Thunderbrd
C2C War Dog
It's not mine to argue on this one.
However, you may not know this but I'm a marketer by trade. And one of the methods I use to get through to someone is ultimate persistence. I basically keep contacting and asking if they are ready to do business until they say yes or demand I never check back. I feel there's an essence of that in your approach here, like it's completely unacceptable that there was previous disagreement so you keep bringing up the subject until you've worn out the opposition's will to resist or disagree any further.
I'm not sure if @Dancing Hoskuld has seen this and he's at that point where he no longer feels its worth arguing about or if he just hasn't seen it, but if I'm guessing, he's probably just got his hands up feeling like 'well, they'll either respect my wishes or they won't and then I'll have my own choices to make about how to respond or try to accept it.' I've asked him on numerous occasions to explain how he can justify it being OK for some of these buildings to have such a powerful impact and aside from some of them being 'justified by being wonders' I haven't gotten much in response, more often I've been ignored.
I agree with you that the tag usages you're eliminating here are flat out too strong to be in any way realistic at all. Wonder or no. However, I have the utmost respect for DH and these elements were already in place when I got here so I don't feel right overriding them. Not unless I get an agreement from him that we can start a project along these lines and the only way I felt I was going to do that was to start adjusting other buildings to similar 'per population' applications, including some counterbalances like increasing amounts of per-population unhelath/unhappy per era (if needed) or on other sources of unhealth/unhappiness.
However, just going on what you have adjusted, there's a few places where the design choices you're making aren't exactly how I'd go about it for this kind of immediate evolution to these buildings - close but I'd just tweak it a little... Here's what I see:
Disneyland - should probably not adjust just the happy per pop in the city its in but to all cities in the nation - and if possible a smaller amount to all cities with open trade, though I don't think we could do that without some coding. Also in the future, spreading some of the primary culture of the city it is in to all cities with open trading to the owning nation would be a great feature for the Ideas project to include. The mouse is considered one of the ultimate symbols of US culture worldwide. So having it spread an effect building, for now, to all cities in the nation with a touch of happy per population would be IMO the way to go with this building.
And the Shaman and Druid Cathedrals are far too nerfed in this. They should at least be giving a per population effect rather than a flat adjustment. It would be nice to at least give homage to the super power effect they've had and there's a reason they have it - to help these otherwise kinda indirectly useful religions a strong impact to those that develop them out in their cities to balance against other religions.
All that said, @Dancing Hoskuld, is your silence finally an acceptance of how hard it is for many players to maintain the sense of suspension of disbelief when they encounter such imbalancing features as the use of the no unhealth/ no unhappy from population or buildings tags? Or are you just tired of fighting for it? Or did you just not see this thread comment from Raxxo?
However, you may not know this but I'm a marketer by trade. And one of the methods I use to get through to someone is ultimate persistence. I basically keep contacting and asking if they are ready to do business until they say yes or demand I never check back. I feel there's an essence of that in your approach here, like it's completely unacceptable that there was previous disagreement so you keep bringing up the subject until you've worn out the opposition's will to resist or disagree any further.
I'm not sure if @Dancing Hoskuld has seen this and he's at that point where he no longer feels its worth arguing about or if he just hasn't seen it, but if I'm guessing, he's probably just got his hands up feeling like 'well, they'll either respect my wishes or they won't and then I'll have my own choices to make about how to respond or try to accept it.' I've asked him on numerous occasions to explain how he can justify it being OK for some of these buildings to have such a powerful impact and aside from some of them being 'justified by being wonders' I haven't gotten much in response, more often I've been ignored.
I agree with you that the tag usages you're eliminating here are flat out too strong to be in any way realistic at all. Wonder or no. However, I have the utmost respect for DH and these elements were already in place when I got here so I don't feel right overriding them. Not unless I get an agreement from him that we can start a project along these lines and the only way I felt I was going to do that was to start adjusting other buildings to similar 'per population' applications, including some counterbalances like increasing amounts of per-population unhelath/unhappy per era (if needed) or on other sources of unhealth/unhappiness.
However, just going on what you have adjusted, there's a few places where the design choices you're making aren't exactly how I'd go about it for this kind of immediate evolution to these buildings - close but I'd just tweak it a little... Here's what I see:
Disneyland - should probably not adjust just the happy per pop in the city its in but to all cities in the nation - and if possible a smaller amount to all cities with open trade, though I don't think we could do that without some coding. Also in the future, spreading some of the primary culture of the city it is in to all cities with open trading to the owning nation would be a great feature for the Ideas project to include. The mouse is considered one of the ultimate symbols of US culture worldwide. So having it spread an effect building, for now, to all cities in the nation with a touch of happy per population would be IMO the way to go with this building.
We've got a few of these and we really need to somehow get down to one. I wish we could link the happiness only to cities that are primarily under Judaism and an inverse effect to those that are not.Ark of the Covenant
And the Shaman and Druid Cathedrals are far too nerfed in this. They should at least be giving a per population effect rather than a flat adjustment. It would be nice to at least give homage to the super power effect they've had and there's a reason they have it - to help these otherwise kinda indirectly useful religions a strong impact to those that develop them out in their cities to balance against other religions.
All that said, @Dancing Hoskuld, is your silence finally an acceptance of how hard it is for many players to maintain the sense of suspension of disbelief when they encounter such imbalancing features as the use of the no unhealth/ no unhappy from population or buildings tags? Or are you just tired of fighting for it? Or did you just not see this thread comment from Raxxo?