[GS] Unique Unit Elimination Thread

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All are great, its really wrong to have to take it further

Conquistador (Spain) - 25
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 31
Janissary (Ottomans) - 20 (23-3) downvoted before once because every time I played I had already owned before I got them. Gunpowder is a long way in. Great unit, just not really ever of much value to me
Jong (Indonesia) - 27
Legion (Rome) - 30 (29+1) Not a lot of difference between this an the Toa. This is better against walls, Toa has not maintenance and is ungradeable. Really like both units as the builder charge can be in the right place at the right time and unlimited repairs while the charge in place.
Pítati Archer (Nubia) - 34 @KayAU not sure who you were targeting with the boring comment but these are boring because they are OP. OP but not with a difference that makes them act differently. Still upvoted them.
Toa (Maori) - 32
Varu (India) - 27
War-Cart (Sumeria) - 35
 
@KayAU is targeting me because I dare challenge the Nubian hive mind.

Conquistador (Spain) - 25
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 31
Janissary (Ottomans) - 20
Jong (Indonesia) - 27
Legion (Rome) - 30
Pítati Archer (Nubia) - 31 (34 - 3) They are the worst unit left in the worst class and the only redeeming quality is they upgrade into field cannons that for a brief moment can do decent damage against cities that are not upgraded. Once Urban Defenses come into play they are terrible again. I guess they are a good distraction on the battle field while my HC and siege do the real work. Was there a point in the past where ranged did not do half damage against districts? I think so and if that's the case I think people are remembering THAT pitiful archer and not this one. Might be good to actually play the units you are voting for in the latest version of the game.
Toa (Maori) - 32
Varu (India) - 27
War-Cart (Sumeria) - 36 (35+1) Heavy Calvary is a much better long term investment than ranged and therefore unless you are just playing a contrived early domination win on tiny pangea against cities with out defenses these are clearly superior to have many of in your army than both the eagle warrior and pitiful archers. Also gets the OP +1 attack fully upgraded like the pitiful archer AND since you are taking cities with it you get all that sweet extra experience making upgrading a breeze.

Did I mention that the goal of the game is to take cities and not plink plink them so a warrior can take it for you? And if you need anything but regular archers to kill AI units then you are doing it wrong.
 
Conquistador (Spain) - 25
Eagle Warrior (Aztec) - 31
Hetairoi (Macedon/Alexander) - 31
Janissary (Ottomans) - 20
Jong (Indonesia) - 27
Legion (Rome) - 31 (30+1) They can build stuff. Awesomely immersive.
Pítati Archer (Nubia) - 28 (31 - 3) Agreed this unit is not unique, just simply OP. It is not fun to play. And it exacerbates one of the worst exploitative playstyles (early War against AI). Doesn't change anything you do like the Conquistador, Janissary, Eagle or Legion does. To be fair, War-Cart has to go on that basis as well.

Toa (Maori) - 32
Varu (India) - 27
War-Cart (Sumeria) - 36
 
Conquistador (Spain) - 25
Eagle Warrior (Aztec) - 28 = 31 - 3 (I just don't buy the hype. They're stronger than warriors sure but they have no movement bonus compared to other and therefore better units, and they will quickly outgrow their ability to defeat units and therefore capture/convert builders)
Hetairoi (Macedon/Alexander) - 31
Janissary (Ottomans) - 20
Jong (Indonesia) - 27
Legion (Rome) - 31
Pítati Archer (Nubia) - 29 = 28 + 1 (They upgrade into Crossbows by the way, not artillery. They're strong for the movement alone which allows them to position into woods or hills and still fire same-turn. Seems so many people overlook or undervalue this.)
Toa (Maori) - 32
Varu (India) - 27
War-Cart (Sumeria) - 36
 
Conquistador (Spain) - 25
Eagle Warrior (Aztec) - 28
Hetairoi (Macedon/Alexander) - 28 (31-3) It's good, but the competition here is tough. I would rather have pretty much all of the others over this one.
Janissary (Ottomans) - 20
Jong (Indonesia) - 27
Legion (Rome) - 32 (31+1) This is such a fun unit to use, and it's incredibly potent as well. In the future, I will probably only be upvoting the War-Cart, Pitati Archer, and the Eagle Warrior. That said, I wanted to tip my hat here first.
Pítati Archer (Nubia) - 29
Toa (Maori) - 32
Varu (India) - 27
War-Cart (Sumeria) - 36

I am intrigued by the continued attacks on the Eagle Warrior and Pitati Archer, which are definitely better than most of the alternatives. Interesting.

