The Web of Fear: A Fallout Game

"Hello Adam it's unfortunate we had to meet under these circumstances."
"You're the Director? But you're...!"
"Human yes. It's an unfortunate story. Please know I take no pleasure in this. Relax, I will take care of you."

"Why do you always do this?"
"Do what my fine ghoul assistant?"
"Pretend that you're the friends of any humans we come across."
"Oh, you've asked such an embarrassing question for me. I'm afraid the answer doesn't befit a scientist such as myself..."

"I like watching them break."


First Turn Challenge:

Invite them in. Our door is always open to new ghoul raiders, as long as they abide by the rules.

Welcome to the Brotherhood, fellow ghouls. We will be both your mother and father. Watch out for the third door on the left. That's the Director's experimental chambers. It would be quite unfortunate if you entered.

Orders:
"What brings you to my door, Queek?"
"Big mama wants to know when the jeeps you promised us will be done."
"I'm a scientist not a miracle worker. Tell Big Mama I need a garage to even make a jeep."
"That's gonna cost alot of scrap. Mama won't be happy"
"Depends on whether she thinks the mobility and extra flanking power will be worth it"
"-"
"Jeep goes vroom vroom"
"I'll tell mama, but she wants her jeep fast. The Hardy boys are getting annoying about it and they've got our big guns."
"Well then she better get me the scrap and tech parts real quick"

Send an expedition nearby to search for scrap and advance tech:
50 ghouls armed with lt weapons melee and in leather armor and 50 slaves should be assigned to the job
 
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Atlantic Maritime League Orders

Spoiler :
10 (max) people work the docks for food.

The small boat shall fulfill multiple functions. Initially it will offload expeditions 1-4 so they may begin scouting. Then it shall primarily work with the scavenge party to haul scrap back to Fort Delaware from their work site. The 200 people will be shuttled on multiple trips to their location because of the limited capacity of the boat. At the end of the turn the boat shall visit the original sites upon which they deposited the expeditions and return them and their findings to the Fort.

Scavenge Party 1

200 people, 1 small boat, 40 1-H guns

SP1 shall be deposited at the Philadelphia International Airport to begin scavenging. While there they will also evaluate the location for a future settlement and take note of any operable aircraft and the condition of the airfield. They are instructed to secure the scavenging site with caution, then to proceed with all available haste to scavenge everything they can. Should the airport be deemed too dangerous for sustained scavenging (mirelurk nest, super mutants, raiders, what have you), the alternative scavenging locations are, in order: Wilmington port/shipyard, Philadelphia Navy Yard, New Castle Delaware.

Expedition 1

40 people 40 2-H guns, 40 leather armor

E1 shall be dropped off in Fort Dupont State Park. Their job will be to evaluate the remains of Fort Dupont and the 153rd Military Police Company that was based there, searching for loot and evaluating farmland and settlement locations, and to establish contact with any existing settlements. All expeditions have the authority to engage small groups of raiders in order to loot equipment if the odds are very favorable; otherwise they are to scout and observe. From Fort Dupont this expedition will travel west along the Delaware-Chesapeake Canal, then return after they have traveled as far as they can.

Expedition 2

20 people, 20 2-H guns, 20 leather armor,

E2 shall be deposited in New Castle Delaware. Evaluation, scouting, loot, as with E1. They shall travel north along the coast, venturing as far west as I-95. They shall travel as far north as they can before returning to home base at the end of the turn.

Expedition 3

40 people, 40 2-H guns, 40 leather armor

E3 shall be placed in Fort Mott State Park and shall work their way south, hopefully all the way to Cape May and back.

Expedition 4

20 people, 20 2-H guns, 20 leather armor

E4 shall be placed in Fort Mott State Park and shall work their way north, parallel to E2.

Long Range Expedition 5

10 people, 10 2-H guns, 2 canoes

LRE5 shall be a small scouting force based in canoes who are to stealthily make their way up the Delaware River, through Philadelphia and beyond. They are to evaluate areas for fertility and the viability of future settlements, but their main objective is to establish contact with civilization. It is our hypothesis that civilization is most likely to have sprouted along the river or nearby. They shall maintain extreme safety protocols as they will be traveling far afield. Whenever one canoe goes ashore to scout or make contact, the other canoe will maintain distance from shore and maintain a red alert readiness with their firearms to provide cover for the first canoe's crew to make it back to their canoe if necessary. In no circumstance are both canoes to make landfall at the same time. This will also ensure if one crew dies, another will be able to report back and/or continue the journey. They are do their best to make it as far north along the river as they can, preferably well past Trenton and back. In canoes speed should not be a major problem and they are to take all necessary precautions to avoid being killed. Information is invaluable at this stage of our exploration.

All

All expeditions, if they make contact with organized settlements peacefully, are to establish relations, introduce them to our faction, and invite them to establish trade between us. We are especially willing to sell food and ammunition, and also open to selling firearms if the price is right. We shall be in contact in the coming months with trade offers if the settlement is willing to engage in a dialogue.

Also take note of raiding activity so that we may identify and eliminate small groups, avoid larger groups in the future, and have information to establish safe trading routes in the future with. Information is invaluable.

Challenge: As we re-establish contact with the outside world, we are coming across people on the shores of Delaware and of Salem County who are seeking refuge with us, hearing distant rumors of our insular fortified shelter. Most oppose having more mouths to feed; besides, space in the fort is already at a premium as it is. However, some feel it is our moral duty to do so.

We are to welcome all people who wish to settle with us. They are advised to bring some basic level of scrap or lumber with them so as to contribute to building new living space for themselves once they reach our island. However all refugees shall be vetted. No raiders or other organized groups shall be granted access to our island. Anyone who is willing to contribute weapons to our community armory is of course welcome though. All immigrants are expected to contribute, there will be no lazy members of our society, but we do offer safety and food.

 
Faction Name: Vault 350
Starting Location: High Ridge, Connecticut
Capital Type: Vault
Origins: Vault Dwellers
Traits: Scientific, Warlike
Background:

Yale University once hosted one of the premier biological warfare laboratories in all the world. When the bombs fell both military and technical staff working at the laboratory were ushered into Vault 350 along with a population of randomly chosen families. In-order to carry out experiments on unwilling subjects, Vault-Tec instructions provided that the highest ranking officer be made Overseer, institute martial law, and make summary “execution” a common and likely outcome of many crimes within the Vault. In-reality, there would be no execution, with the accused criminal instead being placed in a separate, secret section of the Vault for experimental testing. While the Vault’s main population of scientists, guards, and civilians were free to live and work in the “main” Vault quarters, the research facility was accessible only to the Overseer, the scientists, and a select few other key leaders.

In the early decades of the Vault there were few people forced to undergo experimentation and little research output, as the first Overseer, a cruel military-minded anti-communist paranoiac, found scientists resistant to the Vault’s mission. By the time the second generation of scientists were being raised, however, the first Overseer’s leadership culture of harsh punishments, martial order, military-like social hierarchy, and ruthless drive toward continuing the Vault’s original research had taken root.

Today the Vault’s residents are still led by a harsh-but-fair militarist, but now the research has finally come to fruition with a sizable number of successes having led the Overseer to begin looking to the outside world.
 
Spoiler Skylander Orders :

The Skylanders/Shadowbound
Tribals
Environmentalist, Warlike
Total Population: 1190 (1190 Humans)
Total Slaves: 0
Total Food: 1000 (+420/+420)/2000 (-1670)
Energy: 0 (+0/-0)
Scrap Parts: 0
Tech Parts: 0
Ammunition: 90
Other Items: None
Education: Tribal
Military Skill: 4
Spoiler :

Skylanders Camp
(Camp, Rockaway NJ)
-Population: 1190 (1190 Humans)
+0 Food: 0/0 (Fertile), +420 (Brahmin)
-Items: 1130 LT Melee, 200 LT Ranged, 20 1H Guns, 380 Leather Armour, 420 Brahmin, 160 Horses

Orders
500 People will gather food
400 People will defend the Herd/Camp
80 People will journey east, to make contact with Troy. They will be mounted on horses for easy movement.
200 People will scavenge for scrap
 
Spoiler Vault 314 Order 1 :


Spoiler ”Stats” :


Vault 314/Terrance888

Vault Dwellers

Environmentalist, Scientific

Total Population: 980 (980 Humans)

Total Slaves: 0

Food: 1000 (+1000/+1000)/2000 (-980)

Energy: 50 (+10/-10)

Scrap Parts: 0

Tech Parts: 20

Ammunition: 0

Other Items: 50 Alcohol

Education: General

Military Skill: 0


Vault 314

(Vault, Mills Reservation, Montclair, NJ)

-Population: 980 (980 Humans)

+1000 Food: 0/0 (Average), +1000 (Nutrient Replication)

+10 Energy

-Structures: Nutrient Replicator (2), Fusion Reactor, Robotics Facility

-Items: 200 Mr Handies, 100 Protectrons, 30 Assaultrons, 10 Sentry Bots



Spoiler ”Overseer’s Challenge” :
Challenge: Not long after the Vault door opened, we received an extremely peculiar signal: a series of unrecognisable numerical tones, encoded with what our robotics technicians recognised as a Vault-Tec encryption key. Analysing the signal, our technicians believe that it could not have originated anywhere but another Vault--one that seems to be located some distance to our south, in Edison. Is it a distress signal? Is it some other attempt to communicate? Whatever the case, news of the signal has given us hope that there may be others out there, other Vault-dwellers like us. Should we attempt to make contact?


Day 0

After emerging into the surface, the freedom of the wide open spaces felt incredible compared to the coziness of the Vault below. After a few incidents involving the knee high grasses and hidden holes, We’ve ordered 200 people, along with 100 Mr. Handies to scrap and clear the local area. In order to keep the others occupied, we sent another 100 to gather and identify flora and fauna samples - that is to say, we’ll have a hundred people hunting and gathering like pioneers. Because like, that’s what we are, right? Technically? Technically.

We’ve also announced a sporting competition to be held in a week’s time. The fresh surface food shall be analyzed and prepared into a feast, and we’ll truly announce our first steps onto a new world.

Day 2

We are making good progress clearing tall grass, chopping trees and removing boulders. It almost looks like a lawn! We’re setting aside the large piles of scrap for now, but we’re having the Protectrons analyze the surroundings to establish a perimeter. However, Chadwick Schlottman made a good point at dinner today - we need to know more, a lot more about our surroundings. We’re already planning to revisit our dear alma mater, but we’ll also prepare to send 4 expeditions in the cardinal directions, each with 25 people, 10 Mr. Handies, and 5 Assaultrons after the already nicknamed “Blue Sky Bowl.”

Day 8

Yesterday’s competition was a huge success! We played Handy pong, had a Bot Joust, and even broke out some baseballs! Things got a bit weird in the end, but all the winners got to share 5 booze, and everyone ate heartily at the feast!

Today, I went to the winners and asked them to volunteer for a special mission. One of them, along with an Assaultron, is to practice scouting nearby and then leave to learn more about the signal from Edison. We wish him the best of luck.

Day 9

The smaller expeditions have all left after many goodbyes. They’re reminded to send someone back whenever they found anything “interesting.” Meaning, dangerous. Meanwhile, we’re trying to eat the fresh bounties of nature as much as we can, so we can store the goop for the larger venture.

Day 14

Today is the day. 200 people, along with 60 Mr. Handies, 9 Assaultrons and 25 Protectrons have left for the old Montclair State University. Many of them brought with them stories and memoirs from grandfathers and their fathers before them. Some of our senior citizens even remembered living there. Be as it may, we hope they would be able to find and secure any technology from this institution of higher learning, or at least, find a good source of scrap parts to fuel the reconstruction.

Day 15

Conner was bored today and came to me saying he counted everyone who’s still in the Vault. This came out to 680 People, 100 Mr. Handies, 75 Protectrons and 10 Sentry bots. Of those, 380 people and the security bots didn’t have anything better to do. Other than watching the vault and keeping things safe of course.

Day 20

A small family of wastelanders showed up today. We showed them around on the surface, but decided to keep the Vault and the Robots under tighter leash. Anyone is allowed to join us and live on the surface with us, but to enter the Vault and work with Robots, they’ll need to be adopted and sponsored by existing Vault Dwellers. I’m sure this policy will cause no problems in the future.

