[GS] Unique Unit Elimination Thread

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Conquistador (Spain) - 28
Digger (Australia) - 5
Eagle Warrior (Aztec) - 37
Hetairoi (Macedon/Alexander) - 29
Immortal (Persia) - 0 exterminated - and its not too hard to do with a strength 30 sword.
Janissary (Ottomans) - 26
Jong (Indonesia) - 23
Legion (Rome) - 26
Minas Geraes (Brazil) - 25
Pítati Archer (Nubia) - 31
Toa (Maori) - 31
Varu (India) - 29 (28+1) running out of things I have not voted for!... this vote is for both Toa and Varu as both can sit in a city and cause -5 to a death robot, who needs to upgrade them! Great wall improvement, glad they dropped the maintenance cost to 2 as that was all that bugged me about these guys
War-Cart (Sumeria) - 38
 
Conquistador (Spain) - 28
Digger (Australia) - 5
Eagle Warrior (Aztec) - 37
Hetairoi (Macedon/Alexander) - 30 (29+1) Rushing these guys to start getting great general points is great.
Janissary (Ottomans) - 26
Jong (Indonesia) - 23
Legion (Rome) - 26
Minas Geraes (Brazil) - 22 (25-3) If we were rating units on how fun they are to use, then, yah, I would say Minas Geraes should be this high up, but we are rating these units on strength and usefulness. On the most common map types (Pangea, Continents, Fractal) naval units are either useless or mostly situational, and don't directly help you win. Yes, they are strong for when they come, but to rush them you have to go deep into the culture tree, not the science tree, so you to make full use out of them you need to be keeping up in both to have an army to do the actually conquering. At least the Jong comes earlier in the culture tree, but both of these naval uniques should never have made it this far.
Pítati Archer (Nubia) - 31
Toa (Maori) - 31
Varu (India) - 29
War-Cart (Sumeria) - 38
 
Conquistador (Spain) - 28
Digger (Australia) - 5
Eagle Warrior (Aztec) - 37
Hetairoi (Macedon/Alexander) - 30
Janissary (Ottomans) - 26
Jong (Indonesia) - 23 + 1 = 24 Albeit a less strong boat, it comes on-line faster, has no resource requirement, and can hastily escort other embarked units. Much more consequential.
Legion (Rome) - 26
Minas Geraes (Brazil) - 22 - 3 = 19 A strong boat with a resource requirement, but nothing else. Situational.
Pítati Archer (Nubia) - 31
Toa (Maori) - 31
Varu (India) - 29
War-Cart (Sumeria) - 38
 
Conquistador (Spain) - 28
Digger (Australia) - 5-3=2 - No resource is big, I admit this. Their potentially amazing strength as well. But every unit here is big and powerful, be it on sea or on land, and looking at the others, I just can't get to like them more than anyone else left. I guess it's the era they come in.
Eagle Warrior (Aztec) - 37
Hetairoi (Macedon/Alexander) - 30
Janissary (Ottomans/Suleiman) - 26
Jong (Indonesia) - 24
Legion (Rome) - 26
Minas Geraes (Brazil) - 19+1=20 - I don't have the heart to kill them off yet. I like Frigate/Battleship navies too much (I guess it's my experience where they did half of my German domination game with 12 civs). As for cultural games Brazil is going to play, you'll surely A, reach Minas rather soon due to their position in cultural tree, B, want coastal resorts, and with its almost Missile Cruiser strength, Minas guarantee you any coastal city (read "resort colony") basically for free. And in case you have a good canal system... You've got unbeatable defence force able to reach deep inland with its range of three, upgradable to four.
Pítati Archer (Nubia) - 31
Toa (Maori) - 31
Varu (India) - 29
War-Cart (Sumeria) - 38
 
Conquistador (Spain) - 28
Digger (Australia) - 3 (2+1) They won't last much longer, but I'll throw them some more recognition before moving on and spending my upvotes elsewhere. You're probably researching these 15-20 turns at least before anyone else has infantry - go out and liberate some of those city states (at least a few of which always seem to get captured and which almost always have coastal tiles) or those claimed by a warmonger and enjoy the huge production boost right when you probably need it most (right at the start of the space race!).
Eagle Warrior (Aztec) - 34 (37-3) It seems if others had their way these would be running away with it at 50 points or so by now, but they do have drawbacks that I've mentioned before and I am going to hold them in check because of that. These are good units, and while everyone else has gone ahead and convinced themselves these are top 3 there are several UUs still on this list I personally would rather have and could get more use out of barring getting lucky enough with the map generator to have a neighbor right next to me.

