Robi D
Minister of (Dis)Order
But you're still negecting the reduction in production cost. 120in 1.61 is 33% more than the 90
in 1.74! That's a huge difference.
And when you consider the combat odds posted above [Against a redcoat the odds change from 31% to 22% with the strength reduction] the post-patch Cossacks still come out better economically than the pre-patch Cossacks.
Really the only thing I see that this impacts is the chances of developing a level 5 Cossack for West Point enabling.
Let's patch up and get moving!![]()
31% to 22% isn't too big a difference in the grand scheme of things so Aloha is ok with that.
However you forgot one tiny detail. We have already invested 120 hammers into our current cossaks not 90.
So we should get 1.33 times the cossaks we built. Since we built 20 (this can be verified in the statistics) that equates to 26.67 which rounded to the nearest whole number is 27.
We had made an offer to go with the new patch in exchange for 15 turns of peace from all other teams guaranteed. Piffle rejected this generous offer so it off the table for good.
The new deal is this, we patch, then we get 7 cossaks to go along with that. Otherwise no one from Aloha we even view the save let alone play it.
This is offer is final and non negotiable.