Thrones of Lore (SLNES III)

Culture Here Soon As Well (TM)
 
Culture: Eoshanàlu/LDiCesare

Society: The eoshanàlu culture is a sedentary one, centered around villages and family-clans. Each village is usually made of one to three families or clans (depending on the size, we would call many of these clans, but they really are, to eoshanola, families). Eoshanola being exogamic, their men tend to travel a lot and mix a lot with each other. Women are those who own most goods, as upon one's death, one's possessions are shared between one's daughters or nieces. Houses are shared by the family women, but a woman who owns a house cannot refuse her brother from living there.
There are many taboos in the culture. In particular, people have to marry outside their family-clan, which means most men leave their village to marry into another village and live with their woman. They will usually come back to their mother's place when they get old (or are chased by the wife), or alternate between the villages all their life.
People will change names several times during their lives, depending on what they do. Most people have a child name, an adult name and an elder name. Many also change names several times during teenage years, and some change once or twice during adulthood.
Lineage: Matrilinear. The father is mostly unimportant and often unknown by a child. The important persons to a child are his/her mother and his/her (motherly) uncles.
Values: Work, loyalty (to family-clan), self-sacrifice, joy.
Religion(s): People will worship family-clan deities or ancestors, depending on the region or clan. Sacrifice is extemely important, and a lot of food and items are sacrificed to the gods, spirits or ancestors. Each family-clan has different beliefs, but all agree that the clans are very important. Incest (sexual relations between man and woman of the same family-clan) is the worst crime, bound to bring terrible disasters to the whole family-clan.
Language(s): Tonal, inflected. Never more than two consonants together, and rarely so. Vowels are always short, never long. So 'ea' is vowel e + vowel a, not a long i. The language is rarely written, because writing is associated to magic and reserved for religious use. Writing is pictographic.
Mythos: It is believed that the world has been created by a being who was so lonely it got sad, and decided that it had to create other beings to alleviate its loneliness. However it tried, these beings never lasted long. It eventually realised that the only way for it to create such beings would be to sacrifice itself so the world could be created. This being is now gone, and the world exists only because it sacrificed itself to create it. The first creatures were unable to die but unable to enjoy life, so some of them decided to accept death in order to enjoy life. Eoshanola and other humans come from these. Eoshanola are those among humans who follow the right way, that is who settle a place and know that they have to keep family-clans clearly separated in order for the land to be good to them. Foreigners who don't understand the need for clans and exogamic marriage will suffer someday for their bad behavior.
Economic Base: Fishing, agriculture, barter using currency, mostly based on the weight of precious metal (usually copper)
Nation Names: Oallanàlu, Eorasàlu, Ashameniaàlu, Eleanaoràlu, Naosheàlu, Eoesholàlu
Person Names: (children): Aamuos, Lalaumos, Ubireos. (males): Comes-back-home (Alaamonmoanak), Wolf-killer (Siilokleuòs), Crafter(Oyenuos), Catches-the-big-fish(Kaanokvarasaalòs). (females): Stone telling(Atariinon), Large hips(Varfataos), Beautiful house (Hedumoana), Copper-hair (Filialaoliàali)
Place Names: Meenea, Eoshaila, Ekuonea, Laama, Iriina (-a is for singular, a country would be seen as uncountable, so end as -àlu instead, and a city which is the union of several villages would be seen as plural so -ola instead: Iriina for a village, Iriinola for a city, Iriinàlu for a country).
Geographic Names: Ashiira, Eorima, Lusanta, Esheoia, Sanoa, Tonulua

Location:
Spoiler :
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If their's still room for a (relative) Newb...

A Nordic style culture, based somewhat on strength, but also on a class of wise men known as the Vitur. I imagine them far to the north, in cold tundra, near a great forest. (I'll pinpoint the exact location soon.)

Norðmaður
Society: Nordmadur societies tend to be ruled by the wise man, the Vitur (Vitra). The Vitur have their own allegiances but tend to exist within their own hierarchical society. Vitur may watch over one village, generally being the one to go to for advice, and they may rule entire nations, in turn commanding multiple Vitur. They often become hermits for a couple of years, as a way to become closer to nature, and attune their sense of Magick. Below these are the common folk, the Bóndi. Within the Bondi caste, strength is highly valued, and the weak are left to die. They are artisans and farmers, but never delve into higher knowledge. This is left for the Vitur. The lowest of the low, generally prisoners of war, become slaves. Some Bondi are chosen as apprentices for the Vitur, under whom they will study for many years.

