[GS] Unique Unit Elimination Thread

Status
Not open for further replies.
Farewell, sweet Longship, it was probably fair that you went nowabouts. While there are other units which are stronger, few can match you in terms of fun and making me play differently when I have access to you. On to tonights vote:

Black Army (Corvinus/Hungary) - 15
Conquistador (Spain) - 28
Cossack (Russia) - 5
Digger (Australia) - 24 (27 - 3) It's a great unit, but it just comes along too late. I don't think I have played a single game which wasn't decided well before the Modern Era.
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 28
Jong (Indonesia) - 22
Legion (Rome) - 27
Mamluk (Arabia) - 21
Minas Geraes (Brazil) - 28
Pítati Archer (Nubia) - 32
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 14 (13 + 1) I'm giving this a single upvote while I have the chance, as it is a fun unit, and another one which makes me change my strategy when I have it. It takes a bit of set up, but you probably have some promoted Scouts to upgrade into these, and taking advantage of the double strike ability should help you get some of them to the Ambush promotion, at which point they are rather devastating.
War-Cart (Sumeria) - 32
 
Black Army (Corvinus/Hungary) - 15
Conquistador (Spain) - 28
Cossack (Russia) - 2 (5 - 3) Its ok, but at this stage, mediocre just isn't going to cut it...
Digger (Australia) - 24
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 28
Jong (Indonesia) - 23 (22 + 1) - The Zeven Provincien is gone now, so giving a bit of love for naval units. The Jong is pretty good, a whole era earlier and no resources needed.
Legion (Rome) - 27
Mamluk (Arabia) - 21
Minas Geraes (Brazil) - 28
Pítati Archer (Nubia) - 32
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 14
War-Cart (Sumeria) - 32
 
Last edited:
Black Army (Corvinus/Hungary) - 15
Conquistador (Spain) - 28
Cossack (Russia) - 2
Digger (Australia) - 24
Eagle Warrior (Aztec) - 32 (31 +1) So my top tier vote this time round, for what of the top ones I prefer and its down to the free builders, they just help so much.
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 25 (28-3) I've played about 5 games with the ottomans and while they are great they come too late, I've already owned due to the way this civ plays, a good unit in a civ thats already won. It deserves to be in the top 20 but not in the top 10... on a side note, shame Tomyris's horsemen are not included as a UU, wonder how they would pan out in this test.
Jong (Indonesia) - 23
Legion (Rome) - 27
Mamluk (Arabia) - 21
Minas Geraes (Brazil) - 28
Pítati Archer (Nubia) - 32
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 14
War-Cart (Sumeria) - 32​
 
Black Army (Corvinus/Hungary) - 12 (15-3) Not a bad unit, but played two games as Matthias and only built for their era score as I had other means for combat.
Conquistador (Spain) - 28
Cossack (Russia) - 2
Digger (Australia) - 24
Eagle Warrior (Aztec) - 32
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 25
Jong (Indonesia) - 23
Legion (Rome) - 27
Mamluk (Arabia) - 21
Minas Geraes (Brazil) - 28
Pítati Archer (Nubia) - 32
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 15 (14+1) Deserves an upvote before it goes. Can be great against barbs and even regular combat.
War-Cart (Sumeria) - 32

Edited to correct missed votes, hope I got it all correct.
 
Last edited:
Black Army (Corvinus/Hungary) - 12
Conquistador (Spain) - 28
Cossack (Russia) - Eliminated (2-3) Booooring. No thanks.
Digger (Australia) - 24
Eagle Warrior (Aztec) - 32
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 22
Immortal (Persia) - 25
Janissary (Ottomans) - 25
Jong (Indonesia) - 23
Legion (Rome) - 27
Mamluk (Arabia) - 21
Minas Geraes (Brazil) - 28
Pítati Archer (Nubia) - 32
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 15
War-Cart (Sumeria) - 33 (32+1) Boooooring, but at least it is so powerful that you have fun conquering a neighbor or two before the battlefield becomes a slog-fest, and then you can transition to more interesting economics
 
Black Army (Corvinus/Hungary) - 12
Conquistador (Spain) - 28
Digger (Australia) - 24
Eagle Warrior (Aztec) - 32
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 19 (22 - 3) Alexander's design is powerful all around, but this isn't the unit that makes the real impact.
Immortal (Persia) - 25
Janissary (Ottomans) - 25
Jong (Indonesia) - 23
Legion (Rome) - 27
Mamluk (Arabia) - 21
Minas Geraes (Brazil) - 29 (28 + 1) Going to keep repping my favorite unit in the game, which I hope makes at least the top five. Folks may raz on Brazil's design, but this alone makes them more than worthwhile. (I also like Magnanimous, but I know others don't.)
Pítati Archer (Nubia) - 32
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 15
War-Cart (Sumeria) - 33
 