 

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"Jesus Christ what is that?!"
"Oh, that fellow, he was one of the Director's experiments. We're not sure if he even understands english anymore, but he makes a handy farm animal."

___________________________________________________________________________________________________________________

"Umm why is there a raider being smothered to death?"
"Oh that's just Big Mama handing out the punishments. She's the disciplinarian of the Brotherhood"
"I thought the Brotherhood was a confederacy of equals"
"You tell her that. The Brotherhood is both mother and father to us, and Big Mama is the Brotherhood's binding glue. She can do whatever the [expunged] she wants"

____________________________________________________________________________________________________________________________________

Heard a noise in your backyard did you softskin?
Oh, it's just a raccoon, or maybe the wind, or just your imagination? Are you sure softskin?
There there softskin, sleep. There there, it will all be over when you wake up in hell.
 
Spoiler Warriors Orders :

The Warriors/Grandkhan
Raiders
Industrious, Warlike
Total Population: 310 (310 Humans)
Total Slaves: 170 (120 Humans, 50 Ghouls)
Food: 2000 (+500/+0)/3000 (-480)
Energy: 0 (+0/-0)
Scrap Parts: 600
Tech Parts: 0
Ammunition: 680
Other Items: 170 Alcohol, 100 Chems
Education: General
Military Skill: 3
Spoiler :

Coney Island
(Urban Ruin, Coney Island, Brooklyn, NY)
-Population: 310 (310 Humans)
-Slaves: 170 (120 Humans, 50 Ghouls)
+500 Food: 50/50 (Average)
-Structures: Fortifications (3), Farms (1), Silo (1)
-Items: 360 LT Melee, 230 1H Guns, 190 Leather Armour, 4 Protectrons


Orders
-50 slaves to farm food in Coney Island
-120 slaves, guarded by 50 people armed with 1-H weapons and leather armour, alongside 3 protectrons, are to scavenge in the vicinity of Coney Island and lower Brooklyn for scrap, tech parts, and anything else of value.
-30 people, armed with 1-H weapons and leather armour, are to move east and explore Long Island. They are to map out the locations of other settlements and other points of interest, as well as gather scrap, tech parts, and anything else useful they can carry.
30 people, armed with 1-H weapons and leather armour, are to move north and explore Queens and Long Island. They are to map out the locations of other settlements and other points of interest, as well as gather scrap, tech parts, and anything else useful they can carry.
 
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I've started updating, there's still a day or so to get your orders in if you haven't yet. Sorry about the hurried pace--I'd just like to get these first few updates out as quickly as feasible.
 
Extract from the Logbook of Isaiah Keynes
Susanna has been complaining about the dreams again. She was the first to report them but far from the last. What worries me is that she wasn't even there back in Florida. She didn't see the warriors descending from the clouds bearing the marks of the old faith. She didn't see them drag of a score of our good people as we fled along the coast. People don't talk about it really but perhaps one of the old women used it as a story to scare her.
I remember my old Ma used to tell me tales of the Soldier King Adolf who ate babies if they didn't make sure to finish their greens. I had many a nightmare when I woke up with his moustached face glaring down on me as he sat astride his powerful thoroughbred horse that the stories remember as Benito. For all I know this man and his horse did exist once and terrorised New Canaan but if they did then they are far away and dead now.
This is just the same as that - an old story told to scare a little child. A half remembered nightmare of Florida.
No doubt the fact that she began talking about these nightmares just got everyone else a bit jumpy too. This small child starting to bring back imagery from our darkest hours, it would be enough to make me pause for though, which I suppose it already has given that I am sparing space in the logbook for it. I will have a chat with her mother - maybe she knows where this came from.

- Isaiah Keynes, No. 2
Spoiler :
Send small armed expeditions consisting of 30 Villagers and 2 dogs with 8 Brahmin each and armed with 20 1H and 10 2H weapons and leather armour.

Three expeditions are to be outfitted like this and to go scavenging in Middletown, Liberty and Ellenville.
 
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Spoiler Disciples of Madison Orders :
Spoiler Stats :
Disciples of Madison/Lord_Herobrine
Institution
Religious, Scientific
Total Population: 480 (480 Humans)
Total Slaves: 0
Food: 1000 (+500/+500)/3000 (-480)
Energy: 0 (+0/-0)/0
Scrap Parts: 210
Tech Parts: 10
Ammunition: 580
Other Items: Intact Computers
Education: Advanced
Military Skill: 1

Pennsylvania Station
(Urban Ruin, Penn Station, Manhattan, NY)
-Population: 480 (480 Humans)
+500 Food: 0/0 (Average), 50/50 (Hydroponic)
-Structures: Fortifications (2), Hydroponic Farm (1), Silo (1)
-Items: 300 1H Guns, 110 2H Guns

Challenge: The Disciples will organize a force to exterminate the threats in the immediate area of the tunnels.
Orders:
-50 people will maintain the hydroponic farms
-250 people armed with 80 2H guns and 170 1H guns will traverse the tunnels and eliminate resistance while also scouting for useful materials.
-10 people will follow behind the main expedition and prepare exploratory maps of the tunnels so that we can better understand all of the tunnels and entrance points in the immediate area.
-80 people armed with 60 1H guns and 20 2H guns will emerge from Penn Station and explore the first few blocks surrounding the station for scrap and other materials. Avoid major conflicts and attempt to hide the entrance to station.
-90 people with 50 1H guns and 10 2H guns will go up into Madison Square Garden and scrap all that they can. Any useful technology or findings will be saved.​
 
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Thanks thomas.berubeg for this glorious banner

Update 1: The Firemaker
Summer 2160

83 Years after the War


Armstrong Gals
Spoiler :

A large party was sent to explore the areas north of Lancaster. The city’s northern suburbs seemed largely devoid of human habitation. Neffsville, just outside the edge of the city, had been overrun by feral radstags, but the sheer size of the party meant that the animals were ultimately scattered out of the route after a fairly large firefight. They reached Lancaster Airport, which, it seemed, had been appropriated as a military air station in the last days of the Old World. The party encountered the ad hoc automated defences, which caused a few casualties, although once again the size of the party was able to overwhelm the defences in the end. There were no aircraft still functioning, and much of the military equipment appeared to have already been liberated, but the party was able to return with some power armour shells and radio transmitters for their trouble.

Stats Changes
+5 Humans (Natural Growth)
-15 Humans, -150 Ammunition, +4 Early Power Armour, +Radio Gear (Airport Expedition)

Challenge: We now triumphantly have access to power armour, but we lack any sort of energy source that would allow us to actually power it up. It appears that one enterprising merchant, claiming to be walking the highway from Baltimore seeking new pastures, has noticed; she has approached us with an offer. She can provide us a stash of 10 Energy--if we give her 20 of our HT Melee weapons. Most of the Armstrong Gals look at her and claim she is a swindler, but the offer is tempting, is it not?


Atlantic Maritime League
Spoiler :

From their island base, the Atlantic Maritime League began making moves to expand onto the Mid-Atlantic mainland. They first moved to Philadelphia International Airport to scrap; in a stroke of fortune, the airport proved both abandoned and ripe for scrapping.

Other expeditions set out to explore. One landed at Fort Dupont, finding the location’s buildings. largely intact; they briefly looked around, and the location had been mostly emptied of anything valuable, although they did find a number of deactivated Mr Gutsies, which they were able to recover. They headed west, along the north bank of the still-navigable Delaware-Chesapeake Canal, all the way to the Maryland coast, finding little danger or significant landmarks, save for a small settlement at Chesapeake City who welcomed the AML with open arms.

Another expedition landed in New Castle, only to find that the town was under the control of an organised and large group of raiders, calling themselves the Brandywine Halflings, who had little qualms about immediately attacking the explorers. The majority of the party were killed before the survivors could make a hasty retreat.

Two more expeditions landed at Fort Mott in New Jersey, which, like its counterpart in Delaware, was empty. The fort compound had suffered heavy damage, and anything valuable had long been lost. One expedition, heading southeast, did not get especially far; they found the town of Salem and the surrounding wetlands full of particularly nasty mirelurks, and retreated rather than trying to brave the area. A second expedition, heading north into the suburbs of Gloucester County, was more productive. Following I-295 north, they passed Penns Grove, which was empty and ripe for scrapping; Beckett, which, it seemed, had been overrun by strange, green-skinned, devolved humanoids; Greenwich Township, where they sighted similar mutants.

After dodging these dangers, they reached Paulsboro, where they found a heavily fortified, authoritarian, militarised settlement, who clearly thought themselves under siege. The people of Paulsboro seemed particularly welcoming at seeing what they termed “real humans” after many years of isolation, and told them that these mutant humanoids, which they called “Pineys,” had been constantly pouring out of the interior of New Jersey and threatening them, although there was no indication that the Pineys were hostile at all. After this, the explorers returned.

Another expedition, on canoes headed upriver up the Delaware past Philadelphia, disappeared without a trace.

Stats Changes
+5 Humans (Natural growth), +5 Humans (Immigration)
+200 Scrap Parts, +Fusion Core (Salvaging)
+10 Mr Gutsies (Chesapeake)
-15 Humans, -15 2H Guns, -15 Leather Armour, -40 Ammunition (New Castle)
-10 Humans, -10 2H Guns, -2 Canoes (Exploration disappearance)

Challenge: Amongst the salvage at Philadelphia International Airport, we found some very peculiar luggage. Some of our salvagers were drawn to two particular suitcases that had fallen from a broken plane; on the outside, they looked completely ordinary, but when the salvagers insisted the suitcases be opened, we found that, much to our shock, someone had already broken the rusty clasps, and, even stranger, the suitcases turned out to be completely empty--save for a large, strange, almost glowing stylised eye, emblazoned into each. Furthermore, the salvagers who found the suitcases started to talk in their sleep, muttering words in a language they cannot possibly know, awakening with reports of strange dreams. What should we do about this?


Beastie Boys
Spoiler :

It was quite the uneventful summer in B-Borough. The Beastie Boys’ main action was to outfit a large Egg Raid up to Flatbush Avenue subway station, seeking an entrance into the New York subway. It was all clear along Avenue J and the neighbouring side streets; a clear path was found through the debris. There were packs of feral ghouls emanating from East Midwood, but they seemed to avoid the Egg Raid, thanks to a few ghoul slaves the Beastie Boys brought along. However, near the station itself, the Beastie Boys came across the fortified settlement of Mid-Bedford, centred upon the former Brooklyn College campus, and controlling the subway station. The people of Mid-Bedford took a few shots, but the Beastie Boys’ superior numbers deterred them. The explorers returned, knowing that if Mid-Bedford can be cleared, the subway can be accessed; they figure that the settlers have done a fine job clearing the station for themselves.

Stats Changes
+5 Humans (Natural Growth)
+435 Scrap Parts (Salvaging)
-10 Humans, -55 Ammunition (Expedition)

Challenge: Our raiders have sighted fresh columns of smoke rising from the southeast, from where we know the pre-War Marine Park to be located. Should we investigate, or should we focus on affairs closer to home?


Big Antlers Clan
Spoiler :

It was a quiet summer for the Big Antlers Clan, content to roam their current pastures in the valley of the Hudson.

Stats Changes:
+1600 Food (Gathering)
+20 Humans (Natural Growth)

Challenge: Our journey into this region has been long and arduous, and we are now strangers in a strange land. That has also brought us into contact with the strange people who inhabit the Mid-Hudson valley, and has raised the question: how should we treat them? On the one hand, we may need them to replenish our ranks; on the other, we are a powerful fighting force in our own right, and there are few other major groups in sight, and it has suggested that we use them to make a slave labour force if we are ever to settle down.


Brotherhood of the Undead
Spoiler :

It was a relatively quiet summer for the Brotherhood. A sizeable number of ghouls flocked to the Brotherhood’s stronghold under the golden dome of the former Connecticut state capitol building, knowing they can find shelter here. Much of Hartford is devastated and irradiated, and some of the neighbourhoods immediately to the west and north were overrun with feral ghouls; but the feral ghouls did not approach or attack the Brotherhood ghouls, for they seem to see sentient ghouls as no different from their own kind. Some of the human slaves out salvaging, on the other hand, were not as fortunate, and they could not all be saved.