Hetairoi (Macedon/Alexander) - 30
Janissary (Ottomans) - 26
Jong (Indonesia) - 24
Legion (Rome) - 26
Minas Geraes (Brazil) - 20
Pítati Archer (Nubia) - 31
Toa (Maori) - 31
Varu (India) - 29
War-Cart (Sumeria) - 38
 
Conquistador (Spain) - 28
Digger (Australia) - 3
Eagle Warrior (Aztec) - 34
Hetairoi (Macedon/Alexander) - 30
Janissary (Ottomans) - 26
Jong (Indonesia) - 24
Legion (Rome) - 27 = 26 + 1. A strong unit useful both militarily and economically.
Minas Geraes (Brazil) - 20
Pítati Archer (Nubia) - 31
Toa (Maori) - 31
Varu (India) - 29
War-Cart (Sumeria) - 35 = 38 - 3. As has been already been said these (and other ancient era units) aren't as useful if you don't start close to another civ. In addition, the deity AI has such a large head start that they get swords and horsemen relatively quickly so the window where War-Carts are dominate is small.
 
Conquistador (Spain) - 28
Digger (Australia) - 3
Eagle Warrior (Aztec) - 31 = 34 - 3 downvoted them before, not afraid to do it now. I have seen youtube videos of how good these guys can be. They do really shine on deity. But are we basing our scores on deity alone? On King and Emperor you will find the AI just doesn't build enough units for you to kill. Or they do dumb things with their units like explore or attack far off city-states. I can only speak from personal experience. My games with them were on King difficulty, and there simply wasn't any influx of builders coming. Good unit for conquering cities very early, but the builder ability wasn't forthcoming for me. Though I have seen it forthcoming for Youtubers.
Hetairoi (Macedon/Alexander) - 30
Janissary (Ottomans) - 26
Jong (Indonesia) - 24
Legion (Rome) - 27
Minas Geraes (Brazil) - 20
Pítati Archer (Nubia) - 31
Toa (Maori) - 31
Varu (India) - 30 = 29 + 1 One more vote for these guys. They are slow, so probably won't vote them again. But the reduced maintenance cost mentioned above deserves another mention. Before this the maintenance on them was brutal and it was hard to use them before you either had commercial hubs up, or were lucky with good gold making luxuries. Now no worries, you can build and smash. And if your culture is good, these corps and armies can still hang in there for a while longer.
War-Cart (Sumeria) - 35
 
Oh, so the Pitati Archer is boring, is it? The hard hitting, mobile, range 2 unit which can strike targets in rough terrain 4 tiles away from where it started its turn, that's boring to you? When your Slingers turns into a fast moving swarm of death, you think that's dull? No appreciation for the super-archer which can move into cover and fire on one turn, then fire again before the approaching melee unit even gets a chance to do any damage? Is it because there are so many other units land which combine mobility and range in the game?

Anyway: :-P

Conquistador (Spain) - 28
Digger (Australia) - ELIMINATED (3-3) I'm sorry, but it is fair that these should go now. For a unit which comes along so late in the game, they did very well.
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 30
Janissary (Ottomans) - 26
Jong (Indonesia) - 24
Legion (Rome) - 28 (27 + 1) Time to show some love for this excellent Swordsman replacement. High strength, upgrades from Warrior, and even has a build charge. What's not to like?
Minas Geraes (Brazil) - 20
Pítati Archer (Nubia) - 31
Toa (Maori) - 31
Varu (India) - 30
War-Cart (Sumeria) - 35
 
Conquistador (Spain) - 28
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 30
Janissary (Ottomans) - 26
Jong (Indonesia) - 25 (24+1) - Should be the top ranked naval unit as fits well with Indonesia
Legion (Rome) - 28
Minas Geraes (Brazil) - 17 (20-3) - For reasons previously stated I don't think this is a good fit with its civ
Pítati Archer (Nubia) - 31
Toa (Maori) - 31
Varu (India) - 30
War-Cart (Sumeria) - 35
 