Black Army (Corvinus/Hungary) - 12
Conquistador (Spain) - 28
Digger (Australia) - 24
Eagle Warrior (Aztec) - 32
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 19
Immortal (Persia) - 25 - 3 = 22 They are fine units, but a Combat Strength of 30 is a letdown.
Janissary (Ottomans) - 25
Jong (Indonesia) - 23 + 1 = 24 Doesn't need any Niter; essentially stronger, faster and more potent than a Frigate.
Legion (Rome) - 27
Mamluk (Arabia) - 21
Minas Geraes (Brazil) - 29
Pítati Archer (Nubia) - 32
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 15
War-Cart (Sumeria) - 33
 
Black Army (Corvinus/Hungary) - 12
Conquistador (Spain) - 28
Digger (Australia) - 24
Eagle Warrior (Aztec) - 32
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 19
Immortal (Persia) - 22
Janissary (Ottomans) - 25
Jong (Indonesia) - 24
Legion (Rome) - 27
Mamluk (Arabia) - 21
Minas Geraes (Brazil) - 26 (29-3) Do you know why ships vanish in the Bermuda Triangle? Elvis needs boats that's why and the lush rain forest center of the continent Brazilians do not.
Pítati Archer (Nubia) - 32
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 15
War-Cart (Sumeria) - 34 (33+1) A little loving for the number 3 unit.
 
It is so dumb that people are counting Civ bonuses with the units. If that is the way you are looking at it how is Hellenistic Fusion not the absolute game winner every time?

Here's Hellenistic Fusion:
Conquering a city grants a free Eureka for each Encampment and Campus district in the conquered city and a free Inspiration for each Holy Site and Theater Square district.

Here's Ta-Seti
+50% Production toward Ranged units. Ranged units gain +50% combat experience. +1 Production for Mines over strategic resources, and +2 Gold for Mines over bonus and luxury resources.

Are you really picking Pitati Archer over the Hetairoi or Hypaspist when you count the Civ ability as something the unit gets?

Black Army (Corvinus/Hungary) - 12
Conquistador (Spain) - 28
Digger (Australia) - 24
Eagle Warrior (Aztec) - 32
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 20 (19+1) +50% support bonus means they get +3 on defense from every other friendly unit next to them of any class. +5 attack on districts mean +5 attack on city centers. And since we are combining civ bonuses with units these guys get free science and culture on cities captures! That is so OP its not even funny! +50% experience or free eurekas and inspirations?
Immortal (Persia) - 19 (22 -3) just not that great.
Janissary (Ottomans) - 25
Jong (Indonesia) - 24
Legion (Rome) - 27
Mamluk (Arabia) - 21
Minas Geraes (Brazil) - 26
Pítati Archer (Nubia) - 32 - In the spirit of not voting again for these I will say I challenge anyone who hasn't played these guys in a while to try it and then try Macedon. If I'm supposed to consider the full Civ then getting free eurekas on city captures is so much better than +50% experience. Since these guys get their main bonuses from the Civ and everyone loves them because of that you have to look at every unit that way. Macedon's units + civ is superior in every way if your goal is early conquest. Its actually quite sad people keep wasting their votes on these guys.
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 15
War-Cart (Sumeria) - 34
 
Black Army (Corvinus/Hungary) - 12
Conquistador (Spain) - 28
Digger (Australia) - 24
Eagle Warrior (Aztec) - 32
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 17 (20-3) Still shocked by the love these guys are getting. +5 ONLY against cities, expensive, cannot upgrade to them, need maintenance and resources and it is not in any way this unit that gives eurekas and inspirations, A swordsmen does as well in that job and I’ll just upgrade my warriors rather than build these because I have enough trouble getting Hetairoi built. I have played with then a few times and they still get killed by xbow.
Yes I have voted twice for this units downfall because it is +1 support to other units, literally nothing.
Immortal (Persia) - 19
Janissary (Ottomans) - 25
Jong (Indonesia) - 24
Legion (Rome) - 27
Mamluk (Arabia) - 21
Minas Geraes (Brazil) - 26
Pítati Archer (Nubia) - 33 (32+1) Played lots of these guys and Macedon. Straight off the bat, much much earlier than Macedon you start owning and one of the main reasons is that +1 movement allows flexibility in concentration and retreat. I find them dull but they get my vote as one of the strongest units (not voted warcart yet but will)
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 15
War-Cart (Sumeria) - 34
 