Stats Changes
+30 Ghouls (Immigration)
-10 Human Slaves, +150 Scrap Parts, +4 Tech Parts (Salvaging)

Challenge: Some of our new arrivals claim that they are fleeing the forces of a particularly brutal softskin settlement that has just now claimed the campus of Trinity College, to our south. These humans, it is said, came from New Britain with one goal in mind: to exterminate all ghouls in their path. They displaced a ghoul community at Trinity and killed dozens in the process. Even though they will have a hard time reaching the centre of Hartford, they may be a threat, and some of our members are concerned.


The Daughters
Spoiler :

It was a child’s mother, in the end. She admitted that she had heard her daughter, a girl with quite the affinity for descriptive and poetic language, spreading rumours of the Copper Angels. And, at least for the now, the nightmares stopped--even though everyone still had that nagging feeling: could it really be so simple?

The Daughters sent people out in all directions, searching for salvage. They found the town of Liberty largely empty; talking a northern route, they found the town of Ellenville, which was similarly empty, save for some independent homesteaders who shied away from the salvagers. It was in the southeast, after avoiding some yaoguai around Wurstboro they came across a : a raider group in Middletown, identifying as the Zinc Devils.

This is where the situation took a bizarre turn. Seeing spiked armour and missing teeth and bloodshot eyes, the Daughters prepared themselves for an attack. But, instead, the Zinc Devils opened their walls; they only wished to talk. It turned out the Zinc Devils were incredibly confused; they genuinely hadn’t the slightest clue where they physically were, or how they had gotten there. They stated that they had awoken en masse here after a bright flash. It was as if they had been transported from elsewhere…but surely that is impossible?

The Daughters, after some hesitation and a great deal of confusion, explained that they were in Sullivan County, in New York, and gave some details of the surrounding region; even if they were sparse, the Zinc Devils seemed to appreciate the information, and the Daughters were gifted a bounty of Zinc Devil psychedelics. In any case, bizarrely, the Daughters seemed to have made an acquaintance amongst raiders.

It must have been the chems.

Stats Changes:
+15 Humans (Natural growth)
+60 Scrap Parts (Salvaging)
+60 Chems (Zinc Devils)

Challenge: Our explorers were too utterly confused by our encounter with the Zinc Devils to refuse their “gift,” but the reality is that we now possess a fair number of chems, for the first time in living memory. This threatens to create somewhat more than a simple splash, and, worse, we do not even know where to start in dealing with this issue.


Disciples of Madison
Spoiler :

The Disciples of Madison emerged from their base in Penn Station, both above and below ground. Above ground, the Disciples set about scrapping the neighbouring streets, as well as Madison Square Garden. They found that the interior of Madison Square Garden had been occupied by a small band of raiders; the raiders were cleared out after a short but quite intense firefight; most were killed, but a small number managed to flee.

Furthermore, the Disciples conducted a large-scale effort to clear and map the subway tunnels around Penn Station. Unlike the widespread rumours, the tunnels were in remarkably good condition; the infrastructure remained intact, with only a few stray feral ghouls and rodents of unusual size inhabiting the subway. The rodents in particular were vicious, causing multiple causalities from the effort. They seemed to be concentrated on the Flushing Line, which was not mapped.

In the north, after clearing out a particularly fearsome pack of giant subway rats, the Disciples were startled to suddenly find themselves staring into an array of extremely bright lights. It turned out they had made contact with a group of people and robots who had taken shelter in the 59th Street-Columbus Circle station complex; the station looked cleaner and newer than it most likely ever had, even pre-War. They were quite astonished to find that other people existed beyond their little compound at all. It transpired that they had once been students from the nearby New York Institute of Technology, and had transformed the station into a little habitat ofplenty.

In the end, the Disciples have managed to ensure the security and clarity of the Broadway-Seventh Avenue Line (1/2/3) and Eighth Avenue Line (A/C/E) tunnels as far as 14th Street in the south and 59th Street-Columbus Circle in the north; furthermore, the former NJ Transit Northeast Corridor Line was cleared as far as what appear to be the Hudson River tunnels. Despite the minor losses, this is considered a resounding success.

Stats Changes:
+10 Humans (natural Growth)
-10 Humans, -30 Ammunition (Tunnel clearing)
-15 Humans, -70 Ammunition (Madison Square Garden losses)
+155 Scrap Parts, +5 Tech Parts (Salvaging)

Challenge: Before their defeat, some of the raiders we hunted down and defeated in the Garden quite loudly proclaimed that they were informing their “masters” under the “Empire State Building.” We did reach where the intersection of 33rd/34th Streets and Fifth Avenue should have been during our scrapping efforst, and it appears that the Empire State Building was part of what was annihilated during the War. Therefore, how seriously should we take this threat?


Hoboken Shipper Boys and Girls
Those so very few that survived knew that their numbers were small. But it was also obvious that they couldn't possibly be the only ones who survived. Trekking around with the nearby wastelands with the relatively well-functioning PA they found in the rubble next to them, they began recruiting ghouls, humans, looking for those expelled or found wanting. The Hoboken Shipper Boys & Girls were open to all of those who wanted to live a peaceful way of life. The revolution that was supposed to free all people did not happen in the founder's (human) lifetimes. But perhaps, just maybe, a better & fairer corner of the world could be created here and now.
Spoiler :

Challenge: We have seen several dozen ghouls approaching us from the north. When they arrived in the vicinity, we established contact with us. They seemed to be peaceful, but most spoke a language that was unfamiliar to us, and those that did speak English spoke it in a thick, highly stressed accent. They say they come from a great ghoul city just a few kilometres upriver, and that they have been exiled, although they shied away from elucidating why. In any case, they are seeking refuge. How should we deal with them?


Kings and Queens
Spoiler :

The King of Prussia Mall saw the grand opening of an inn, which has drastically increased the locale’s profile amongst nearby raider groups and even a few homesteaders. Even if the mall is controlled by raiders, the fact that the Kings and Queens are not the Chem Dogs in itself makes King of Prussia really quite pleasant and open in comparison. At least here, one won’t have to see skulls marked on walls in a mixture of feces and blood.

The Kings and Queens spent much of their time salvaging in the immediate vicinity of the mall. They were able to liberate a number of functional weapons as well, from the wreckage of what seems to have been a pre-War sporting goods store. A tremendous amount of scrap, and the immediate area around the mall seems to have been exhausted; the Kings and Queens will now have to look further afield, perhaps in the town centre. A number of locals were also pressed into slavery.

In addition, an expedition set out in a rough circle around King of Prussia. Starting west, at Valley Forge Casino Resort, they encountered a small settlement named Mount Joy that had built itself inside a glittering, still-lit casino-hotel. It turned out the settlement was a nexus of vice and slave-owners, and its inhabitants took well to the Kings and Queens and invited them for a few drinks and games of roulette and gifted the party half a dozen eunuchs as slaves as they departed. Circling around, at Gulph Mills, to the southeast, they were ambushed by ferocious feral cats inhabiting the golf course. The cats were exterminated, although they inflicted minor casualties. Bridgeport, to the north, was largely devoid of life, save for a few individuals who were quickly captured into slavery, as well as a couple of decommissioned Mr Handies which reactivated and seemed to confuse the Kings and Queens for their pre-War homeowners. Unfortunately, the expedition could go no further; with the US 202 bridges across the Schuylkill River infested with deadly mantises, they turned back from crossing to Norristown.

Stats Changes
+10 Humans (Immigration)
-50 Human Slaves, -50 Human Ghouls, +200 Chems (Trade)
+2040 Scrap Parts, +2 Tech Parts, +30 2H Guns, -20 Ammunition, +10 Human Slaves (Salvaging)
-5 Humans, -50 Ammunition, +10 Human Slaves, +2 Mr Handies (Expedition)

Challenge: Our encounter with Mount Joy has caused a split in opinion; our raiders have been extremely enamoured about what they saw there and say that we should pursue further relations with them. On the other hand, some--noting how the casino still glistens--say we should mount an attack and take it all for ourselves. How should we pursue relations with Mount Joy, if at all?


Order of the Holy Wound
Spoiler :

The Order began letting refugee into their institute, so long as they accept the Holy Pinprick in the name of the Mother. By submitting to the bleeding, they passed their first test. Most moved along, viewing the words of the Order as bordering on the realm of utter madness, but a few humans, and a few ghouls, did submit. The Order also set about scavenging, close to home; scavengers found some intact shop gear while scrapping the interior of a nearby high school.

The Order also sent parties in all directions, exploring the neighbouring towns of Mercer County. Trenton-Mercer Airport was surprisingly devoid of life, although many private and charter aircraft remained rusting on the ground, ready to be scrapped, and the airstrips themselves seemed in decent condition. In suburban Ewing Township, explorers came across a mass of sentient ghouls at the campus of the College of New Jersey Although first intentions were peaceful, it turned out they were part of a particularly xenophobic faction of ghoul raiders, known as Roscoe’s Horde, who saw the Order humans as the enemy, and the Order explorers were driven off, suffering casualties in the process.

To the east, much of Trenton proved to be filled with radiation, and, although it was at tolerable levels, some of the returning explorers did show signs of illness in the months to follow. The Top Road neighbourhood proved empty, although there were clear signs of post-War habitation; in the remains of an old stone fabricator plant, Order explorers came across a small cache of rifles and ammunition, which they took back with them. The neighbourhood of North Trenton, around Capital Health Regional Medical Centre, proved to be swarming with feral ghouls, who attacked. The explorers managed to get away, although several were nonetheless killed in the ensuing firefight.

Stat Changes
+10 Humans (Natural Growth)
+5 Humans, +5 Ghouls (Immigration)
-10 Humans (Ewing Township)
-10 Humans (Capital Health Regional Medical Centre)
+400 Scrap Parts (Population)
+18 Scrap Parts (Mr Handies)
+2 Tech Parts (Scavenging)
+Machining Gear (Scavenging)
-30 Ammunition (Ewing Township)
-10 Ammunition (Capital Health Regional Medical Centre)
+15 Ammunition (Top Road)
-5 1H Guns (Ewing Township)
+5 2H Guns (Top Road)

Challenge: When exploring Trenton-Mercer Airport, one of our explorers seemed abnormally fixated upon a most ordinary briefcase she’d stumbled upon in the broken-off hold of a pre-War corporate jet, loudly demanding that we take the briefcase back with us. It was then that we noticed the briefcase’s corroded locks had already been split; its contents had already been emptied, replaced with nothing but the gilt sigil of a large, stylised eye, and a worn business card. From the business card, we could read a street name, and a query of a pre-War directory revealed that the address pointed to a private school in Lawrenceville. Meanwhile, the moment we opened the case, the explorer in question has been taken to talking in her sleep, muttering words in a language she cannot possibly know, awakening with reports of strange dreams. Lawrenceville is somewhat afield; but this explorer and her friends demanding we investigate.


The Point
Spoiler :

The Point sent an expedition south, through the highlands. They passed by Camp Buckner, which was empty save for a battalion rogue, almost feral Mr Gutsies, who refused to believe the explorers were US military and attacked on sight, claiming they were “damned Asiatic rebel scum who deserved what President McKinley has in store for them!” The droids were resilient to the explorers’ energy weapons, and they inflicted a few casualties on cadets before being driven off by the explorers’ superior numbers; the explorers did not stick around, with the possibility other Mr Gutsies perhaps roaming the area.

At Harriman, they found the town was under the control of several dozen sword-and-sandal-wielding raiders. The raiders naturally refused all entreaties, despite the fact they were facing overwhelming force, and, after some deliberation, the soldiers of the Point attacked. Thanks to the might of power armour, Harriman was almost effortlessly cleared, the raiders defeated to a man; several dozen were taken as cadets, and the raiders’ remaining stash of supplies, ammunition and inferior weaponry taken with them.

Southfields proved long abandoned, but there were clear indications that the town had recently been emptied by some unknown force. It was here that approximately a dozen of the downtrodden cadets the party had taken attempted to make an escape. Most were caught immediately and shot dead, but a fair number did manage to slip away into the darkness, taking some of the weapons south with them, to rather unknown fates.