Edit: On further consideration, the bonuses of the PA are simply an extra movement, 5 extra ranged strength, and 2 extra melee strength for an extra 10 prod. I am not so sure that is a Top 3 unit, even if it is quite good. Ranged units are still good in CiVI, but they aren't CiV good.
 
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Conquistador (Spain) - 25
Eagle Warrior (Aztec) - 28
Hetairoi (Macedon/Alexander) - 29 (28+1) --- I've played a couple of games on deity where I forgotten to build a ram, found I was doing well enough without one, and just carried on. In the end it was about the same result: 2 civs down with or without the ram. Great general points for accompanying siege (which will enable them to move and attack).
Janissary (Ottomans) - 20
Jong (Indonesia) - 27
Legion (Rome) - 32
Pítati Archer (Nubia) - 29
Toa (Maori) - 32
Varu (India) - 27
War-Cart (Sumeria) - 33 (36-3) --- On deity these things get fragile quick. So the solution is to build more (no maintenance)? If I build more warcarts then which units will I use to attack the city walls because if I use warcarts they'll implode versus a wall of any strength.
 
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Conquistador (Spain) - 25
Eagle Warrior (Aztec) - 28
Hetairoi (Macedon/Alexander) - 29 (28+1) --- I've played a couple of games on deity where I forgotten to build a ram, found I was doing well enough without one, and just carried on. In the end it was about the same result: 2 civs down with or without the ram. Great general points for accompanying siege (which will enable them to move and attack).
Janissary (Ottomans) - 20
Jong (Indonesia) - 27
Legion (Rome) - 32 (31+1) This is such a fun unit to use, and it's incredibly potent as well. In the future, I will probably only be upvoting the War-Cart, Pitati Archer, and the Eagle Warrior. That said, I wanted to tip my hat here first.
Pítati Archer (Nubia) - 29
Toa (Maori) - 32
Varu (India) - 27
War-Cart (Sumeria) - 33 (36-3) --- On deity these things get fragile quick. So the solution is to build more (no maintenance)? If I build more warcarts then which units will I use to attack the city walls because if I use warcarts they'll implode versus a wall of any strength.
You upvoted two units. Pretty sure that's against the rules. Please correct it...
 
Conquistador (Spain) - 25
Eagle Warrior (Aztec) - 28
Hetairoi (Macedon/Alexander) - 29
Jong (Indonesia) - 27
Legion (Rome) - 32
Pítati Archer (Nubia) - 29
Toa (Maori) - 33 (32 + 1). Oops, my bad! Turns out you just left out a previous comment in your copy/paste. Apologies.
Anyways, I don't know why I haven't upvoted these guys yet! Them being resourceless means you can upgrade a spam of them without needing to worry about having lots of iron. And having more than one is their main advantage. They're strong both in defense (especially in the Pā) and attack (due to the -5 for the adjacent unit), meaning they're good for different playstyles.

Varu (India) - 24 (27 - 3). Now, these guys are twins to the Toa. They even have more combat strength! So why the downvote? Because its India. India actually benefits from having other Civs, because they have strong bonuses from having other religions in their cities. Sure, you can use them for defense only, but they're build seems more of a conquest unit than one which is purely defensive. Plus, you cannot upgrade them until tanks. Tanks! So you have a defensive unit whose job quickly becomes obsolete requiring you to build other units. Also, the Toa get a free builder charge
War-Cart (Sumeria) - 33
 
Conquistador (Spain) - 25
Eagle Warrior (Aztec) - 28
Hetairoi (Macedon/Alexander) - 29
Jong (Indonesia) - 27
Legion (Rome) - 29 = 32-1 They need iron, so it means that if you are unlucky, well, you can't make them. I appreciate the builder aspect of it, but again, if you can't make any...
Pítati Archer (Nubia) - 29
Toa (Maori) - 34 = 33+1 I have been very impressed with these guys for the couple of games I played with Maori. AI now usually have warriors even late in the game, even at higher difficulty, and Toa absolutely crush them, and cities. Plus their sound is super nice (like a wooden slap in the face).
Varu (India) - 24
War-Cart (Sumeria) - 33
 