Still cant believe Inca is gone before immortals and Minas

Conquistador (Spain) - 28
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 31 (30+1) - strong, benefits from barracks, light cav as heavy cav, and basically allows Varu/ Toa ability to ALL macedonian units ANYWHERE in the map, simply because you can deny opponents great generals. And use those great generals for own use. And because on high difficulties AI spams encampments like crazy, farming GG points on barbarians is the most overpowered military ability. And you can earn science by building them.
Janissary (Ottomans) - 26
Jong (Indonesia) - 25
Legion (Rome) - 28
Minas Geraes (Brazil) - 14 (17-3) it comes to play when basically everything is decided, sorather useless. Some use on multiplayer, but I cannot recall any single player game, I built it not for era score and even if I did it, I made more use than basic unit could do. And because it comes so late, has less gamechanging power than barbaru corsiar, longship or even bireme, all eliminated. Jong is the best naval, so let us get rid of Minas Gereas.
Pítati Archer (Nubia) - 31
Toa (Maori) - 31
Varu (India) - 30
War-Cart (Sumeria) - 35
 
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Oh, so the Pitati Archer is boring, is it? The hard hitting, mobile, range 2 unit which can strike targets in rough terrain 4 tiles away from where it started its turn, that's boring to you? When your Slingers turns into a fast moving swarm of death, you think that's dull? No appreciation for the super-archer which can move into cover and fire on one turn, then fire again before the approaching melee unit even gets a chance to do any damage? Is it because there are so many other units land which combine mobility and range in the game?
If he finds it boring, he finds it boring. That's all there is to it.

Conquistador (Spain) - 28
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 31
Janissary (Ottomans) - 26
Jong (Indonesia) - 26 (25+1) I agree that the Jong is the best naval unit. In my experience, the Jong shows up at just the right time where you can do warmongering without intense consequences, but a time when the AI has probably settled multiple coastal cities that you can keep as a target for actual conquering (I find that the Viking Longship can pillage/explore/get tribal villages just fine but can't actually conquer anything unless you get lucky and manage to find a coastal city with multiple coastal tiles adjacent; when you get Jongs there are more coastal cities around, and it's a 2-range unit so you can bombard them even if they're in a rather defensible position). The Jong is also useful when you're not actually doing any warmongering, because sharing its high Movement speed with units in formation allows it to escort settlers, builders, and religious units across the map with ease. All that, plus it has no resource requirement, AND I happen to find them super fun to use because of that escort ability.
Legion (Rome) - 28
Minas Geraes (Brazil) - 11 (14-3) This naval unit, though in a civ that doesn't really have any naval/coastal inclination, is very powerful for its time, but if the Digger is gone, then it's time this one goes as well for similar reasons. Actually, I think the Digger might actually be better to keep around than this one, because land units are generally a safer bet than naval units in terms of how much use you'll be able to get out of them on any given map, and the Digger has synergy in that it can be used to reliably liberate just at the start of the Space Race. Brazil, on the other hand, doesn't see any synergy with the Minas Geraes.
Pítati Archer (Nubia) - 31
Toa (Maori) - 31
Varu (India) - 30
War-Cart (Sumeria) - 35
 
Conquistador (Spain) - 28
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 31
Janissary (Ottomans) - 26
Jong (Indonesia) - 26+1=27 Medieval era frigates are really great, and synergizes with its civ
Legion (Rome) - 28
Minas Geraes (Brazil) - 11-3=8 (Naval unit which comes too late and doesn't synergize with its civ
Pítati Archer (Nubia) - 31
Toa (Maori) - 31
Varu (India) - 30
War-Cart (Sumeria) - 35
 