In any case, they soon headed east, into Harriman State Park, to the source of the mysterious radio signal. What they found, atop a mount overlooking Kanawauke Road, was a boat: a small patrol boat, thirty metres long and with US Coast Guard markings, and almost brand-new, with no sign of any wear and tear from the years, save for what appeared to be a few scorch marks on the decks and outer hull. There was not a trace in the world of its original occupants; the boat seemed emptied of anything valuable. The explorers, more than a little unsettled by the discovery, decided at this point to run back and return home. No one had more than the wildest theory as to how the boat actually got there, hundreds of metres above where rising water could have realistically carried it.

Stats Changes
+5 Humans, +5 Human Slaves (Natural Growth)
+560 Scrap Parts, +1 Tech Part, +9 HT Melee (Salvaging)
-15 Energy, -460 Ammunition, -20 Human Slaves, -20 2H Guns (Expedition) +460 Food, +50 Human Slaves, +250 LT Melee, +20 1H Guns, +55 Ammunition (Defeat of Harriman raiders)

Challenge: The Mr Gutsies in Camp Buckner present an opportunity. It has been posited that, if they are properly cleared, they could represent a wealth of pre-War technology that could be otherwise used; alternatively, if they could be convinced that we are not, in fact, Filipino guerrillas, they could be turned to our side. However, the ferocity of the Mr Gutsies means that this will not be an easy task, even with our might. Is this worth capitalising upon?


Poxxy’s Chem Dogs
Spoiler :

Poxxy spared absolutely no effort in rooting out the so-called “Scourge of the Bobble,” leaving no stone unturned at home and enacting draconian measures. It turned out the culprit was a mad Vault Dweller who had developed a cult to the Bobble; he was seen enacting a Satanic ritual featuring a row of decapitated heads. He was quickly gutted, hollowed out, and stuffed with slave excrement.

Meanwhile, the Chem Dogs headed out on the march. Close to home, they set about scrapping the Wayne area. In the process, they found a number of scattered homesteaders and survivor families, especially around Wayne and St Davids train stations. The sheer terror of the chem-buffed Dogs easily overwhelmed any resistance the civilians might have put up; some were hanged from streetlights, others brutalised and enslaved. Others scattered into the wilds--spreading horror stories about the Chem Dogs and Poxxy and their mark of the skull.

Beyond that, an exploration party marched west. They passed through the suburb of Strafford, where they encountered a family of deathclaws, who were despatched and exterminated after a fight. They passed through the towns of Devon and Berwyn, both of which were abandoned and empty, save for a few emaciated wanderers who were quickly granted new lives. They finally reached Waynesborough Country Club, which, it seemed, had been taken over by what appeared to be horned kangaroos. Even with the power of chems, these beasts ultimately proved too much for the Chem Dogs, some of whom were killed, and most of whom fled.

Stat Changes:
+10 Humans (Natural Growth)
+50 Slave Humans, +50 Slave Ghouls, -200 Chems (Trade)
+1020 Scrap Parts, +25 Slave Humans, -20 Ammunition (Salvaging)
-20 Humans, -15 LT Melee, -5 1H Guns, -20 Leather Armour, +5 Slave Humans, -50 Ammunition (Expedition)

Challenge: The horned kangaroos our expedition encountered have become an object of fascination, not least because even we know kangaroos are not native to America. They wonder what kind of creature can defeat a chem-addled raider and wish for us to capture one and bring it home. But we already lost many Chem Dogs to the horned kangaroos, so perhaps it would be logical to take a cautious approach. Then again, what is logic?


Reformed Society for Psychic and Paranormal Research
Spoiler :

The Society began probing out from its Monroe headquarters. First, a group was sent to the neighbouring town of Shelton to scavenge. Unfortunately, there, they happened across a confederation of raiders ironically calling themselves the National Humane Alliance, who were headquartered in Derby, across the river. The raiders crossed the intact Derby-Shelton bridge in force; although they were able to inflict casualties, the scavengers were forced to retreat at the raiders’ sheer numbers, as was an exploration force that joined. If there was a silver lining, the raiders did not seem interesting in leaving their territory.

Another party headed north, to the Stevenson Dam; this trip was uneventful, and determined that the dam was still intact; they also lucked upon a network of functional computers after one explorer was insistent on clearing rubble to explore the dam’s operations centre. Similarly, another expedition to the town of Easton was uneventful, finding an abandoned exurb ripe for scrapping. Lastly, a party that headed northwest, to Newtown, where they found a welcoming and peaceful town. They were surprised there when they made contact with a heavily militarised group of soldiers from the Shepaug Dam. The encounter was chilly, thanks to the relatively fearsome combat armour and lasers the Shepaug Dam explorers had with them, and the claims that the Shepaug Dam was the legitimate government of Connecticut, but, more importantly, the encounter was peaceful.

All the time, a research team was despatched to the town of Trumbull to investigate the strange goings-on that had been occurring there. A haunting air seemed to have befallen the town, as if all its colour had been drained. Conducting interviews with the town residents, they determined that sleeping outside the town limits seemed to cause little difference, although there was a distinct difference; the residents near the southern edge tended to have worse psychological effects and disruptions to sleep cycles. After several days in the town, the investigators, too, started suffering these visions, growing progressively worse. Then, a breakthrough: one girl timidly volunteered information that, the night before the terrors had begun, she had been stealing jewellery from one of the town’s posher estates, near its southern edge, when she had overheard a conversation between a group of shadowy figures in the garden outside, talking about moving “something” to Bridgeport.

The research team had reason to believe the girl was telling the truth, and are confident that the source of the infliction lies to the south, in Bridgeport. However, no one has any clue what this may have been, and word from Trumbull is that the ruins of Bridgeport--a pre-War industrial centre that had been nuked during the War--are infested with feral ghouls, some of which could be seen from the edge of the town itself, and that this infestation has worsened in recent months.

Stats Changes
+5 Humans (Natural Growth), +5 Humans (Immigration)
-30 Humans, -10 1H Guns, -150 Ammunition (Shelton)
+Intact Computers (Exploration)

Challenge: Our people have been moved by our encounter with the Shepaug Dam military group. Some people are concerned that, due to the militarised nature of their group, they pose a threat. Others suggest that we move to be closer to them, stating that we could employ their firepower and armour for our protection, such that we can place more focus on our actual mission: our research. How should we approach them?


Sanctuary Guard
Spoiler :

The Sanctuary Guard allowed the party of ghouls; they eagerly took to life in the Cloisters. Slowly, their English began to very noticeably improve, and even some of the humans began to learn their native tongue: Korean. It transpired that they were from what had been a large Korean-speaking ghoul enclave across the river in the town of Fort Lee, indeed the largest town known to exist to them, until political machinations had led to a coup and a messy civil war that led to much of the population being exiled. They donated the gear they had with them to the Guard--plus a few liberated tech parts.

All the time Sanctuary Guard began expanding, both within and beyond their citadel at the Cloisters. At the base of the hill, a dock was built; so was an inn, owned by the Reynold family, who quickly became the centre of Guard society. A grand festival was held to celebrate the solstice--although, in the process, the entirety of the Guard’s alcohol stash was used up.

The Guard sent out a pair of expeditions. The most productive of the two set out south, reaching the Little Red Lighthouse, which unfortunately had met the same fate as the neighbouring George Washington Bridge: crumbled. However, the area was inhabitable. From there, they unfortunately found that the neighbourhood of Washington Heights had been completely levelled during the War, taking both the Presbyterian/Columbia University Medical Centre and the neighbouring armoury with it, as well as levelling buildings as far as Edgecombe Avenue. It was then that they were attacked by feral ghouls, although the combined firepower of the Guard and their accompanying Mr Gutsies was more than enough to repulse them with few casualties. They then turned back north; in Fort Washington Library, the expedition found and took with them a few intact computers. Up Amsterdam Avenue, they were taken by surprise by a highly organised band of dynamite-happy raiders from Harlem River Park, calling themselves the Red Kangs, who killed several Sanctuary Guards with the detonations and the subsequent ambush, before the expedition finally pushed them off and made it home.

Another expedition was sent to the north. They made peaceful contact with a commune inhabiting Inwood-207th Street (A) subway station, calling themselves Terminus, who had sent some people to the surface. In Indian Caves in Inwood Hill Park, they found only the skeletons of a few who had attempted to take shelter there, and absolutely no trace of why they had died. Unfortunately, that was the end of the expedition; both bridges across Spuyten Duyvil Creek were impassable; the Henry Hudson Bridge to the east had long collapsed, and the Spuyten Duyvil Bridge, a railroad swing bridge, was stuck in an open position thanks to built-up detritus.

Stat Changes
+5 Humans (Natural Growth)
-10 Humans (Southern Expedition)
+30 Ghouls (Immigration)
+190 Scrap Parts (Population)
+14 Scrap Parts (Mr Gutsies)
-500 Scrap Parts (Construction)
+1 Tech Part (Scavenging)
+Intact Computers (Southern Expedition)
-300 Ammunition (Southern Expedition)
-70 Alcohol
+30 2H Guns, +30 Leather Armour, +60 Ammunition, +3 Tech Parts (Ghoul Party)
-4 Mr Gutsies (Southern Expedition)

Challenge: The interest aroused in “Fort Lee” by the ghouls who have integrated into our community has made some of us suggest making contact with this supposed town ourselves. Now that we have a dock, we have the ability to do this, and many have suggested we approach. However, the ghouls themselves seem cold or outright averse to the idea, warning that Fort Lee’s new ruler would respond to our approaches with hostility.


Shepaug Dam Survivors
Spoiler :

The unit stationed in Shepaug Dam began rapidly fanning out, sending exploratory parties out in all directions. One thing that very rapidly became clear was that what had once been I-84--including its still-intact bridge across the River Housatonic--had been utterly choked with traffic, going both directions; it would seem that, in the throes of the Great War, panicking suburban families had all crowded in an effort to get someplace at all, packing an already perpetually congested road. In any case, this makes the motorway a fruitful place to scrap.

The nearest inhabited area they found was Newtown, a peaceful and welcoming town whose residents were nonetheless taken slightly aback by the firepower. When there, they happened across a peculiar group claiming to be the “Reformed Society for Psychic and Paranormal Research,” whose headquarters were located in Monroe, not far to the southeast. The people from the Society also seemed intimidated by the Shepaug Dam group, but otherwise the meeting was peaceful.

Further afield, one of the most unsatisfying results was from an expedition west, to the city of Danbury; contact was mysteriously lost without any signs of distress; only a sudden radio static. When the rear of the expedition moved in to investigate as well, they, too, mysteriously disappeared.

The town of Bridgewater was found largely emptied, with only a few independent homesteaders steadfastly holding onto their tracts of land. Brookfield, across the river, had been overrun by giant, mutated squirrels; the explorers avoided any confrontation. This general area was, however, deemed to be particularly fertile and suitable for agriculture. When they tried to reach New Milford, they happened across a raider checkpoint on US 202, manned by several dozen men in faux-medieval knightly armour, painted with red crosses in what looked like blood. They claimed to be in the service of the “Archbishop of Canterbury.” The explorers fought at first, but there were simply too many metalheads, and the explorers retreated rather than risk defeat.

Other parties began fanning east. They found a farming community in Roxbury, who were welcoming to the explorers, perhaps a little too welcoming--and the explorers noticed they made a show of concealing the fact they owned slaves. Southbury was emptied, save for some traders who had established themselves near the junction of I-84 and US 6. In Woodbury, they found the area inhabited by a particularly warlike tribe known as the Strontium Rangers; after the first warriors who tried to attack the explorers were handily defeated, the Strontium Rangers seemed genuinely impressed and invited the explorers to their encampment for a feast of roasted mutton. The explorers returned home with good relations established.

The explorers also reached Middlebury, whose entire vicinity had been overrun by fearsome yaoguai, mutated bears, who managed to eliminate the forward party, and the rear party chose to retreat. On the grounds of Waterbury-Oxford Airport, they found the airstrip and all its equipment inhabited by a peculiar people calling themselves the Children of Concorde, who lived entirely within the hull of one supersonic jetliner, kept in immaculate shape complete with strange markings that read BOAC. They said the airliner had made an emergency landing in the “promised land” of their airport’s single airstrip during the War.

Lastly, in Seymour, the explorers happened a town that, it seemed, had been recently emptied; they also happened across large forward parties of raiders who were heading south towards Ansonia and Derby. Wisely, they shied away from them as well.