Conquistador (Spain) - 25
Eagle Warrior (Aztec) - 28
Hetairoi (Macedon/Alexander) - 29
Janissary (Ottomans) - 17 (20-3) It's getting really difficult to vote things down at this point. These are good and can save you some gold, but I think others on the list are better and I don't usually find myself short on cash at this point in the game anyways.
Jong (Indonesia) - 27
Legion (Rome) - 29
Pítati Archer (Nubia) - 30 (29+1) Used correctly with proper use of terrain, these will never die to melee. That extra movement makes them strong enough to where I'd just skip upgrading them to crossbowmen altogether. Played with any skill at all you should be able to rack of plenty of promotions with them, and half damage to city walls doesn't really matter when they're attacking twice in one turn. Besides that, it takes the AI forever to put up walls anyways (on immortal, at least) and these are ancient era units, so odds are they'll have plenty of cities they can reek havoc on. Meanwhile they are probably the best defensive unit in the game.
Toa (Maori) - 34
Varu (India) - 24
War-Cart (Sumeria) - 33

Did I mention that the goal of the game is to take cities

Lol no, you can win the game easily without ever capturing an enemy city. That's one way to win the game but hardly the only way to play. If you're going to be so aggressive maybe try to get the basic facts right?
 
Conquistador (Spain) - 25-3=22 - These can become great juggernauts, truly. But unlike other units that are stronger by default or need a little help to become stronger, Conquistadors need the most preparations for greatness. They need you to found a religion in order to be able to convert conquered cities, and without religious units to accompany each conquistador, (and with enemies that follow your faith already), they are slightly more expensive regular musketmen.
Eagle Warrior (Aztec) - 28
Hetairoi (Macedon/Alexander) - 29
Janissary (Ottomans/Suleiman) - 17+1=18 - Now, Janissaries and Conquistadors both replace the same unit and both come in the same era. Looking at Janissaries and Conquistadors, their bonuses and their Civs... I like Janissaries more. Twice as cheap as regular musketman... That's really lot. Then they have +5 strength. On the top of this all, there's a free promotion, allowing them to become even deadlier. To counter their only disadvantage, you have three eras, and given that the Ottomans are a Civ built for conquest, you most likely won't have any Janissary population problems at all.
Jong (Indonesia) - 28
Legion (Rome) - 29
Pítati Archer (Nubia) - 29
Toa (Maori) - 34
Varu (India) - 24
War-Cart (Sumeria) - 33
 
Conquistador (Spain) - 22
Eagle Warrior (Aztec) - 28
Hetairoi (Macedon/Alexander) - 29
Janissary (Ottomans) - 19 = 18 + 1. Basically what Kimiimaro said.
Jong (Indonesia) - 27
Legion (Rome) - 29
Pítati Archer (Nubia) - 30
Toa (Maori) - 34
Varu (India) - 21 = 24 - 3. I like to compare these to the Toa since they are basically the same unit, except the Varu has two major downsides. The first is you have to hard build these, whereas the Toa can be upgraded from a Warrior. The second is, as Pure24 pointed out, you can't upgrade them until Tanks. A classical era unit can't be upgraded until the modern era. That is crazy. The Toa still upgrades to Musketmen in the renaissance.
War-Cart (Sumeria) - 33
 
Conquistador (Spain) - 22
Eagle Warrior (Aztec) - 29 (28+1) ( )
Hetairoi (Macedon/Alexander) - 29
Janissary (Ottomans) - 19
Jong (Indonesia) - 24 (27-3) Rejoice boat lovers one made it to the top 10. Elvis still needs boats
Legion (Rome) - 29
Pítati Archer (Nubia) - 30
Toa (Maori) - 34
Varu (India) - 21
War-Cart (Sumeria) - 33
 
@Victoria
I wasn't so much targeting someone, as I was targeting the notion that the Pitati Archer is boring. To me, the differentness mainly comes from the relatively unusual combination of mobility and range, which opens up tactical options other units lack. I also appreciate the fact that they are so devastatingly powerful. Don't get me wrong though, I respect your opinion, and obviously don't mind that you feel and vote differently. :)

The same goes for the individual who has been downvoting the Pitati since before we entered the top 30, who described considering civ/leader bonuses when evaluating a unit as "really dumb", and most recently labeled me as part of "the Nubian hive mind" and suggested I don't know the objective of the game. He is entitled to his opinion, and to his vote. I retain the right to argue the merits of his arguments, though, as well as anyone elses.

