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- Mar 14, 2011
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(c)keepwalking07
“Not all those who wander are lost.”
Setting and General Game Info
Hello, and welcome to the universe of The Great Abyss. For all intents and purposes, this is to be considered a prequel to this game. That means when I start it back up, its history will be based on this game's. Those who posted on the original TGA can repost their species here. In Earth years, this game takes place in 1000 AD. So no humans.
In this game, you'll be leading your species to create an empire or republic (or whatever you call yourself) that spans the stars; colonizing celestial bodies, interchangeably dealing with or exploiting anomalies, inferior races, and other things of that nature on the way there. So let's get started.
The Galaxy
It goes without saying the galaxy is big, and you can start anywhere on it.
The Grid: This map will show what major systems/important celestial bodies your empires have. not ALL colonies will be shown, but instead this will depict the really important objects in space as well as how big your respective empires are. That said, anything I put up on here is assumed to be important, even if at first it appears not. I will assign each race a number of important bodies based on their application. Once assigned, you can do whatever you want to them. Everyone starts with one, their capital, which you can place on the grid.
Starting Out
I am giving everyone full creative freedom on the applications to join this game, however, there are a few base rules.
Everything else is assumed to be free game. However, take the time to realize that I am human too, and thus make mistakes in terms of the above statement. Recognize that I can rescind this if I spy something I don't like in an application. GM is God. It is known.
Now that that's done, actually starting out is quite simple. Here's a standard application.
Technological Advancement
This is just for roleplaying purposes. Use this to your heart's content, or make up your own. I ask that you do not use this to describe your technology, though.
There are 7 Tiers of civilization.
Props to you if you know where I got it from.
The Game
The game will be a mix of RNG and GM discretion. Similar to RobertCan't Imperium Offtopicum XIV. That's it. No real mechanics.
Have fun!

(c)keepwalking07
“Not all those who wander are lost.”
Setting and General Game Info
Hello, and welcome to the universe of The Great Abyss. For all intents and purposes, this is to be considered a prequel to this game. That means when I start it back up, its history will be based on this game's. Those who posted on the original TGA can repost their species here. In Earth years, this game takes place in 1000 AD. So no humans.
In this game, you'll be leading your species to create an empire or republic (or whatever you call yourself) that spans the stars; colonizing celestial bodies, interchangeably dealing with or exploiting anomalies, inferior races, and other things of that nature on the way there. So let's get started.
The Galaxy
It goes without saying the galaxy is big, and you can start anywhere on it.
The Grid: This map will show what major systems/important celestial bodies your empires have. not ALL colonies will be shown, but instead this will depict the really important objects in space as well as how big your respective empires are. That said, anything I put up on here is assumed to be important, even if at first it appears not. I will assign each race a number of important bodies based on their application. Once assigned, you can do whatever you want to them. Everyone starts with one, their capital, which you can place on the grid.
Starting Out
I am giving everyone full creative freedom on the applications to join this game, however, there are a few base rules.
Spoiler :
- No powergaming your application. To clarify a bit, you can have a thralling empire, but everything is give and take. Expect a hit on event rolls if you start out pretty big.
- I reserve the right to decline your application if I believe you're not taking it seriously enough. No "BYZANTINE EMPIRE IN SPAAAAAAACE" stuff, please.
- Like previously stated, no humans. HumanOIDS are allowed, but don't make them too human-like.
- The galaxy is assumed to be mostly connected, so most species will know about each other. To make this realistic, I would like to ask that players keep in general proximity with each other, but you don't have to be "bordering" each other.
Everything else is assumed to be free game. However, take the time to realize that I am human too, and thus make mistakes in terms of the above statement. Recognize that I can rescind this if I spy something I don't like in an application. GM is God. It is known.
Now that that's done, actually starting out is quite simple. Here's a standard application.
Spoiler Application :
Species/Empire Name: Self explanatory.
Species Description: Physical details so we have a picture of what your species looks like.
Homeworld Details: Same as above, I just want a picture of your homeworld to have a picture of.
Species History: A history of your species from beginning of sentience to present
Starting Situation: Some details regarding how your species is at present. Is it a significantly large empire? Has it just started delving into the Abyss? Say so here.
Species Description: Physical details so we have a picture of what your species looks like.
Homeworld Details: Same as above, I just want a picture of your homeworld to have a picture of.
Species History: A history of your species from beginning of sentience to present
Starting Situation: Some details regarding how your species is at present. Is it a significantly large empire? Has it just started delving into the Abyss? Say so here.
Technological Advancement
This is just for roleplaying purposes. Use this to your heart's content, or make up your own. I ask that you do not use this to describe your technology, though.
There are 7 Tiers of civilization.
Spoiler :
- Tier 7: Pre-Industrial: One of the most common and stable states, with limited weaponry and environmental threats. Societies tend to be small and scattered, driven by subsistence farming, foraging, or hunter-gathering needs. Technology is limited to simple hand made tools, weapons, or agrarian implements and methods, but a very broad understanding of planetary and solar mechanics is not uncommon.
- Tier 6: Industrial Age: Often the pinnacle for a civilization. Agrarian societies can remain stable in the pre-industrial stage, but Tier 6 population strain and mechanized food production invariably create political and economic pressures very few can balance. Moving past this usually promises advancement. Some societies improve environmental and medical understanding concurrently with mechanical and transport advancement. Those that do not are frequently doomed.
- Tier 5: Atomic Age: Usually begin focusing on clean energy production. The occasional belligerent species will use atomic energy for weapons, often resulting in mass extinctions. In-atmosphere craft are a hallmark, often leading to manned space flight, albeit in a short-scale.
- Tier 4: Space Age: Tier 4 is often the final resting place for species intelligent enough to break free from their cradle's surface only to fill the gulf surrounding it with war. Their comfort-focused technology can include medical advances.
- Tier 3: Space-Faring: Species has efficient space navigation, mass drivers, asynchronous linear-induction weapons, nanotechnological storage and semi-sentient AIs.
- Tier 2: Interstellar: The species has the ability to perform exceedingly accurate space navigation, near-instantaneous communication and man-portable application of energy manipulation.
- Tier 1: World Builders: The species has the ability to manipulate gravitational forces, create AI with full sentience, fabricate super-dense materials, perform super-accurate space navigation, the ability to create life, and the ability to create worlds.
- Tier 0: Transsentient: Unknown
The Game
The game will be a mix of RNG and GM discretion. Similar to RobertCan't Imperium Offtopicum XIV. That's it. No real mechanics.
Have fun!