Stats Changes
+5 Humans (Natural Growth)
+5 Humans, +5 Ghouls (Immigration)
-15 Humans, -15 Combat Armour, -15 Laser Weapons, -45 Ammunition (Exploration)
+660 Scrap Parts, +3 Tech Parts (Salvaging), +33 Scrap Parts, +6 Tech Parts (Salvaging with Mr Gutsies)

Challenge: Our people are calling for answers as to why our scouts near Danbury vanished, and the bizarre and abrupt nature of their disappearances had fuelled wild speculation…and even suggestions that we are facing something supernatural. We could send more soldiers to investigate, but the saying goes that trying the same thing over and over again and expecting a different result is insanity. However, we may have another option: we have recently become aware of a society in Monroe whose mission is to investigate the paranormal and weird. But should we trust strangers with this? Would they trust us? And is this even supernatural at all, or are the suggestions just silly paranoia?


The Skylanders
Spoiler :

It was a happy summer for the Skylanders as they brought in a truly staggering amount of food from the fertile highlands of western Morris County. All the Skylanders feasted and ate plentifully, so much that 2160 was remembered as one of the most bountiful summers ever.

Meanwhile, a group on horseback moved east along I-80, towards the supposed location of the city of Troy. Along the way, they passed a town at Denville, whose inhabitants saw the riders as hostile and attempted to shoot at them, unfortunately downing a few in the process; however, the Skylanders fought them off and carried on.

Finally, they reached Troy, located by the junction of I-80 and I-287. Home to thousands within its thick walls, as well as travellers from as far as Fort Lee, it did live up to its reputation, and the travellers were well and truly awed. The riders were warmly greeted by the King of Troy, who invited them into his elaborate court at the great glass DoubleTree Palace. The King explained that his people came from afar to the south, as a large host, and settled there as one due to Troy’s fertile location, making no mention of what became of the original inhabitants. It is quickly apparent, however, that the city is largely built on the backs of slaves; indeed, the King of Troy sent the riders off with a parting gift of several dozen eunuchs; the riders returned, unsure how to react.

Stats Changes
+20 Humans (Natural growth)
+200 Scrap Parts, +Radio Gear (Salvaging)
-10 Humans, -10 Horses, +50 Human Slaves (Exploration)

Challenge: Some of our people are demanding that the town of Denville be punished for their transgressions in attacking our riders without provocation. They say that we should mount an attack, and that our superior numbers will mean an easy victory for us. Others say that it would be wise to avoid this conflict, since we do not know how well they can organise a defence, especially with the firearms they have. How should we approach this?


Sons of Hope
Spoiler :

The Sons of Hope began sending people out from their bunker, to scavenge and search for pre-War technology--and to explore. A small party was sent to the location of Vault 314, successfully avoiding the radscorpions wandering the streets of Montclair and especially around Upper Montclair train (NJ Transit) station. This envoy became the first outsiders to establish contact with the vault-dwellers. Another party was sent east and determined that both the Park Avenue and the NJ-3 bridges across into Lyndhurst (across the Passaic River) were intact, although the Park Avenue bridge was badly corroded.

Stats Changes
+5 Humans (Natural growth)
+200 Scrap Parts, +Radio Gear (Salvaging)
+2 Tech Parts (Searching for tech parts)

Challenge: In the last few months, we have seen thick columns of smoke rising high from some distance to our east-northeast. The smoke has been incessant, as if someone has been near-constantly burning something, but, more worryingly it has been tinged slightly red. While it is still distant, it’s still caused some concern. Should we perhaps send someone to investigate, or is this somebody else’s problem?


Sovereign Fortuna Guild
Spoiler :

The Sovereign Fortuna Guild began expanding from their Sag Harbour base, mainly keeping extremely close to home, scrapping around the town as well as in neighbouring North Haven; the salvagers noted that North Haven was inhabited by mirelurks, giant mutated crabs. However, the salvagers kept their distance. Another scouting group was sent north, to Smith Cove at Shelter Island; they found little of value on the coast there, either, only individual mirelurks. The boats remained distant enough from shore to remain safe.

Another group was sent east, to investigate the goings-on in Montauk. In East Hampton, they came upon a town. Despite Sebastián Fernández’s entreaties, the townspeople seemed nervy and cold, and attempted to ensure the visitors moved along as quickly as possible. A few people did approach the Guild explorers while they were departing, and explained that it wasn’t them; the town’s animals had been behaving extremely strangely, and even some of the people had been experiencing fainting spells, with some children and the elderly undergoing fits of madness. They seemed to be in response to the same mysterious signals, which seemed to be emanating from much further east, in Montauk, at the end of the island. The explorers, uncertain how far they should go, chose to turn around.

Stats Changes
+10 Humans (Natural growth)
+45 Scrap Parts, +6 Tech Parts (Salvaging)

Challenge: East Hampton’s initial reaction to us was unfriendly at best, but perhaps, if we tried again, if we could show that we truly mean them no harm, we could try to establish trade relations with them? It may be an opportunity for us to pursue growth opportunities in this region, before we can consider expanding further west. Is this an option worth pursuing?


Ursine Order of Hershey
Spoiler :

It was a quiet, uneventful summer for Hershey. Does chocolate make for restful dreams? Lorem ipsum dolor sit amet, no vis modus iudicabit suscipiantur. Inermis detracto et mea, cu mea unum quas. Di**** equidem eu mel. Alii magna summo sit ad, qui dolores consetetur ei, in probo dicit nonumes qui. Quo scaevola inimicus id, ne scaevola corrumpit mea, eum dicta congue an.

Stats Changes:
+5 Humans (Natural Growth)

Challenge: The word of the power of our Chocolate will no doubt spread out to others in the Wasteland, even more so now that it is being protected by our Ursine Order. Instead of us going to them, there are already some coming to us, seeking refuge amongst us. That would mean more mouths to feed. How should we treat these outsiders?



Vault 77
Spoiler :

It was the time for Vault 77’s grand opening, and a number of the vault’s animals were placed outside. A number of the animals immediately took ill and succumbed to the illness. The cattle struggled, the environment and the tainted air not to their liking. Others, however, adapted well to the situation; the dogs enjoyed having newfound space. Meanwhile, morale in the Vault itself improved as some of the former animal quarters were turned into living space.

An exploration party was sent west, to the town of Phoenixville, a former industrial centre that still seemed to retain much of its wealth and potential in scrap. However, it was also infested with large numbers of fearsome feral ghouls. The party found themselves under a seemingly incessant attack from the ghouls, but they had more than enough numbers to generally hold them back and cover their retreat.

Stats Changes
+10 Humans (Natural growth)
-10 Cattle, -10 Dogs (Exposure)
+5 Cattle, +5 Cattle (Natural growth)
-10 Humans, -50 Ammunition (Scouting losses)

Challenge: As we begin to spread from the Vault, there are those who approach us, knowing that, as we are a Vault, we have provisions and shelter in abundance. Are these people true Americans, worthy of our trust? How should we treat them?


Vault 314
Spoiler :

Amidst matches of handy pong and bot jousting, the time had come for the brothers and sisters of Vault 314 to open the great hatch. They began combing through the ruins surrounding them. The entire town of Montclair seemed to have been overrun by radscorpions, especially concentrated around Upper Montclair (NJ Transit) station, and the Vault-Dwellers were nervous, but the Assaultrons they had with them were enough to protect them. The remains of the old Montclair State University campus, much to the dismay of the Vault-Dwellers’ emotions, had already been combed through. However, on the parched old lawns, they did find a stray wandering group of horses that were strangely willing to let the Vault-Dwellers take them in. And, upon further combing, much to their joy, they found a sorority’s unopened stash of alcohol.

Several other parties started spreading out through the wastes. One expedition, headed eastbound for Clifton, never returned, sparking a great deal of concern. Another expedition headed south, through Montclair, and to the borough of Glen Ridge, which they found quite thoroughly empty--perhaps the radiation the party detected had something to do with it.

A third expedition headed west from Mills Reservation; in the empty remains of Cedar Grove, they came across a group of human-looking scouts in renaissance-faire-looking costumes, who were quite impressed by the robots, and invited them to their home. A part of the suburb of Verona, it seemed, had been turned into an Italianate-looking principality, complete with a particularly clingy star-crossed royal couple who jointly ruled the village. In any case, from Verona, the Vault-Dwellers resumed their journey west, through Caldwell and to West Caldwell, both inhabited only by a few stubborn, emaciated wastelanders who seemed to shudder away at the mention of Verona’s name.

A fourth expedition headed north, through an empty Woodland Park, and spirits were high--until they reached the I-80 crossing and ran headfirst into a band of raiders who had camped out in Totowa. The bloodshot Buzzing Hornets in their bright yellow armour seemed hardly deterred by the robots and attacked, eliminating some of the humans and even downing some of the Mr Handies. The explorers retreated, but the Assaultrons had inflicted heavy casualties that the Buzzing Hornets wisely chose not to pursue.

A lone wanderer and an assaultron were also sent south to investigate Edison…but, as of September, they have not returned. That lone wanderer had often dreamt of having adventures of their own, after all. Perhaps they have been sidetracked?

Vault 314 has also begun allowing outlanders to take residence immediately outside the door if they are sponsored by a Vault Dweller, although, due to the Vault’s somewhat insulated location, partakers have been few and far between for the moment. Furthermore, some others arrived at our door, claiming to be from the “Sons of Hope” in nearby Nutley. Contact went swimmingly.

Stats Change:
+10 Humans (natural growth)
+1000 Food (Gathering)
+200 Scrap Parts, +5 Tech Parts (Salvaging), +207 Scrap Parts, +6 Tech Parts (Mr Handies), +7 Horses, +50 Alcohol (Montclair State University)
-25 Humans, -10 Mr Handies, -5 Assaultrons (Exploration disappearance), -10 Humans, -5 Mr Handies (Exploration losses)
-1 Human, -1 Assaultron (Special Mission)

Challenge: The discovery that our old university is open has sparked interest amongst some particularly sentimental vault elders of moving there, or, at the very least, establishing a permanent presence there so we may return to play handy pong at our ancestors’ old haunts. Others suggest that we are best to leave the past behind and move along--that we may have been from Montclair State once, but now, we are Vault Dwellers. What should we tell the Vault-Dwellers?


Vault 350
Yale University once hosted one of the premier biological warfare laboratories in all the world. When the bombs fell both military and technical staff working at the laboratory were ushered into Vault 350 along with a population of randomly chosen families. In-order to carry out experiments on unwilling subjects, Vault-Tec instructions provided that the highest ranking officer be made Overseer, institute martial law, and make summary “execution” a common and likely outcome of many crimes within the Vault. In-reality, there would be no execution, with the accused criminal instead being placed in a separate, secret section of the Vault for experimental testing. While the Vault’s main population of scientists, guards, and civilians were free to live and work in the “main” Vault quarters, the research facility was accessible only to the Overseer, the scientists, and a select few other key leaders. Today the Vault’s residents are still led by a harsh-but-fair militarist, but now the research has finally come to fruition with a sizable number of successes having led the Overseer to begin looking to the outside world.
Spoiler :

Challenge: The question has emerged of what to do with the “FEV abominations,” such as centaurs and other hybrid creatures, that are the failures of our experiments with the Forced Evolutionary Virus. On the one hand, they are unpleasant to even look at, consume our resources, and have lost any semblance of peace. On the other, a vocal minority posits that they are still living beings deserving of our respect and point out that we are hardly in a food shortage situation. What do we do with them?


Wall Street Traders
Spoiler :

The Wall Street Traders spent the summer conducting a large-scale cleanup operation of the neighbouring streets, as far as Broadway to the west and FDR Drive to the east, and as far as the Federal Reserve Bank to the north. The cleanup operation went surprisingly smoothly; there was a brief scare when a small feral ghoul band attacked at Zuccotti Park, resulting in a short firefight that was resolved quickly in the Traders’ favour, though not without casualties. Within the perimeter, much of the NYSE’s employees worked upon scavenging.