Conquistador (Spain) - 22
Eagle Warrior (Aztec) - 29
Hetairoi (Macedon/Alexander) - 29
Janissary (Ottomans) - 19
Jong (Indonesia) - 25 (24 + 1) The Jong really has it all: it's powerful, fairly early, suits its civ perfectly, and comes with a unique feature in its ability to ferry other units. Great design and very powerful unit.
Legion (Rome) - 29
Pítati Archer (Nubia) - 30
Toa (Maori) - 34
Varu (India) - 18 (21 - 3) A good unit, though not as good as before GS, since the debuff apparently no longer stacks. I also agree that the delayed upgrade is a problem. Considering the other remaining units, this is probably the weakest at this point.
War-Cart (Sumeria) - 33
 
Conquistador (Spain) - 22
Eagle Warrior (Aztec) - 29
Hetairoi (Macedon/Alexander) - 30 = 29 + 1. Upvoting mostly for the great general points. I haven't upvoted them yet, and these guys have worked out well for all my Macedon games. Slightly less with the battering ram debuff, but that's what the other UU is for. These guys dominate the battlefield at a good point in the game.
Janissary (Ottomans) - 19
Jong (Indonesia) - 22 = 25 - 3. Great unit, but it is a seafaring unit. And can't really take cities by themselves. And at this point in the game, cities may be so large that holding onto with loyalty is iffy at best. If you are facing a civ with a lot of big inland cities you are in trouble.
Legion (Rome) - 29
Pítati Archer (Nubia) - 30
Toa (Maori) - 34
Varu (India) - 18
War-Cart (Sumeria) - 33
 
Conquistador (Spain) - 19 (22-3) - This is a good unit but has 2 disadvantages. 1) You need to found a religion which is not a gimme on higher levels 2) It needs nitre which is generally less available than iron
Eagle Warrior (Aztec) - 29
Hetairoi (Macedon/Alexander) - 30
Janissary (Ottomans) - 19
Jong (Indonesia) - 22
Legion (Rome) - 29
Pítati Archer (Nubia) - 31 (30+1) - In my view the no. 1 unit in the game and shouldn't be getting down votes at this stage
Toa (Maori) - 34
Varu (India) - 18
War-Cart (Sumeria) - 33
 
No weaklings left

Conquistador (Spain) - 19
Eagle Warrior (Aztec) - 29
Hetairoi (Macedon/Alexander) - 31 (30+1) Unstoppable macedoniian war machine starts from ferming great generals. And having evey great general in game except maybe 1 or 2 guarantees: a) half of Cyrus unique ability in terms of movement 2) +5 for all own units 3) potentially -5 for enemy units. Fast enough to kill, fast enough to retreat. Clearly top1 unit in a game. others unit here dont have so gamechanging impacts that last for the rest of the game
Janissary (Ottomans) - 19
Jong (Indonesia) - 22
Legion (Rome) - 26 (29-3) Just a sword with +4 str and a build charge. In comparison, Toa is -5 to all adjecent opponents, resourceless and free upkeep. one of sword replacement have to be out now, and legion is undoubtly worse than Toa
Pítati Archer (Nubia) - 31
Toa (Maori) - 34
Varu (India) - 18
War-Cart (Sumeria) - 33
 
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Conquistador (Spain) - 19
Eagle Warrior (Aztec) - 29
Hetairoi (Macedon/Alexander) - 31
Janissary (Ottomans) - 20 (19+1) They come at the sweet spot of empire building, with corps and armies not far ahead. You can keep them into industrial era and devote early oil resources to your artillery instead.
Jong (Indonesia) - 22
Legion (Rome) - 26
Pítati Archer (Nubia) - 31
Toa (Maori) - 34
Varu (India) - 15 (18-3) I was all worried about them in AI hands last game but they were all huff and no puff.
War-Cart (Sumeria) - 33
 
Farewell noble Diggers. I would have liked to see you hang on a bit more and make it top ten, but going out in the top quarter of the units is quit a feat for a unit that comes so much later than everything else left. Now, on to the tricky part of this.

Conquistador (Spain) - 16 (19-3) It is definitely getting hard to downvote anything. These get my target because they require the most setup and accompaniment to get good use out of. I admit a personal bias as going for religion is against my normal playstyle. I still need to play Spain post G&S so this is mostly a theorycraft vote, but I can't convince myself to put this downvote on anyone else at the moment.

Eagle Warrior (Aztec) - 29
Hetairoi (Macedon/Alexander) - 31
Janissary (Ottomans) - 20
Jong (Indonesia) - 22
Legion (Rome) - 26
Pítati Archer (Nubia) - 32 (31+1) It amuses me that people downvoted this for being so overpowered that it's boring and that it wins the game too early. That sounds like the best unit in the game to me in terms of how effective it is at helping you win, which is what this poll is about. The fact that these can take advantage of early war v the AI better than Eagle Warriors or War Carts is exactly why they deserve an upvote, not a reason to downvote them.
Toa (Maori) - 34
Varu (India) - 15
War-Cart (Sumeria) - 33
 
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