Black Army (Corvinus/Hungary) - 9 (12-3) Just a unit that i never found myself needing or wanting to build. Hungary is so powerful with its levied armies that I never felt these guys where needed. Would rather spend city time building up gold infrastructure to buy more mercenary armies
Conquistador (Spain) - 28
Digger (Australia) - 24
Eagle Warrior (Aztec) - 32
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 17
Immortal (Persia) - 19
Janissary (Ottomans) - 25
Jong (Indonesia) - 24
Legion (Rome) - 27
Mamluk (Arabia) - 21
Minas Geraes (Brazil) - 26
Pítati Archer (Nubia) - 33
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 15
War-Cart (Sumeria) - 35 (34+1) Another upvote for these guys. Might as well just be called 'Start with three capitals and two opponent AI's no longer in the game'. Super powerful during the period in the game where powerful units matter the most.
 
Black Army (Corvinus/Hungary) - 9
Conquistador (Spain) - 28
Digger (Australia) - 24
Eagle Warrior (Aztec) - 33 (32+1) Free workers are good, early combat units are also good.
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 17
Immortal (Persia) - 19
Janissary (Ottomans) - 25
Jong (Indonesia) - 24
Legion (Rome) - 27
Mamluk (Arabia) - 21
Minas Geraes (Brazil) - 26
Pítati Archer (Nubia) - 33
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 15
War-Cart (Sumeria) - 33 (35-3) These should make the top 5 but they aren't better than the pitati or eagle warrior so throwing them a slight knockdown.

Edit : ugh. Apparantley I can't do basic maths today
 
Last edited:
Can the next poster please correct the War-Cart to 32 points from the above post?
 
Black Army (Corvinus/Hungary) - 9
Conquistador (Spain) - 28
Digger (Australia) - 24
Eagle Warrior (Aztec) - 30 (33-3) I still think they're overrated. Yes their ability is awesome... IF you have a neighbor nearby, and my experience on default settings is that is far from a guarantee with the current map generator. One other thing (and this is just my personal opinion), but even if you do have nearby targets and can take advantage of the EW's strengths I just don't think it's all that fun to throw units at the AI that it has no way to defend itself from in order to cripple their start while slingshotting myself to an even easier victory than I would've had already (it's not like the AI puts up that much of a fight anyways). They'll rightfully stick around for awhile, but I'm not going to let these guys run away from the pack quite so soon.
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 17
Immortal (Persia) - 19
Janissary (Ottomans) - 25
Jong (Indonesia) - 24
Legion (Rome) - 27
Mamluk (Arabia) - 21
Minas Geraes (Brazil) - 26
Pítati Archer (Nubia) - 34 (33+1) If you use them properly I don't see how you'd ever lose one barring bad luck.
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 15
War-Cart (Sumeria) - 32 Fixed according to previous post.

Regarding the viking longship - sure when you take away it's leader and civ bonuses it's "just" +5 CS and an extra movement point... but with all of the bonuses it gets, what more are you going to give it that doesn't make it completely OP?
 
Black Army (Corvinus/Hungary) - 9
Conquistador (Spain) - 25 (28 - 3). Noticing a lot of downvoting for the units we all expect to be top 3 - Eagle, Carts, and Pitati (not in that order!). However, while I understand the strategy, I personally feel it doesn't justify downvoting a top 3 unit when there's over 20 units still left.
The reason I'm taking these down a peg is a requirement for religion. Sure, if you're playing as Spain you're most likely going to go for a religion anyways, but (1). if you fail to get one, you lose a lot of its bonuses (2). it gives Spain a rigid style of play if you want to take full advantage of it
Digger (Australia) - 24
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 17
Immortal (Persia) - 19
Janissary (Ottomans) - 25
Jong (Indonesia) - 24
Legion (Rome) - 27
Mamluk (Arabia) - 21
Minas Geraes (Brazil) - 26
Pítati Archer (Nubia) - 34
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 15
War-Cart (Sumeria) - 33 (32 + 1). Objectively the most powerful starting unit. Doesn't require extra expenses in comparison to other units, is readily available right from the start, there's no need to spend extra gold to upgrade to, is immune to any unit-type specific disadvantages, and doesn't even require any Civ-specific bonuses to pack that extra punch
 
