King Bulrush
Warlord
- Joined
- Apr 18, 2020
- Messages
- 141
Hello again everyone. I decided to post again in this thread because after some false starts and various issues, I eventually returned to this scenario, started a new game and recently managed to finish (and win!) a game playing as the Soviet Union.
So I decided to write a sort of AAR/review to give my final impressions about the game.
This was without a doubt the most epic, but also the most exhausting and time-consuming Civ 3 game that I have ever played. So of course my account of the game will necessarily be very compressed and will only cover the most important events.
As you can imagine, the largest battles happened on the first few turns as I was struggling to clear NATO units in central Germany. I decided on turn one to concentrate all my units on the German front into two operational groups: one in the north (with the aim of taking Hamburg on turn 2), and one in the centre, aimed at Kassel. I had decided to thus open some lanes between my units so the enemy counter-attack would bypass them and exhaust itself on the units of my minor allies. The plan worked a bit too well as the West Germans offensive in the north proved to be very successful and managed to overrun Rostock. I had to abandon the attack on Hamburg and reassign my northern army to recapture Rostock where I garrisoned my surviving units to weather the next few turns of enemy airstrikes. Which brings me to the topic of the biggest challenge I had to face during the first few turns: NATO airpower. Even with the benefit of hindsight, I can not think of any way in which the Soviet player can contest air superiority over Germany for at least first week of the scenario or even later. Even when facing the AI. The qualitative and quantitative advantage of the NATO air forces is just too large. Even when the AI is stupid enough to throw away its airplanes against strong AA units, it still takes a long time to whittle them all down. So the real turning point of the scenario was on turn 4 when I broke through the west German defenses around the capital of Bonn and subsequently overran the main US airbase in Europe (wich was located right next to that city) and destroyed more than 20 air units. After that the strength of the airstrikes was significantly reduced, so my offensive picked up steam and by turn 20 I had captured every enemy city in continental Europe. It took a few more turns to also take the nearby islands (including Great Britain). At this point I probably could have abandoned the game, as I had an unassailable lead in the victory points, but I decided it would be more fun to try to invade the North American continent. To do that, I had to spend quiet a few turns rebuilding my air-force and building up a fleet of transports, but around turn 60 I was finaly ready for my invasion. In the meantime I had also eliminated the various European Neutral factions, after they suddenly but inevitably turned against me. I spend the last 15 turns rampaging through the US and Canada, and took their capitals just before I hit the victory points limit and the game ended (which was on turn 75).
To sum up my experience, I can only quote the scenario crator:
So I decided to write a sort of AAR/review to give my final impressions about the game.
This was without a doubt the most epic, but also the most exhausting and time-consuming Civ 3 game that I have ever played. So of course my account of the game will necessarily be very compressed and will only cover the most important events.
As you can imagine, the largest battles happened on the first few turns as I was struggling to clear NATO units in central Germany. I decided on turn one to concentrate all my units on the German front into two operational groups: one in the north (with the aim of taking Hamburg on turn 2), and one in the centre, aimed at Kassel. I had decided to thus open some lanes between my units so the enemy counter-attack would bypass them and exhaust itself on the units of my minor allies. The plan worked a bit too well as the West Germans offensive in the north proved to be very successful and managed to overrun Rostock. I had to abandon the attack on Hamburg and reassign my northern army to recapture Rostock where I garrisoned my surviving units to weather the next few turns of enemy airstrikes. Which brings me to the topic of the biggest challenge I had to face during the first few turns: NATO airpower. Even with the benefit of hindsight, I can not think of any way in which the Soviet player can contest air superiority over Germany for at least first week of the scenario or even later. Even when facing the AI. The qualitative and quantitative advantage of the NATO air forces is just too large. Even when the AI is stupid enough to throw away its airplanes against strong AA units, it still takes a long time to whittle them all down. So the real turning point of the scenario was on turn 4 when I broke through the west German defenses around the capital of Bonn and subsequently overran the main US airbase in Europe (wich was located right next to that city) and destroyed more than 20 air units. After that the strength of the airstrikes was significantly reduced, so my offensive picked up steam and by turn 20 I had captured every enemy city in continental Europe. It took a few more turns to also take the nearby islands (including Great Britain). At this point I probably could have abandoned the game, as I had an unassailable lead in the victory points, but I decided it would be more fun to try to invade the North American continent. To do that, I had to spend quiet a few turns rebuilding my air-force and building up a fleet of transports, but around turn 60 I was finaly ready for my invasion. In the meantime I had also eliminated the various European Neutral factions, after they suddenly but inevitably turned against me. I spend the last 15 turns rampaging through the US and Canada, and took their capitals just before I hit the victory points limit and the game ended (which was on turn 75).
To sum up my experience, I can only quote the scenario crator:
The overwhelming martial advantages of the Soviets means that the experienced Civ III player should have little difficulty in capturing a win, but few nations in the game can rival the fun of executing a masterful offensive.