Lineage: For the Bondi, the strongest tend to gain inheritance. The Vitur are not allowed to have families (although some do anyways). They tend to trace lineage through old masters.

Values: Strength and power, but knowledge can be a special form of power. Nature as well.

Religion(s): Nordmadur people believe in a great many gods, often there being many patrons for one concept. For example there is 21 different gods of fertility, with some more popular in certain lands. Nordmadur view these gods as merely greater humans, and, if one grew strong enough, he could become like the gods. Indeed, this is often the conclusion of famous folklore. It is believed that by killing your enemy, you gain some of their strength, a mystical “life force” known as Makt. Because of this, men are often very willing to risk their lives in battle. The Vitur can afford to sacrifice slaves instead. The Noromaour also highly value holy sites, believing that ancient events can still affect the present.

Language(s): The common languages sounds very Scandinavian, with a very crude written language. The Vitur also have an ancient religious language, rarely spoken, believed to have magical powers associated with it. Runes are used so to convey information in this language so that the words of power are spoken unnecessarily.

Mythos: During the ancient times, the earth brought forth life, in the form of plants, later animals, and finally the Mönnum, a Nordmadur term for all intelligent beings, from humans to Gods to intelligent beasts. In the beginning, all Monnum were the same, but some where greedy and took more Makt for themselves. They became the gods, and ruled over the earth, while those whom they stole from became beasts. The humans neither took nor where taken from, and kept their original form.

Economic Base: The Vitur are provided for by the Bondi they watch over. Bondi men hunt and fish for food, with the very little agriculture done by the women. Many are also artisans who produce crafts, furniture, weapons, and other goods for barter. Anything manual, especially the extensive mining done, is done through slave work. Trade is common between villages, often over water, but ever-changing war prevents stable trade routes.

Nation Names: Grunn Bjørner, Festning, Borgii, Hafnar, Sunnan, Uhyret, Risa, or the name of the capital city
Person Names: [Coming soon]
Place Names: Lönd, Isnum, Jorda, Luften, Breen, Vel, Av Høy, or the name of the country
Geographic Names: Nytt Havnen, Fjalli, Arinnar, Faen, Skógur



Nation Name - Lendut
Culture: Norðmaður
Government: Monarchy
Wealth: N/A
Population: N/A
Magick: Religious - The Vitur use mysticism and their closeness to nature as the main source of Magick.
Schools: Natural Magick, Talismanic Magick
Pedagogy: Introverted - Other nations and cultures are rarely studied or even thought of.
Society: Free - Very loose class system, outside the Monarchy and slaves.
Military Description: N/A
Background: Lendut is among the few great cities in Nordmadour lands. For centuries it has been an important trading post, as well as the political capital of surrounding villages. The monarchy, an oddity in Nordmadur nations, stays independent from the powerful Vitur, although the kingdom remains heavily influenced by their actions.
 
Finally I have time! My culture will be edited into this post soonish. When are cultures due?
 
Sorry for the weekend absence. I was visiting the fiance's family. Wow. Lots of new stuff here. I have finished reading through it all and I am very impressed.

However, I regret to inform you all that I have become pretty disenchanted with NESing. I have no doubt that this NES would have been amazing with such creative people playing, but sadly real-world obligations are calling. This does not mean this NES is dead and you may continue posting cultures. I hope that some day in the future I can pick it up with a fresh mind.

To be honest, the amount of time it takes to mod a NES is simply not worth it to me right now. At least with a tabletop game, I know the people I'm playing with personally and I can get a beer with them and talk about the game and life in general. So with them, we can all sit together and talk about storyline and a coherent direction for our game. Here, I spend hours modding and for what? It is a give-all, with very little take-back. Not much communication between players. People can be unreliable (myself included) and there is little incentive. Sure, I can create a game and world and it is a good time for the first few updates. I enjoy collaborative writing. Then it begins to become heavy and I feel like I am being weighed down. And then it doesn't seem like I'm even collaborative writing any more. It doesn't seem fun any more.

I'm sure I'll be back sometime, and I'll certainly continue lurking!
 
Sorry for the weekend absence. I was visiting the fiance's family. Wow. Lots of new stuff here. I have finished reading through it all and I am very impressed.