Conquistador (Spain) - 25 (28 - 3) Yes, Spain is a lot better now than in Vanilla. And this Unit deserves to have gotten this far. But all of its bonuses are conditional. That's enough for me to think it should go out next.
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 31
Janissary (Ottomans) - 26
Jong (Indonesia) - 27
Legion (Rome) - 28
Minas Geraes (Brazil) - 12 (11 + 1) Not ready to see this one go. Obviously I've been cheerleading for it this whole thread, but in addition to it being ridonkulously strong and super early for what it is, I'd argue that yes, it does synergize very well with a Brazilian Science Victory. If you're going for Science as Brazil then, sure, maybe you don't have any ports (though I myself always like to have a few port towns with ANY civ I'm playing as, even Scythia) but because you'll be ahead on science in all likelihood anyway, these let you push a coastal domination strategy abroad while letting your GPs pile up at home, and make sure you've got the aluminum and uranium you need when the time comes. (Mind you, as I've said in another post, my greatest enemy in Science Victories is my own inevitable earlier Culture Victory, but still. These are super-powerful and useful, and as the most potent Unique that Brazil has, it seems silly to discount them on account of not using them personally.
(EDIT: Also, though nobody plays Brazil for the Copacabana, it's still wrong to say that Brazil has no other coastal synergy when they have a Coastal Unique District.)

Pítati Archer (Nubia) - 31
Toa (Maori) - 31
Varu (India) - 30
War-Cart (Sumeria) - 35
 
Conquistador (Spain) - 25
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 31
Janissary (Ottomans) - 23 26-3 great unit but the population cost really sucks
Jong (Indonesia) - 27
Legion (Rome) - 28
Minas Geraes (Brazil) - 12
Pítati Archer (Nubia) - 31
Toa (Maori) - 32 31+1 now that the kingship is gone :( this is my fav. Their bonus combined with the right policy cards can make them one shot even a knight.
Varu (India) - 30
War-Cart (Sumeria) - 35
 
Not a new vote just correcting my earlier mistake and fixing the count.

Conquistador (Spain) - 25
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 31
Janissary (Ottomans) - 23
Jong (Indonesia) - 27
Legion (Rome) - 28
Minas Geraes (Brazil) - 9
Pítati Archer (Nubia) - 31
Toa (Maori) - 32
Varu (India) - 30
War-Cart (Sumeria) - 35
 
Conquistador (Spain) - 25
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 31
Janissary (Ottomans) - 23
Jong (Indonesia) - 27
Legion (Rome) - 29 (28+1) I gotta love a good Classical era UU. Perfect for rapid expansion once you get situated. Pillaging the hell out of farms and mines then quickly get them back up and running is a real handy feature.
Minas Geraes (Brazil) - 6 (9-3) Absolutely love these behemoths, but they're a bit situational because of it being naval. They don't seem to synergize as well as other UUs with their respective civs. That being said, this deserves to be up at this point in the list.
Pítati Archer (Nubia) - 31
Toa (Maori) - 32
Varu (India) - 30
War-Cart (Sumeria) - 35
 
Conquistador (Spain) - 25
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 31
Janissary (Ottomans) - 23
Jong (Indonesia) - 27
Legion (Rome) - 29
Minas Geraes (Brazil) - 6
Pítati Archer (Nubia) - 31 + 1 = 32 Haven't voted for these monsters yet
Toa (Maori) - 32
Varu (India) - 30 - 3 = 27 Strong, but slow, costly and not as good after the CS reduction perk nerf.
War-Cart (Sumeria) - 35

Once again working earlier because of work.
 
Conquistador (Spain) - 25
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 31
Janissary (Ottomans) - 23
Jong (Indonesia) - 27
Legion (Rome) - 29
Minas Geraes (Brazil) - 3 (6 - 3) Brazil doesn't really have any synergy with a hulking Industrial Battleship. And the problem of it being a late-game naval unit would always come back to bite this.
Pítati Archer (Nubia) - 33 (32 + 1) It is just so much brokenly OP fun to lay waste to an entire continent before the Medieval Era.
Toa (Maori) - 32
Varu (India) - 27
War-Cart (Sumeria) - 35
 
Conquistador (Spain) - 25
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 31
Janissary (Ottomans) - 23
Jong (Indonesia) - 27
Legion (Rome) - 29
Minas Geraes (Brazil) - 0 (3 - 3 ELIMINATED) I definitely think a sea unit should go next and having downvoted the Jong already I figured I should spread my votes while I could.
Pítati Archer (Nubia) - 34 (33+1) The best of the three ancient era units. Mobile, ranged goodness.

Toa (Maori) - 32
Varu (India) - 27
War-Cart (Sumeria) - 35
 
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