neighbours. And considering we border four major powers, with a fifth in close proximity...

TurkishArmy.jpg


The Turkish Army. Mostly 1918 Infantry, with a few outdated cavalry.

TurkishNavy.jpg


The Turkish Navy (if you can call it that...)

TurkishAir.jpg


The Turkish Air Force. Not much (comparable with Nationalist China) but at least it's something.

TechTeams.png


Finally, the Turkish Tech Teams. Not brilliant, but not horrible either. Your average minor power tech teams. (Don't ask me why Ali's picture is like that. I have no idea.)

So, that is the state of Turkey in 1936. Not in particularly good shape, as you can see. Hopefully, we can change that. ;)

Also, you may now post. :)
 
I would quite like to be head of research.

I would need to check however I think the basic tabulating computer tech for the boost in research and basic machine tools are probably the two techs to go for first as we must try and improve our industrial capacity. Without meaning to step on the toes of the future head of industrial development I would suggest it would be a good idea to begin building factories in our provinces with the most infrastructure (I believe its 60%) and on the northern coast in case we ever go to war with a naval power in the Med.

In addition I believe we are currently building ships however for the short to medium term these appear unnecessary so I believe it would be wortwhile scrapping these projects (unless nearly completed) and to build factories instead.
 
Air Marshal
- Karmic Knight
 
Our armies are in a dreadful state of antiquity. We need to modernise, and quickly. Starting with a main focus on agriculture and industry, for we will need food and supplies and equipment, which will be harder to improve if a major war breaks out. We should have a team or two researching improved infantry, tanks, land and air doctrines, airplanes and some ships although I fear our navy would be of little use except against Greece and the USSR.
 
Our IC is so low that I would expect us to only have two tech teams available so in the early game we will need to specialise and try and raise our IC.

If we can agree on joining an alliance (I would favour the allies) then we could try and join early and buy blueprints to speed up our research.
 
Head of navy please. =)

I can confirm the two tech spots, since my current game is Turkish. I'll warn you that the AI has one of its crazy moments if you try to expand into Europe to early. ;)
 
I'll apply for Head of Foreign Affairs.

Freewheeling diplomacy, here we go!
 
I can confirm the two tech spots, since my current game is Turkish. I'll warn you that the AI has one of its crazy moments if you try to expand into Europe to early. ;)

Ah the Balkans, France, and Stalin, is there any way you can't screw up history.
 
I can confirm the two tech spots, since my current game is Turkish. I'll warn you that the AI has one of its crazy moments if you try to expand into Europe to early. ;)


Except for Albania - no one cares about them. I think this is to do with the Italian event but it works for everyone else.
 
I am not sure if we have a source of Oil in Turkey?
Tirana (Albania) gives 5 Oil (less of course when annexed). It's not much but it tends to add up over peace time years.

Just a thought.

mh
 
Just so you all know, since the people who posted in the last thread agreed to it I will add an event to make former Ottoman territories core for Turkey (at the expense of negative relationship and belligerence). This will be the only modding to the game I will make. So should Turkey recover its lost territories, we will have the IC of Greece, Bulgaria, Yugoslavia, most of North Africa and the Middle East, some of Soviet Caucasus and a large oil reserve.
 
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