The NYSE’s people also attempted to expand the Traders’ horizons, circulating around. The area to the east, around Pier 11 and Pier 15, was largely home to waterside buildings occupied by raiders with a working relationship with the NYSE. In the south, Wall Street explorers happened upon a squalid little town built upon Battery Park, inhabited primarily by ghouls. Their reaction to the Traders was rather cold, and they rejected any entreaties; it turned out that the town had been victim to slave raiders. The area to the west of Rector Street was irradiated, devoid of any signs of life, and difficult to navigate on the surface; these seem to be the aftereffects of a large warhead that seems to have struck Jersey City across the river.

Stat Changes:
+5 Humans (Natural Growth)
+5 Human Slaves, +5 Ghoul Slaves (Brought to market)
-5 Humans (Cleanup Losses)
+780 Scrap Parts (Scavenging)
+4 Tech Parts (Scavenging)
-5 Ammunition (Cleanup Losses)

Challenge: The tiny settlement at Battery Park has an intact dock that would allow us to vastly expand our markets and growth prospects. Even though the inhabitants of the area live in utter squalor, subsiding mainly on mutated fish from the Hudson, they have refused any and all attempts at contact--to them, we are the lesser evil. The town is small, and some have suggested we mount a strike and take the location for ourselves. However, do we have the capability to mount such an attack?


The Warriors
Spoiler :

The Warriors began expanding from their home base, sending out exploration parties deep into the heart of New York. One group, heading northeast in the direction of distant Queens, vanished without a trace. Another group headed in the direction of Long Island; they circled around Sheepshead Bay, fending off packs of ghouls from where a bomb had fallen in the north. They travelled along the Belt Parkway to Floyd Bennett Field, where they found an existing airfield occupied by a coastal warlike group calling themselves the Jamaica Bay Corsairs. Despite some initial arguments, the raiders were friendly to the Warriors, and let them pass.

The Warriors then tried to cross the Marine Parkway Bridge to Rockaway. Unfortunately, the act of attempting to cross the bridge proved the last straw on the rusty camel’s back; at the footsteps of the Warriors, the skeleton of the bridge began to fall apart and collapse. Fortunately, all of the expedition managed to turn back and, by some miracle, survive.

Stats Changes:
+5 Humans (natural growth)
+435 Scrap Parts, +Precision Tools (Scrapping)
-30 Ammunition (Exploration)
-30 Humans, -30 1H Guns, -30 Leather Armour (Missing Expedition)

Challenge: In the last few months, we have seen clearly human-made smoke rising from the northwest, from the direction of Fort Hamilton. This is where we know the Verazzano Narrows Bridge once stood; although we don’t believe the bridge has survived, there may still be some sort of intact crossing to Staten Island there, and some of our people believe that we should investigate. Should we?


To: Atlantic Maritime League
From: Chesapeake City


Please, we need your help! We are starving, and we may not survive the winter without food aid from the outside. Is there any way you could help us?

Notes

As always, tell me if I missed something in the stats. I’m still working out how best to do these updates--you’ll notice I cycled through a couple minor formatting differences in this update alone--so until then please bear with any sloppiness from my end.

I strongly suggest to everyone that they use all their available population to do at least something. Also, make sure that you do have people producing food, else you won’t produce food. If you don’t want your own people to do it, make your slaves do it for you.

You can’t use buildings the same turn you build them. This is mostly for the sake of my own sanity.

I've decided that NPC stats are going to be rather simpler than PC stats, again, for the sake of my sanity.

I’ve added a few FEV-related buildings and animals to the unique section of the OP, to account for J.K. Stockholme’s vault.

Jackelgull: My end says you should have had a clinic from the start. This didn’t make it into your stats for some reason; consider that fixed.

Zappericus: There was a mistake with your population numbers (I typed 310 instead of 130 and this carried over), this has been fixed and also retroactively applied re: food consumption. It made no difference to your orders or anything that happened.

Ahigin: Don’t worry, my stash of Beastie Boys puns was exhausted after Update 0 itself.

Ailedhoo: You don’t have to worry about specifying where people are fishing. Also, you can afford to explore a bit further; I didn’t count the Baron’s Cove one, and just had them salvage instead, since you pretty much already control that area.

Next update is Winter 2160-2161.
 
Last edited:
Map

Stats:
Spoiler :

Armstrong Gals/Everblack
Civilian Survivors
Industrious, Scientific
Total Population: 550 (550 Humans)
Total Slaves: 0
Food: 2440 (+500/+0)/3000 (-560)
Energy: 0 (+0/-0)
Scrap Parts: 540
Tech Parts: 0
Ammunition: 530
Other Items: Radio Gear
Education: General
Military Skill: 3
Spoiler :

Lancaster
(Urban Ruin, Lancaster, PA)
-Population: 550 (550 Humans)
+0 Food: 0/100 (Sustenance-Winter)
-Structures: Fortifications (3), Farms (2), Silo (1)
-Items: 290 1H Guns, 40 2H Guns, 47 HT Melee, 4 Protectrons, 4 Early Power Armour


Atlantic Maritime League/Nobody126
Boat People
Maritime, Scientific
Total Population: 335 (335 Humans)
Total Slaves: 0
Food: 2865 (+200/+200)/3000 (-335)
Energy: 0 (+0/-0)
Scrap Parts: 200
Tech Parts: 0
Ammunition: 3110
Other Items: Fusion Core
Education: Advanced
Military Skill: 2
Spoiler :

Fort Delaware
(Bunker, Fort Delaware, Pea Patch Island, DE)
-Population: 335 (335 Humans)
+200 Food: +10/10 (Dock)
-Structures: Dock (1), Silo (1)
-Items: 170 1H Guns, 145 2H Guns, 105 Leather Armour, 1 Small Boat, 10 Mr Gutsies


Beastie Boys/Ahigin
Raiders
Industrious, Warlike
Total Population: 465 (465 Humans)
Total Slaves: 110 (90 Humans, 20 Ghouls)
Food: 1670 (+250/+0)/4000 (-575)
Energy: 0 (+0/-0)
Scrap Parts: 935
Tech Parts: 0
Ammunition: 355
Other Items: 180 Alcohol, 120 Chems
Education: General
Military Skill: 3
Spoiler :

B-Borough
(Urban Ruin, Midwood, Brooklyn, NY)
-Population: 465 (465 Humans)
-Slaves: 110 (90 Humans, 20 Ghouls)
+0 Food: 0/50 (Sustenance-Winter)
-Structures: Fortifications (3), Farms (1), Silo (2)
-Items: 590 LT Melee, 20 HT Melee, 120 1H Guns, 140 Leather Armour


Big Antlers Clan/Red_Spy
Tribals
Environmentalist, Warlike
Total Population: 1060 (1060 Humans)
Total Slaves: 0
Food: 1030 (+0/+0)/2000 (-1570)
Energy: 0 (+0/-0)
Scrap Parts: 0
Tech Parts: 0
Ammunition: 70
Other Items: None
Education: Tribal
Military Skill: 4
Spoiler :

The Khan’s Court
(Camp, Lake Katrine, NY)
-Population: 1060 (1060 Humans)
+0 Food: 0/0 (Average)
-Items: 570 LT Melee, 990 LT Ranged, 30 1H Guns, 350 Leather Armour, 510 Radstags


Brotherhood of the Undead/Jackelgull
Raiders
Warlike, Scientific
Total Population: 580 (1 Human, 579 Ghouls)
Total Slaves: 390 (390 Humans)
Food: 1530 (+500/+0)/4000 (-970)
Energy: 0 (+0/-0)
Scrap Parts: 490
Tech Parts: 4
Ammunition: 550
Other Items: 280 Chems
Education: General
Military Skill: 3
Spoiler :

Hartford
(Urban Ruin, Connecticut State Capitol, Hartford, CT)
-Population: 580 (1 Human, 579 Ghouls)
-Slaves: 390 (390 Humans)
+0 Food: 0/100 (Sustenance-Winter)
-Structures: Fortifications (4), Farm (2), Silo (2)
-Items: 560 LT Melee, 250 1H Guns, 10 2H Guns, 290 Leather Armour


The Daughters/Robert Can’t
Migrants
Diplomatic, Religious
Total Population: 615 (615 Humans)
Total Slaves: 0
Food: 3390 (+3030/+30)/5000 (-655)
Energy: 0 (+0/-0)
Scrap Parts: 570
Tech Parts: 0
Ammunition: 740
Other Items: 60 Chems
Education: General
Military Skill: 4
Spoiler :

The Village
(Settlement, Monticello, NY)
-Population: 615 (615 Humans)
+0 Food: 0/150 (Fertile-Winter), +30 (Brahmin)
-Structures: Fortifications (3), Farms (3), Silo (3), Radio Tower
-Items: 360 1H Guns, 180 2H Guns, 140 Leather Armour, 40 Dogs, 30 Brahmin


Disciples of Madison/Lord_Herobrine
Institution
Religious, Scientific
Total Population: 465 (465 Humans)
Total Slaves: 0
Food: 1020 (+500/+500)/3000 (-465)
Energy: 0 (+0/-0)/0
Scrap Parts: 365
Tech Parts: 15
Ammunition: 480
Other Items: Intact Computers
Education: Advanced
Military Skill: 1
Spoiler :

Pennsylvania Station
(Urban Ruin, Penn Station, Manhattan, NY)
-Population: 465 (465 Humans)
+500 Food: 0/0 (Average-Winter), 50/50 (Hydroponic)
-Structures: Fortifications (2), Hydroponic Farm (1), Silo (1)
-Items: 300 1H Guns, 110 2H Guns


Hoboken Shipper Boys and Girls/Tolina
Boat People
Industrious, Maritime
Total Population: 410 (120 Humans, 290 Ghouls)
Total Slaves: 0
Food: 2000 (+450/+200)/4000 (-410)
Energy: 0 (+0/-0)
Scrap Parts: 740
Tech Parts: 0
Ammunition: 560
Other Items: None
Education: General
Military Skill: 2
Spoiler :

Hoboken
(Urban Ruin, Hoboken, NJ)
Population: 410 (120 Humans, 290 Ghouls)
+200 Food: 0/50 (Sustenance-Winter), 10/10 (Dock)
Structures: Fortifications (2), Farm (1), Dock (1), Silo (2)
Items: 280 1H Guns, 30 Laser Weapons, 80 Leather Armour, 6 Early Power Amour, 1 Small Boat


Kings and Queens/Shirogane
Raiders
Industrious, Diplomatic
Total Population: 385 (385 Humans)
Total Slaves: 460 (340 Humans, 120 Ghouls)
Food: 1680 (+500/+0)/3000 (-845)
Energy: 0 (+0/-0)
Scrap Parts: 2360
Tech Parts: 2
Ammunition: 630
Other Items: 200 Chems
Education: General
Military Skill: 3
Spoiler :

King of Prussia
(Urban Ruin, King of Prussia Mall, King of Prussia, PA)
-Population: 385 (385 Humans)
-Slaves: 460 (340 Humans, 120 Ghouls)
+0 Food: 0/50 (Average-Winter)
-Structures: Fortifications (3), Farm (1), Silo (1), Inn
-Items: 470 LT Melee, 180 1H Guns, 50 2H Guns, 360 Leather Armour, 2 Mr Handies, 400


Order of the Holy Wound/Seon
Institution
Religious, Scientific
Total Population: 610 (605 Humans, 5 Ghouls)
Total Slaves: 0
Food: 1390 (+1000/+0)/4000 (-610)
Energy: 20 (+10/-0)
Scrap Parts: 418
Tech Parts: 17
Ammunition: 445
Other Items: Machining Gear
Education: Advanced
Military Skill: 2
Spoiler :

The Shard
(Settlement, Trenton Psychiatric Hospital, Trenton, NJ)
-Population: 610 (605 Humans, 5 Ghouls)
+0 Food: 0/150 (Average-Winter)
-Structures: Fortifications (3), Farms (2), Silo (2), Fusion Reactor
-Items: 355 1H Guns, 155 2H Guns, 11 Mr Handies


The Point/Decamper
Pre-War Military
Warlike, Scientific
Total Population: 215 (215 Humans)
Total Slaves: 335 (305 Humans)
Food: 1950 (+1000/+0)/4000 (-550)
Energy: 10 (+0/0)
Scrap Parts: 560
Tech Parts: 1
Ammunition: 3045
Other Items: Intact Computers
Education: General
Military Skill: 7
Spoiler :

