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The Forgotten Tribes: Join the project or suggest ideas!

Discussion in 'Civ5 - Creation & Customization' started by SinniX613, Aug 9, 2011.

  1. SinniX613

    SinniX613 Warlord

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    Started a wordpress blog so anyone that wants to join the team, can post updates and such there, as well as I. :)
     
  2. CivOasis

    CivOasis Ahuizotl

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    Please edit the link into the original post, searching for that blog is far harder than you'd think...
     
  3. SinniX613

    SinniX613 Warlord

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    It's not done. I'll post the link when it's actually use able, right now I've only created some groups and such. I'll finish it after work tonight probably!
     
  4. CivOasis

    CivOasis Ahuizotl

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    Ah, ok, I apologize.
     
  5. SinniX613

    SinniX613 Warlord

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  6. CivOasis

    CivOasis Ahuizotl

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    More or less interested, posted in wordpress already. When I have time, I'll probably be more of a beta tester/site organiser/ researcher than a graphics guy or modder (though I can certainly do some minor xml, too).
    As a side note, Ambrox62 has great leaderheads, too, but I think he needs a picture to base them off of.
     
  7. SinniX613

    SinniX613 Warlord

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    Maybe you can also help recruit some people who could help too? Most of my time is spent either at work or trying to fix the issues with the mod right now. :(
     
  8. SinniX613

    SinniX613 Warlord

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    And since we're having troubles with North America part, I'm putting it on hold and moving on to Mesoamerica part. Let the research and map making begin haha.
     
  9. KIEJ.MANIK

    KIEJ.MANIK Tlaneloli

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    It might be a little late for this but I think you should civilizations not representing tribes but culturual areas, a Basin Indian civilization, a California Indian civilization, Plains Indian Civilization, etc.

    http://www.native-languages.org/culture-areas.htm

    Then you have all of the culturual areas represented and all the tribes represented
     
  10. SinniX613

    SinniX613 Warlord

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  11. Pouakai

    Pouakai It belongs in a museum. Moderator

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    Hey, great looking mod!

    One issue I have however, the icons, although awesome, are too colourful. In vanilla there are typically only two colours - both of which are that of the civilization itself
     
  12. CivOasis

    CivOasis Ahuizotl

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    Ok, hold on here. Mesoamerica will be my specialty.
    First off, I'm going to give my ideas for the current/planned stuff:
    1. I know you said you weren't doing units because of graphics, but very few people even have the tools to do those. I'd stick to using existing units for that part.
    2. Existing buildings, etc.: I'd take one building, give it a bonus relating to Vanilla.
    3. Same as above, for UA, but, of course, still unique.
    4. Unless you can actually make new resources, I wouldn't go their yet. If you can, don't make anything specifically benefit those, so that other parts can still be used seperately.

    For recruiting people, I think most people work on their own mods, honestly. Kiej.Manik (above) would be a good addition, he certainly knows a lot about Mesoamerica. Optik is currently MIA, but he made his own american civ mod, provided me with a spare leaderhead (which remains unused) and certainly has excellent graphics/modding skills.

    By the way, I already posted a Mesoamerica map earlier in the thread, it just needs some terrain tweaks (mostly in mountains)
     
  13. SinniX613

    SinniX613 Warlord

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    Also, as you can see I tried to go down to only using 2 (at most 3) colours in each logo.
     
  14. CivOasis

    CivOasis Ahuizotl

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    Nice, I'm impressed
    With the resources, I meant if you specifically knew how, and I wouldn't use them with other parts for playability.
    And my Mesoamerica map is actually max size, so scale shouldn't be an issue. Units just tend to be more fun.
    And yeah, Maya logo was my #1 concern.
    And yeah, rivers on the map is part of why I ended up taking an extended break from it.
    I'd add obsidian as a strategic resource, for the Mesoamerican scenario.
     
  15. SinniX613

    SinniX613 Warlord

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    Hummingbirds are a possibility, one of the most valuable luxury resources of the time in that area.

    When I said scale, I meant real size scale, yes the map is the same size technically, but it encompasses more water than land.

    The Tarascan's will be the P'urhépecha people (same thing), as for the other 3 suggestions - still working on those.

    Obsidian will be used as a Resource, just not sure if it'll be Strategic or Luxury yet.
     
  16. CivOasis

    CivOasis Ahuizotl

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    Should be strategic, many Nahuan weapons had obsidian blades. Mayan weapons tended to be either obsidian or chert/flint.
     
  17. SinniX613

    SinniX613 Warlord

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    Maybe just replace Iron with Obsidian?
     
  18. CivOasis

    CivOasis Ahuizotl

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    Or coal, and use iron for flint? Just redo the names and tech reveals.
     
  19. KIEJ.MANIK

    KIEJ.MANIK Tlaneloli

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  20. KIEJ.MANIK

    KIEJ.MANIK Tlaneloli

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    Well I'm no expert but I guess I'm smarter than the average bear I guess :p

    I don't know anything about modding, the technical stuff anyway, I'm just here to make suggestions
     

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