SinniX613
Warlord
Started a wordpress blog so anyone that wants to join the team, can post updates and such there, as well as I.
Ok, hold on here. Mesoamerica will be my specialty.
First off, I'm going to give my ideas for the current/planned stuff:
1. I know you said you weren't doing units because of graphics, but very few people even have the tools to do those. I'd stick to using existing units for that part.
I said I haven't done them, not that I wasn't going to I have the programs for reskinning and such.
2. Existing buildings, etc.: I'd take one building, give it a bonus relating to Vanilla.
For Mesoamerica only, I'll be using one building, one unit. Just due to the smaller scale of it compared to NA and SA.
3. Same as above, for UA, but, of course, still unique.
4. Unless you can actually make new resources, I wouldn't go their yet. If you can, don't make anything specifically benefit those, so that other parts can still be used seperately.
You can make new resources.
For recruiting people, I think most people work on their own mods, honestly. Kiej.Manik (above) would be a good addition, he certainly knows a lot about Mesoamerica. Optik is currently MIA, but he made his own american civ mod, provided me with a spare leaderhead (which remains unused) and certainly has excellent graphics/modding skills.
By the way, I already posted a Mesoamerica map earlier in the thread, it just needs some terrain tweaks (mostly in mountains)
Been working on it trying to get it ready. There are sooo many rivers in Central America it's going to take some more time, hehe.
The Aztec/Mexica thing was a mistake, I'm going with the Mexica (better logo too). I also am going to redo the Maya logo, I don't like their flag as their logo.,
Yea, sorry a little late
I've already got a bunch of Civilizations planned for the Mesoamerica area, including logos made for them!
http://theforgottentribesmod.wordpress.com/2011/08/20/m-civilizations-planned/
Ok, hold on here. Mesoamerica will be my specialty.
First off, I'm going to give my ideas for the current/planned stuff:
1. I know you said you weren't doing units because of graphics, but very few people even have the tools to do those. I'd stick to using existing units for that part.
2. Existing buildings, etc.: I'd take one building, give it a bonus relating to Vanilla.
3. Same as above, for UA, but, of course, still unique.
4. Unless you can actually make new resources, I wouldn't go their yet. If you can, don't make anything specifically benefit those, so that other parts can still be used seperately.
For recruiting people, I think most people work on their own mods, honestly. Kiej.Manik (above) would be a good addition, he certainly knows a lot about Mesoamerica. Optik is currently MIA, but he made his own american civ mod, provided me with a spare leaderhead (which remains unused) and certainly has excellent graphics/modding skills.
By the way, I already posted a Mesoamerica map earlier in the thread, it just needs some terrain tweaks (mostly in mountains)