However, I regret to inform you all that I have become pretty disenchanted with NESing. I have no doubt that this NES would have been amazing with such creative people playing, but sadly real-world obligations are calling. This does not mean this NES is dead and you may continue posting cultures. I hope that some day in the future I can pick it up with a fresh mind.

To be honest, the amount of time it takes to mod a NES is simply not worth it to me right now. At least with a tabletop game, I know the people I'm playing with personally and I can get a beer with them and talk about the game and life in general. So with them, we can all sit together and talk about storyline and a coherent direction for our game. Here, I spend hours modding and for what? It is a give-all, with very little take-back. Not much communication between players. People can be unreliable (myself included) and there is little incentive. Sure, I can create a game and world and it is a good time for the first few updates. I enjoy collaborative writing. Then it begins to become heavy and I feel like I am being weighed down. And then it doesn't seem like I'm even collaborative writing any more. It doesn't seem fun any more.

I'm sure I'll be back sometime, and I'll certainly continue lurking!
Stop modding and start playing.
 
Such a shame :/

Those who have had this NES ripped from under them.. would you be interested in a simplistic version of MjM's fresh start NES?
 
erez87 said:
Stop modding and start playing.

And then what? Then the NES I'm playing in lasts a few updates and dies. I get to practice my writing, but other than that none of my plans see fruition.

Abaddon said:
Those who have had this NES ripped from under them..

I don't much care for your wording here. But I don't think you meant any harm by it. By all means use whatever you can in this thread if it is helpful for any future NES. :)
 
And then what? Then the NES I'm playing in lasts a few updates and dies. I get to practice my writing, but other than that none of my plans see fruition.
That's another problem completely. NESes dying all the time and far too quickly. But that's part of NESing, going through all the blah to reach the fine gems. And even those die, but the little fun I had, is worth every moment!
 
Sorry for the weekend absence. I was visiting the fiance's family. Wow. Lots of new stuff here. I have finished reading through it all and I am very impressed.

However, I regret to inform you all that I have become pretty disenchanted with NESing. I have no doubt that this NES would have been amazing with such creative people playing, but sadly real-world obligations are calling. This does not mean this NES is dead and you may continue posting cultures. I hope that some day in the future I can pick it up with a fresh mind.

To be honest, the amount of time it takes to mod a NES is simply not worth it to me right now. At least with a tabletop game, I know the people I'm playing with personally and I can get a beer with them and talk about the game and life in general. So with them, we can all sit together and talk about storyline and a coherent direction for our game. Here, I spend hours modding and for what? It is a give-all, with very little take-back. Not much communication between players. People can be unreliable (myself included) and there is little incentive. Sure, I can create a game and world and it is a good time for the first few updates. I enjoy collaborative writing. Then it begins to become heavy and I feel like I am being weighed down. And then it doesn't seem like I'm even collaborative writing any more. It doesn't seem fun any more.

I'm sure I'll be back sometime, and I'll certainly continue lurking!

I know the feeling exactly, so no judgments here. Trust me, were I to find a group of sane, non-stereotypical slobby nerds to table-top with I probably would never see the NES forums ever again.
 
And then what? Then the NES I'm playing in lasts a few updates and dies. I get to practice my writing, but other than that none of my plans see fruition.

Some NES do survive, you just have to be willing to support a few abortions (like the players who entered into this NES) on the hope the NES launches. If we all threw in the towel there would be no NESing left.. but this community has gone on for long enough now for me to trust in it to survive.

Playing, as you have said, is a lot less intensive than moderating. I think Erez was suggesting if you see the enjoyment from the lesser investment as a player, it might give you the bug to return as a moderator (usually works for me!).

I don't much care for your wording here. But I don't think you meant any harm by it. By all means use whatever you can in this thread if it is helpful for any future NES. :)

Thankyou, It was meant in purely positive terms! I am sure many players were excited and invested in the nations they have created and would be upset to see that those creations will not be used. Players only have so much time so I was merely advertising if those players now have free time because of this, I may be launching my own NES some time in the future.
 
I'm sad to see this go, I was really looking forward to it.

All the best, Starlife! I hope you at least return to play in NESes; I urge you to stay and do, really.
 
Sad to see this one die before it was born, I was excited for it.
 
Nope!
 
Why should this die? I think it has potential.

We need someone to take this over. I'd do it myself, but I lack experience. Any takers? I don't want my culture to go to waste.
 
Sorry to see this go. :sad: I'm in prety much the same situation as electric for taking this over: I've never run one before (and have little to no time) or I'd do this.
 
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