The_Coyote
Emperor
it´s like mechaerik wrote, as long a bone is affected by an animation in most cases changing the position in nifscope will do nothing, the animation will reset your changes.
the trick is not to link this part of the mesh to the bone in the target nif but to add a new bone [with different name] to this target node as child and link the part of the model to this new node [simply rename the bone in the source nif before your copy the mesh (and don´t save after you changed the name
)]. The position, rotation, scale of this new node can be changed to fix your problem nad because the new bone is still a child of the 'old' target bone it´s also affected by the animation of this bone
the trick is not to link this part of the mesh to the bone in the target nif but to add a new bone [with different name] to this target node as child and link the part of the model to this new node [simply rename the bone in the source nif before your copy the mesh (and don´t save after you changed the name
