UN: Patch 1.74 Poll

But you're still negecting the reduction in production cost. 120:hammers: in 1.61 is 33% more than the 90:hammers: in 1.74! That's a huge difference.

And when you consider the combat odds posted above [Against a redcoat the odds change from 31% to 22% with the strength reduction] the post-patch Cossacks still come out better economically than the pre-patch Cossacks.

Really the only thing I see that this impacts is the chances of developing a level 5 Cossack for West Point enabling.

Let's patch up and get moving! :hammer2:

31% to 22% isn't too big a difference in the grand scheme of things so Aloha is ok with that.

However you forgot one tiny detail. We have already invested 120 hammers into our current cossaks not 90.

So we should get 1.33 times the cossaks we built. Since we built 20 (this can be verified in the statistics) that equates to 26.67 which rounded to the nearest whole number is 27.

We had made an offer to go with the new patch in exchange for 15 turns of peace from all other teams guaranteed. Piffle rejected this generous offer so it off the table for good.

The new deal is this, we patch, then we get 7 cossaks to go along with that. Otherwise no one from Aloha we even view the save let alone play it.

This is offer is final and non negotiable.
 
4 Cossacks (360 :hammers:) with 15 :strength: would do better than 3 Cossacks (also 360 :hammers: pre patch 18 :strength) ....

Someone could set it up in world builder but pit 4 cossacks post patch versus 2 redcoats, as well as 3 cossacks pre patch versus 2 red coats. I know battle I would take...(especially if you take barracks / theoracy into account)
 
I back up with Robi says...we wont view it or play it. Piffle is using this to get an advantage...we wont stand for it.

The problem now is certain teams cant play the save...set them to AI and lets play. IF you decide to set Aloha to AI when we dont play its shows how far gone fair play really is. Same thing.

We should stay with the rules we started with.....if you cant play your turns then perhaps you best get started recruiting players who know how to have a dual install..or in my case a triple install after the latest BTS patch.
 
Both of the units have been nerfed in the new patch. The Cossack is still 120 :hammers: to produce and it is now 15 attack just like a regular Calvary, but the Redcoat has been nerfed also since it is also the same as a regular Rifle but just with a 25% bonus against gunpowder units. So unfortunately Peter's info is wrong.
 
Well I know patched or Unpatched Epsilon has still moved every single turn in under 24 hours.

I think we need an Admin descision here to get the game going... Really it doesn't matter to myself (or epsilon) as we can play...but it is hard to play it if the save never makes it back...
 
Let’s all take a deep breath before anyone quits this game. I’m sure we can work something out.

If classical hero is right (and I have no reason to believe he isn’t) and Redcoats have been Nerfed also – is that good enough for Aloha?

Or perhaps we need to add Redcoats to Piffle and Cossacks to Aloha?
Off the top of my head, this seems like it would be pretty fair to me.
 
Both of the units have been nerfed in the new patch. The Cossack is still 120 :hammers: to produce and it is now 15 attack just like a regular Calvary, but the Redcoat has been nerfed also since it is also the same as a regular Rifle but just with a 25% bonus against gunpowder units. So unfortunately Peter's info is wrong.

Well there seems to be an awful lot of confusion about what changes have be made.

Every time i log in someone has a different story about the changes that have taken place in the patch.

So is your saying the actual changes have been made to the cossask unit. Yes or No?
 
Let’s all take a deep breath before anyone quits this game. I’m sure we can work something out.

If classical hero is right (and I have no reason to believe he isn’t) and Redcoats have been Nerfed also – is that good enough for Aloha?

Or perhaps we need to add Redcoats to Piffle and Cossacks to Aloha?
Off the top of my head, this seems like it would be pretty fair to me.

I never said quit, just that we would not continue to play until the compensation issue had been addressed to our satisfaction.

However now i log in and i see CH has yet again a different version of the changes that have taken place. If this is for sure the changes that have been made and he is actually right about the cossaks and redcoat changes in the patch then Aloha will reconsider our position.
 
Well there seems to be an awful lot of confusion about what changes have be made.

Every time i log in someone has a different story about the changes that have taken place in the patch.

So is your saying the actual changes have been made to the cossask unit. Yes or No?

I knew I would need to do this sooner or later, so I took screenshots of the two relevant units when I played a game in 1.74 and here they are.

Here is the stats of the Cossack.
cossackot6.jpg


Here is the stats for the Redcoat.
redcoatuu9.jpg
 
Ah, so the redcoat is nerfed as well. In that case the combat odds for a cossack against a redcoat on open ground changes from 31% to 29%, a change which lies within what's acceptable, IMHO.

Is the hammer cost for a redcoats reduced with the patch or was it also 110 before?
 
Then the conclusion stands that the balance between cossacks and redcoats is practically the same pre- and post-patch 1.74 (they are, of course, both weaker against all other units).
 
We had made an offer to go with the new patch in exchange for 15 turns of peace from all other teams guaranteed. Piffle rejected this generous offer so it off the table for good.
That's the offer that YOU turned down, remember? ;) I still have the PM. "Then no patch" was your response.

I back up with Robi says...we wont view it or play it. Piffle is using this to get an advantage...we wont stand for it.
Using this to get an advantage?!?!?! Yeah, right! Your "5 or 6 solid players" have been going up against 1 person who has zero MP experience and you accuse me of looking for an advantage? The only advantage that I am looking for is to be a part of a team.

Oh wait! I'm supposed to force people to dual install, right? :rolleyes: The last person that joined Piffle left after getting frustrated at not being able to open the save.

I negotiated with Aloha in good faith. IN GOOD FAITH! I'm sorry we couldn't work out an agreement. But then to come into this forum and state that I'm being petty and unfair? We have had ZERO DISCUSSION about your precious little Cossacks. A FACT that the game admin can easily verify!

Every time i log in someone has a different story about the changes that have taken place in the patch.
Since one of YOUR teammates has a "triple install", why doesn't Aloha tell all of us what the differences are between the various versions?
 
Well it seems Aloha is ok wit hthe nerf, now that they know the Piffle Redcoat also gets nerfed.

Piffle wants to patch.

I would say All we're waiting for now is an admin (hint hint) to open the save patch it, and get us movign again!!
 
Since one of YOUR teammates has a "triple install", why doesn't Aloha tell all of us what the differences are between the various versions?

Simply because I havent had the time. My posts have been from a non-civ computer.
 
As General_W mentioned, let's remember this is a game that we all signed up for to have fun.

Anyone who is against patching, speak up now and state your reasons.

Otherwise, let's patch and get this game moving again :hammer2:
 
So as soon as Ginger Ale patches it we can get going? Hint, hint.
 
I need to find some time to patch it. My computer is as slow as can be so patching will probably take a few hours sometime this week...

Have any special changes been decided upon? That means: is there anything I need to do besides following the instructions already posted?
 
I think That it is patch the game and play as is...unless Piffle or Aloha have any other voices on it now?
 
You finish the game with the rules you started with. It what I teach my 5 year old. If a team cant or wont then kick them to AI. We all based every decision in the game on the rule-set and current code of the game...INCLUDING THE BUGS/EXPLOITS( whipping). Lets finish it and then start a new BTS or warlords or patched vanilla game.

I am and always was against patching. Its about fair play and following the rules we all agreed upon. This game is falling apart not because of the patch but because its simply taking to long to reach each other for combat and interaction. This game was showing signs of falling apart long before the patch became an issue.
 
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