The Point
(Settlement, United States Military Academy, West Point, NY)
-Population: 215 (215 Humans)
-Slaves: 335 (305 Humans)
+0 Food: 0/100 (Average-Winter)
-Structures: Fortifications (4), Farms (2), Silo (2)
-Items: 20 1H Guns, 360 2H Guns, 90 Laser Weapons, 250 LT Melee, 9 HT Melee, 160 Combat Armour, 25 Early Power Armour


Poxxy’s Chem Dogs/Zappericus
Raiders
Environmentalist, Warlike
Total Population: 440 (440 Humans)
Total Slaves: 355 (225 Humans, 130 Ghouls)
Food: 2920 (+0/+0)/4000 (-795)
Energy: 0 (+0/-0)
Scrap Parts: 1020
Tech Parts: 0
Ammunition: 1880
Other Items: 40 Alcohol, 400 Chems
Education: General
Military Skill: 3
Spoiler :

The Underhive
(Bunker, Valley Forge Military Academy, Wayne, PA)
-Population: 440 (440 Humans)
-Slaves: 355 (225 Humans, 130 Ghouls)
+0 Food: 0/0 (Sustenance-Winter)
-Structures: Silo (2), Chemist
-Items: 565 LT Melee, 265 1H Guns, 30 Laser Weapons, 200 Leather Armour, 120 Improvised Explosives, 50 Dynamites, 10 Grenades


Reformed Society for Psychic and Paranormal Research/Marcher Jovian
Civilian Survivors
Industrious, Religious
Total Population: 600 (600 Humans)
Total Slaves: 0
Food: 1880 (+1500/+0)/4000 (-620)
Energy: 0 (+0/-0)
Scrap Parts: 760
Tech Parts: 0
Ammunition: 390
Other Items: Laboratory Equipment, Intact Computers
Education: General
Military Skill: 1
Spoiler :

Monroe
(Settlement, Monroe, CT)
-Population: 600 (600 Humans)
+0 Food: 0/150 (Average-Winter)
-Structures: Fortifications (1), Farms (3), Silo (2)
-Items: 330 1H Guns, 160 2H Guns, 22 Mr Handies


Sanctuary Guard/thomas.berubeg
Pre-War Military
Agricultural, Religious
Total Population: 365 (335 Humans, 30 Ghouls)
Total Slaves: 0
Food: 1660 (+600/+100)/3000 (-340)
Energy: 10 (+0/-0)
Scrap Parts: 284
Tech Parts: 4
Ammunition: 2750
Other Items: Intact Computers
Education: General
Military Skill: 5
Spoiler :

The Cloisters
(Urban Ruin, The Cloisters, Manhattan, NY)
-Population: 365 (335 Humans, 30 Ghouls)
+100 Food: 0/50 (Sustenance-Winter), 10/10 (Dock)
-Structures: Fortifications (4), Farm (1), Dock (1), Silo (1), Still, Inn
-Items: 30 2H Guns, 370 Laser Weapons, 10 Plasma Weapons, 30 Leather Armour, 180 Combat Armour, 10 Standard Power Armour, 45 Mr Gutsies


Shepaug Dam Survivors/Immaculate
Pre-War Military
Diplomatic, Industrious
Total Population: 460 (455 Humans, 5 Ghouls)
Total Slaves: 0
Food: 2540 (+0/+0)/3000 (-460)
Energy: 20 (+10/-0)
Scrap Parts: 693
Tech Parts: 9
Ammunition: 3635
Other Items: None
Education: General
Military Skill: 5
Spoiler :

Shepaug Dam
(Bunker, Shepaug Dam, Newtown/Southbury, CT)
-Population: 460 (455 Humans, 5 Ghouls)
-Structures: Water Turbine (5), Silo (1)
-Items: 180 2H Guns, 165 Laser Weapons, 185 Combat Armour, 20 Standard Power Armour, 11 Mr Gutsies


The Skylanders/Shadowbound
Tribals
Environmentalist, Warlike
Total Population: 1200 (1200 Humans)
Total Slaves: 50 (50 Humans)
Total Food: 2000 (+420/+420)/2000 (-1700)
Energy: 0 (+0/-0)
Scrap Parts: 200
Tech Parts: 0
Ammunition: 90
Other Items: Radio Gear
Education: Tribal
Military Skill: 4
Spoiler :

Skylanders Camp
(Camp, Rockaway NJ)
-Population: 1200 (1200 Humans)
-Slaves: 50 (50 Humans)
+420 Food: 0/0 (Fertile), +420 (Brahmin)
-Items: 1130 LT Melee, 200 LT Ranged, 20 1H Guns, 380 Leather Armour, 420 Brahmin, 150 Horses


Sons of Hope/Trigo238
Pre-War Military
Agricultural, Diplomatic
Total Population: 425 (425 Humans)
Total Slaves: 0
Food: 2580 (+0/+0)/3000 (-420)
Energy: 20 (+0/-0)
Scrap Parts: 200
Tech Parts: 2
Ammunition: 3310
Other Items: Radio Gear
Education: General
Military Skill: 5
Spoiler :

Nutley
(Bunker, Nutley, NJ)
-Population: 425 (425 Humans)
+0 Food
-Structures: Silo (1)
-Items: 270 Laser Weapons, 40 Plasma Weapons, 60 Combat Armour, 20 Early Power Armour, 20 Mr Gutsies


Sovereign Fortuna Guild/Ailedhoo
Boat People
Diplomatic, Maritime
Total Population: 550 (550 Humans)
Total Slaves: 0
Food: 1160 (+700/+200)/4000 (-550)
Energy: 0 (+0/-0)
Scrap Parts: 45
Tech Parts: 6
Ammunition: 330
Other Items: None
Education: General
Military Skill: 1
Spoiler :

Sag Harbour
(Settlement, Sag Harbour, NY)
-Population: 550 (550 Humans)
+200 Food: 0/50 (Average-Winter), 10/10 (Dock)
-Structures: Fortifications (1), Farm (1), Dock (1), Silo (2)
-Items: 90 1H Guns, 90 2H Guns, 20 Leather Armour, 3 Canoes, 1 Small Boat


Ursine Order of Hershey/Omega124
Civilian Survivors
Agricultural, Religious
Total Population: 495 (495 Humans)
Total Slaves: 0
Food: 1510 (+1000/+1000)/3000 (-495)
Energy: 0 (+0/-0)
Scrap Parts: 430
Tech Parts: 0
Ammunition: 390
Other Items: 470 Chems
Education: General
Military Skill: 3
Spoiler :

Hershey
(Settlement, Hershey, PA)
-Population: 495 (495 Humans)
+1000 Food: 50/50 (Hydroponic)
-Structures: Fortifications (3), Hydroponic Farm (1), Silo (1), Chemist
-Items: 230 1H Guns, 60 2H Guns, 290 Metal Armour, 7 Protectrons


Vault 77/poketwo
Vault Dwellers
Industrious, Religious
Total Population: 870 (870 Humans)
Total Slaves: 0
Food: 830 (+1585/+1585)/2000 (-1265)
Energy: 0 (+10/-10)
Scrap Parts: 0
Tech Parts: 0
Ammunition: 680
Other Items: 50 Alcohol
Education: General
Military Skill: 2
Spoiler :

Vault 77
(Vault, Valley Forge, PA)
-Population: 870 (870 Humans)
+1400 Food: 0/0 (Average), +1000 (Nutrient Replication), +585 (Cattle)
+10 Energy
-Structures: Nutrient Replicator (2), Fusion Reactor
-Items: 300 1H Guns, 170 2H Guns, 195 Dogs, 195 Cattle, 50 Horses, 5 Elephants


Vault 314/Terrance888
Vault Dwellers
Environmentalist, Scientific
Total Population: 954 (954 Humans)
Total Slaves: 0
Food: 2000 (+1000/+1000)/2000 (-975)
Energy: 50 (+10/-10)
Scrap Parts: 407
Tech Parts: 31
Ammunition: 0
Other Items: 95 Alcohol
Education: General
Military Skill: 0
Spoiler :

Vault 314
(Vault, Mills Reservation, Montclair, NJ)
-Population: 954 (954 Humans)
+1000 Food: 0/0 (Average), +1000 (Nutrient Replication)
+10 Energy
-Structures: Nutrient Replicator (2), Fusion Reactor, Robotics Facility
-Items: 185 Mr Handies, 100 Protectrons, 24 Assaultrons, 10 Sentry Bots, 7 Horses


Vault 350/J.K. Stockholme
Vault Dwellers
Scientific, Warlike
Total Population: 700 (650 Humans, 50 Super Mutants)
Total Slaves: 0
Food: 1000 (+1000/+1000)/2000 (-750)
Energy: 0 (+0/-0)
Scrap Parts: 0
Tech Parts: 10
Ammunition: 900
Other Items: None
Education: General
Military Skill: 3
Spoiler :

Vault 350
(Vault, High Ridge, Stamford, CT)
-Population: 700 (650 Humans, 50 Super Mutants)
+1000 Food: 0/0 (Sustenance), +1000 (Nutrient Replication)
+10 Energy
-Structures: Nutrient Replicator (2), Fusion Reactor, FEV Laboratory
-Items: 320 1H Guns, 220 2H Guns, 50 FEV Abominations


Wall Street Traders/NinjaCow64
Civilian Survivors
Diplomatic, Industrious
Total Population: 300 (300 Humans)
Total Slaves: 220 (165 Humans, 55 Ghouls)
Food: 1740 (+250/+0)/4000 (-520)
Energy: 0 (+0/-0)
Scrap Parts: 1820
Tech Parts: 4
Ammunition: 255
Other Items: 10 Alcohol, 10 Chems
Education: General
Military Skill: 2
Spoiler :

New York Stock Exchange
(Urban Ruin, New York Stock Exchange, Manhattan, NY)
-Population: 300 (300 Humans)
-Slaves: 220 (165 Humans, 55 Ghouls)
+0 Food: 0/50 (Sustenance-Winter)
-Structures: Fortifications (2), Farm (1), Silo (2), Inn
-Items: 130 1H Guns, 80 2H Guns


The Warriors/Grandkhan
Raiders
Industrious, Warlike
Total Population: 285 (285 Humans)
Total Slaves: 170 (120 Humans, 50 Ghouls)
Food: 2020 (+500/+0)/3000 (-455)
Energy: 0 (+0/-0)
Scrap Parts: 1035
Tech Parts: 0
Ammunition: 650
Other Items: 170 Alcohol, 100 Chems, Precision Tools
Education: General
Military Skill: 3
Spoiler :

Coney Island
(Urban Ruin, Coney Island, Brooklyn, NY)
-Population: 285 (285 Humans)
-Slaves: 170 (120 Humans, 50 Ghouls)
+500 Food: 50/50 (Average)
-Structures: Fortifications (3), Farms (1), Silo (1)
-Items: 360 LT Melee, 200 1H Guns, 160 Leather Armour, 4 Protectrons


NPCs
Spoiler :

Battery Park
Civilian Survivors
Diplomatic, Maritime
Settlement, Battery Park, Manhattan, NY
Population: 120 (20 Humans, 100 Ghouls)
Slaves: 0
Food: Average
Structures: Fortifications (2), Farms (0, Worthless), Dock (1)
Items: 70 1H Guns, 90 Leather Armour, 10 Mr Handies
Education: General
Military Skill: 2

Brandywine Halflings
Raiders
Maritime, Warlike
Settlement, New Castle, DE
Population: 570 (670 Humans)
Slaves: 120 (120 Humans)
Food: Average
Structures: Fortifications (2), Farms (1, Average), Dock (1)
Items: 310 LT Melee, 110 LT Ranged, 18 LT Siege, 410 Leather Armour
Education: General
Military Skill: 4

Buzzing Hornets
Raiders
Environmentalist, Warlike
Settlement, Totowa, NJ
Population: 580 (500 Humans, 80 Ghouls)
Slaves: 180 (30 Humans, 150 Ghouls)
Food: Secure
Structures: Fortifications (3), Farms (2, Average), Silo (1), Arena
Items: 440 1H Guns, 110 2H Guns, 360 Leather Armour
Education: General
Military Skill: 3

Chesapeake City
Boat People
Diplomatic, Maritime
Settlement, Chesapeake City, MD
Population: 590 (570 Humans, 20 Ghouls)
Slaves: 0
Food: Starving
Structures: Fortifications (2), Farms (1, Sustenance), Dock (1)
Items: 290 1H Guns, 150 2H Guns
Education: General
Military Skill: 2