Black Army (Corvinus/Hungary) - 9-3=6 - You could squeeze a great power from them. However, considering how powerful Hungary is even without those guys, they are, well, not pointless, but a unit that has a little impact on your game.
Conquistador (Spain) - 25
Digger (Australia) - 24
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 17
Immortal (Persia) - 19
Janissary (Suleiman/Ottomans) - 25
Jong (Indonesia) - 24
Legion (Rome) - 27
Mamluk (Arabia) - 21
Minas Geraes (Brazil) - 26+1=27 - I can't give enough love to them. They take everything that makes the already terrifying Battleship strong and make it even stronger and available earlier. Considering that Brazil is one of those countries you'll probably go for culture with, you can reach Minas fairly quickly due to its position in the culture tree. And even though Brazil shines in jungle, I usually expand to have at least one port city for better trade, resorts, wonders and sea luxuries, so this is not a problem for me to have a port to build them. And when you build them, you can take any port city you want for more luxuries, resorts, wonders and trade, really.
Pítati Archer (Nubia) - 34
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 15
War-Cart (Sumeria) - 33
 
Black Army (Corvinus/Hungary) - 6
Conquistador (Spain) - 25 - Not a vote but just a note, you don't need a religion to get their combat bonus. You need a religious unit which you can still get if you haven't founded a religion but have a holy site + buildings and enough faith. I think you do need to have founded a religion for them to convert the captured city though.
Digger (Australia) - 24
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 14 = 17 - 3. Agree with @Victoria that it's time for these guys to go, although I was able to upgrade my warriors into these guys in a test game. Their bonuses are good, just not great.
Immortal (Persia) - 19
Janissary (Ottomans) - 25
Jong (Indonesia) - 24
Legion (Rome) - 28 = 27 + 1. Now these are a swordsmen replacement. +4 combat strength in all situations with the added utility of a chop charge which saves on worker charges, can repair pillaged tiles, and can build forts.
Mamluk (Arabia) - 21
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 34
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 15
War-Cart (Sumeria) - 33
 
Black Army (Corvinus/Hungary) - 3 = 6-3 I like Hungary a lot, but generally because of the whole kit, not just this unit. It's a strong unit, and yes you should build them and not just rely on levied units which I find unreliable. But it's not a game changer on its own.
Conquistador (Spain) - 25
Digger (Australia) - 24
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 14
Immortal (Persia) - 19
Janissary (Ottomans) - 25
Jong (Indonesia) - 25 =24 + 1 Have to give another shout out to a naval unit I have yet to support. These come at a pretty good time to support one final expansion phase. And generally work fairly well with the civ theme.
Legion (Rome) - 28
Mamluk (Arabia) - 21
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 34
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 15
War-Cart (Sumeria) - 33
 
Black Army (Corvinus/Hungary) - ELIMINATED (3-3) This unit stuck around a while, as it should have, for having reasonably useful bonuses, but honestly it's kind of a waste since making them your focus is a poor use of Hungary's design.
Conquistador (Spain) - 25
Digger (Australia) - 24
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 14
Immortal (Persia) - 19
Janissary (Ottomans) - 25
Jong (Indonesia) - 25
Legion (Rome) - 28
Mamluk (Arabia) - 21
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 34
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 16 (15+1) I just wanted to give these guys an extra point to help them survive one further downvote. They're the only reason you truly want to have beyond scout recon units, and can be the core to an incredible military force. A recon line promo tree makes the extra attacks more useable, and extra attacks mean faster promos. Get the +20 strength and look out.
War-Cart (Sumeria) - 33
 
Agree with @Pure24 downvoting a unit when there are 15+ left because you don't think it's the best of the top 3 is really silly.

Conquistador (Spain) - 25
Digger (Australia) - 24
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 28
Hypaspist (Macedon) - 14
Immortal (Persia) - 19
Janissary (Ottomans) - 25
Jong (Indonesia) - 25
Legion (Rome) - 28
Mamluk (Arabia) - 21
Minas Geraes (Brazil) - 27
Pítati Archer (Nubia) - 35 (34+1) Like, stupid, crazy good.
Toa (Maori) - 29
Varu (India) - 26
Warak'aq (Inca) - 13 (16-3) I think these are a bit of a gimmicky novelty.
War-Cart (Sumeria) - 33
 
Status
Not open for further replies.
Back
Top Bottom