I've been thinking about the UN and AP today for no discernable reason, and since those are on the to do list, I thought I could get right at it now.
As far as I see it, there are three main problems with their mechanics:
- they usually don't affect the world because "never" is used too often
- diplomatic victory is boring and encourages conquest
- lack of interesting and appropriate resolutions
Therefore I plan the following rule changes:
- votes will be proportional to the square root of population instead of just proportional to the population. This makes it harder for large/populous civs to easily dominate the elections.
- to win a diplomatic victory, your own votes and those of your capitulated vassals don't count, i.e. you have to get half of the votes of the remaining members. This makes true diplomacy necessary.
- candidates are partially randomized so not only the civs with the most votes have a chance to become Pope or General Secretary
Specific Apostolic Palace changes:
- only Catholic civs can vote and defy
- defying only exempts yourself from a resolution, if it passes it still takes effect for everyone who voted yes or no
- if you are the target of a resolution (e.g. returning a city), defying leads to war with everyone who voted yes, in case the resolution passes
- new resolution: excommunication, can target a civ that recently defied a resolution, cannot be defied. Forces the target to set its state religion to "no religion"
- open border resolution is inappropriate and will be removed
- declare war resolution renamed to defensive crusade
- maybe crusade resolution that targets a city (Catholic cities under heathen control) and gives an appropriate quest for everyone who participates
Specific United Nations changes:
- only the most powerful fourth of all civs ("security council") can defy resolutions
- defied UN resolutions fail for everyone
- UN intervention resolution to aid a weaker war participant
- Geneva convention resolution that forbids city razing
That's it so far. Is there anything I haven't covered?
As far as I see it, there are three main problems with their mechanics:
- they usually don't affect the world because "never" is used too often
- diplomatic victory is boring and encourages conquest
- lack of interesting and appropriate resolutions
Therefore I plan the following rule changes:
- votes will be proportional to the square root of population instead of just proportional to the population. This makes it harder for large/populous civs to easily dominate the elections.
- to win a diplomatic victory, your own votes and those of your capitulated vassals don't count, i.e. you have to get half of the votes of the remaining members. This makes true diplomacy necessary.
- candidates are partially randomized so not only the civs with the most votes have a chance to become Pope or General Secretary
Specific Apostolic Palace changes:
- only Catholic civs can vote and defy
- defying only exempts yourself from a resolution, if it passes it still takes effect for everyone who voted yes or no
- if you are the target of a resolution (e.g. returning a city), defying leads to war with everyone who voted yes, in case the resolution passes
- new resolution: excommunication, can target a civ that recently defied a resolution, cannot be defied. Forces the target to set its state religion to "no religion"
- open border resolution is inappropriate and will be removed
- declare war resolution renamed to defensive crusade
- maybe crusade resolution that targets a city (Catholic cities under heathen control) and gives an appropriate quest for everyone who participates
Specific United Nations changes:
- only the most powerful fourth of all civs ("security council") can defy resolutions
- defied UN resolutions fail for everyone
- UN intervention resolution to aid a weaker war participant
- Geneva convention resolution that forbids city razing
That's it so far. Is there anything I haven't covered?