Children of Concorde
Civilian Survivors
Environmentalist, Religious
Urban Ruin, Waterbury-Oxford Airport, Oxford, CT
Population: 330 (330 Humans)
Slaves: 0
Food: Secure
Structures: Fortifications (2), Hydroponic Farm (1), Silo (1), Fusion Reactor, Airfield
Items: 130 Laser Weapons, 24 HT Melee, 15 Protectrons, 5 Early Power Armour
Education: General
Military Skill: 2

Denville
Civilian Survivors
Diplomatic, Warlike
Settlement, Denville, NJ
Population: 430 (430 Humans)
Slaves: 0
Food: Insecure
Structures: Fortifications (2), Farm (1, Average), Silo (1), Inn
Items: 390 1H Guns, 70 2H Guns, 140 Leather Armour
Education: General
Military Skill: 1

East Hampton
Civilian Survivors
Maritime, Warlike
Settlement, East Hampton, NY
Population: 320 (320 Humans)
Slaves: 0
Food: Insecure
Structures: Fortifications (3), Farm (1, Sustenance), Silo (1)
Items: 220 1H Guns, 200 Leather Armour, 30 Mr Handies, 40 Brahmin
Education: General
Military Skill: 2

Habitat 59
Institution
Diplomatic, Scientific
Urban Ruin, 59th Street-Columbus Circle Subway Station (1/A/B/C/D), Manhattan, NY
Population: 320 (320 Humans)
Slaves: 0
Food: Plentiful
Structures: Fortifications (3), Hydroponic Farm (2), Fusion Reactor, Inn
Items: 250 Mr Handies, 143 Protectrons, 77 Mr Gutsies
Education: Advanced
Military Skill 0

Jamaica Bay Corsairs
Boat People
Maritime, Warlike
Settlement, Floyd Bennett Field, Brooklyn, NY
Population: 350 (270 Humans, 80 Ghouls)
Slaves: 260 (200 Humans, 60 Ghouls)
Food: Average
Structures: Fortifications (2), Dock (3), Airstrip
Items: 220 LT Melee, 100 LT Ranged, 2 Small Boats
Education: General
Military Skill: 3

Mid-Bedford
Institution
Industrious, Scientific
Urban Ruin, Brooklyn College, Brooklyn, NY
Population: 250 (70 Humans, 180 Ghouls)
Slaves: 0
Food: Plentiful
Structures: Fortifications (4), Hydroponic Farm (1), Still
Items: 50 LT Melee, 70 1H Guns, 15 2H Guns, 15 Mr Handies, 15 Protectrons, 70 Alcohol, 20 Chems
Education: Advanced
Military Skill: 2

Mount Joy
Civilian Survivors
Diplomatic, Environmentalist
Urban Ruin, Valley Forge Casino Resort, PA
Population: 280 (280 Humans)
Slaves: 150 (150 Humans)
Food: Secure
Structures: Fortifications (3), Hydroponic Farm (1), Steam Generator, Still, Inn
Items: 220 1H Guns, 90 Laser Weapons, 30 Mr Handies, 10 Protectrons, 210 Alcohol
Education: General
Military Skill: 1

National Humane Alliance
Raiders
Industrious, Warlike
Settlement, Derby, CT
Population: 870 (630 Humans, 240 Ghouls)
Slaves: 0
Food: Insecure
Structures: Fortifications (4)
Items: 710 LT Melee, 60 LT Ranged, 60 1H Guns
Education: General
Military Skill: 3

Newtown
Civilian Survivors
Diplomatic, Industrious
Settlement, Newtown, CT
Population: 560 (520 Humans, 40 Ghouls)
Slaves: 0
Food: Secure
Structures: Fortifications (3), Farms (3, Sustenance), Silos (2), Inn, Still
Items: 310 1H Guns, 70 Laser Weapons, 190 Leather Armour, 12 Mr Handies, 30 Alcohol, 200 Brahmin
Education: General
Military Skill: 2

Paulsboro
Civilian Survivors
Religious, Warlike
Settlement, Paulsboro, NJ
Population: 290 (290 Humans)
Slaves: 140 (140 Humans)
Food: Insecure
Structures: Fortifications (5), Farms (2, Average)
Items: 180 2H Guns, 140 Leather Armour
Education: General
Military Skill: 4

Roscoe’s Horde
Raiders
Industrious, Warlike
Settlement, The College of New Jersey, Ewing Township, NJ
Population: 280 (280 Ghouls)
Slaves: 110 (110 Humans)
Food: Insecure
Structures: Fortifications (2), Farms (1, Average), Silo (1)
Items: 170 LT Melee, 70 1H Guns, 20 2H Guns, 55 Leather Armour
Education: General
Military Skill: 3

Red Kangs
Raiders
Agricultural, Warlike
Settlement, Harlem River Park, Manhattan, NY
Population: 350 (250 Humans, 100 Ghouls)
Slaves: 120 (100 Humans, 20 Ghouls)
Food: Insecure
Structures: Fortifications (2), Farms (2, Sustenance), Silo (1)
Items: 330 2H Guns, 80 Leather Armour, 128 Dynamite
Education: General
Military Skill: 3

Roxbury
Civilian Survivors
Agricultural, Warlike
Settlement, Roxbury, CT
Population: 290 (290 Humans)
Slaves: 50 (50 Humans)
Food: Insecure
Structures: Fortifications (1), Farm (1, Average)
Items: 170 1H Guns, 60 2H Guns, 80 Leather Armour
Education: General
Military Skill: 2

Strontium Rangers
Tribals
Religious, Warlike
Camp, Woodbury, CT
Population: 620 (620 Humans)
Slaves: 0
Food: Secure
Structures: None
Items: 500 LT Melee, 290 LT Ranged, 30 2H Guns, 100 Brahmin, 20 Chems
Education: Tribal
Military Skill: 4

Terminus
Civilian Survivors
Diplomatic, Industrious
Urban Ruin, Inwood-207th Street (A) Subway Station, Manhattan, NY
Population: 130 (130 Humans)
Slaves: 0
Food: Adequate
Structures: Fortifications (1), Hydroponic Farm (1), Chemist
Items: 20 2H Guns, 950 Chems
Education: General
Military Skill: 2

Troy
Migrants
Diplomatic, Scientific
Settlement, Parsippany-Troy Hills, NJ
Population: 1760 (1590 Humans, 170 Ghouls)
Slaves: 1290 (1180 Humans, 110 Ghouls)
Food: Secure
Structures: Fortifications (6), Farms (6, Fertile), Silo (6), Inn, Arena, Forge, Armoursmith
Items: 1580 LT Melee, 530 LT Ranged, 10 LT Siege, 95 1H Guns, 1390 Metal Armour
Education: General
Military Skill: 3

Trumbull
Civilian Survivors
Agricultural, Environmentalist
Settlement, Trumbull, CT
Population: 510 (490 Humans, 20 Ghouls)
Slaves: 0
Food: Adequate
Structures: Fortifications (4), Farms (1, Average), Silo (1)
Items: 390 1H Guns, 45 Laser Weapons, 60 Mr Handies
Education: General
Military Skill: 2

Verona
Migrants
Agricultural, Religious
Settlement, Verona, NJ
Population: 460 (420 Humans, 40 Ghouls)
Slaves: 0
Food: Plentiful
Structures: Fortifications (4), Farm (1, Average) Silo (2), Still, Inn
Items: 400 LT Melee, 190 LT Ranged, 11 LT Siege, 200 Alcohol
Education: General
Military Skill: 1

Zinc Devils
Raiders
Diplomatic, Environmentalist
Settlement, Middletown, NY
Population: 340 (290 Humans, 50 Ghouls)
Slaves: 60 (60 Humans)
Food: Insecure
Structures: Fortifications (2), Farms (1, Average), Silo (1)
Items: 360 LT Melee, 130 LT Ranged, 160 1H Guns, 180 Chems
Education: General
Military Skill: 3


 
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"WHAT DO YOU MEAN WE DIDN'T GO ON ANY RAIDING EXPEDITIONS THIS YEAR!"
"I'm sorry Big Mama, but you didn't schedule any -"
The sound of a solid punch to the guts
"Phobos, please drag this worthless good for nothing out of my sight. Deimos, any good targets nearby?"
"The newcomers were telling me about a particularly brutal anti-ghoul settlement to the South. Sounds like they have lots of loot"
"Fanatics huh" Big Mama sighs, "No chance of an annual tribute then"
"Afraid not Ma"
"Well, it's been a while since we've had a good sack and loot. Tell my boys to suit up and take their weapons, we've got a raid to plan."
"Even the Hardy boys?"
"Especially the Hardy boys. If we don't let them use their 2H guns on someone they're gonna turn them on us."
"Yeah but they take all the good loot."

Send 260 Ghouls in Leather Armour. 250 with 1 handed guns and the Hardy boys with their 10 2 handed guns.

"Send another scavenging expedition to look for tech and scrap in the ruins of Hartford. Try to avoid the feral ghouls this time, our human slaves aren't exactly replaceable."

Send 50 ghouls with 50 Lt Melee and 90 slaves to scavenge for scrap.

The rest of the Population should be farming to feed the others.
 
To: Terminus
From: The Sanctuary Guard

Blessings upon you and upon the stone which kept you. You, like us, were led to safety in the holy embrace of the cold stone, as is evidenced by your subterranean keep, and so we recognize you as kin. We will exchange bread and salt and meat with you, and slake your thirst with our beer, and welcome you as guests within our home, and you will do the same with us. We will stand with you should the vagaries of the cursed come crashing against your ramparts.

Be warned that not all have remained pure in this hell that is our world. In our wanderings we have encountered a group of savage men, barbarians far from the shining light of the Great Holy. Though they also were kept by the angels from Judgement Day, and did not burn in the fires of the cleansing, they have since turned their face from the holy sacrament. The Red Kangs assaulted our forces with no words of warning, and so we carry word of their existence as warning to you.
 
To Roscoe’s Horde (using a ghoul messenger)

Brothers,

We do not understand why you have fired upon us (or why so many of you speak the Holy Tongue), but we are sorry for whatever it is that we or people like us have done to you.

We understand—life is difficult and unforgiving. Every day is a challenge to feed oneself. If you are willing to put your faith in us and obey the Lionsmith’s Peace, we are willing to share what meager things we have.

Mother has taught us to love wounds, and there are nothing more lovely than thine.
 
To: Battery Park

We will respect your request to leave you alone. However, we heard that some of your colleagues may have been recently taken in a slave raid. Raiders come to trade at our offices quite often. If your colleagues have ended up in our market, perhaps we could arrange to return them if you would be willing to adequately compensate us. How would 20 scrap for the return of one of your colleagues (assuming that you can positively identify who they are) sound?

If you feel like discussing this or any other trades further, you know where to find us.
 
From the Connecticut State Governor, Richard Weicker,
To the Reformed Society for Psychic and Paranormal Research (@Marcher Jovian),

Its always a pleasure to encounter state civilians who have not regressed to some pre-American failed state in these distressing times.

We would like to open trade with you and perhaps inquire as to the nature of your services and costs. Specifically we are interested in contracting you to investigate a site some of our citizenry believe may have some paranormal activity.
 
To Poxxy's Chem Dogs:

We need some muscle with big guns to help out with seizing a Casino up here in Valley Forge from some secondrate slavers and from seeing your latest work we think you'd be perfect for the job.

We will make it worth your time by offering you 2/3s of the spoils of weapons, ammo, another batch of slaves based on how many we capture, half of the tech parts, scrap and food looted, and all of the booze once its ours. tempted?

- DD, Kings and Queens
 
To: Sanctuary Guard
From: Terminus

Your warnings and assurances are much appreciated. We are glad to see that not everyone in this shattered city is evil.

To: Order of the Holy Wound
From: Roscoe's Horde

Your words mean nothing to us. Do tell us more of this Lionsmith's Peace.

To: Wall Street Traders
From: Battery Park

Make no mistake: this does not even come close to making up for the pain your slave trade has caused us. Nevertheless, we accept your offer. [Battery Park identifies 15 humans and 10 ghouls amongst your slaves who belong to them]
 
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