1. Heavy trooper unit is just a lone figure, whereas almost every other infantry is groups of 3.
I changed this in 1.7.2.4. XML changes are easy...
The rocket/missile animations are cool, but I don't suppose there is a small explosion animation anywhere that could be added to the end? It looks like the rockets are knocking guys over.
Well, the Rocket Trooper's rocket does explode at the end. The problem is that it isn't possible to have units die in a different way depending on how they are attacked.
I'd really like to see the art style of the Shield Trooper extended; the 19th century military uniform look works really well for "professional" soldier types. I wonder if this could be extended for some of the other high-end units (melee especially).
Me too. I think a uniformed look is what we want. First though, I want to do the shield effect. The fantasy units I've been doing have given me a really good way to do this which I want to test out.
To round up the state of the Suspensor line as of 1.7.2.4:
1. I want to do some further work on the textures so that there is better use of team colour.
2. The problem with the desert colour scheme is that the icons are indistinguishable at small size. Need to do something about this.
3. The Suspensor Transport is just the Suspensor Gunship without a Turret. I want to do a bit more to distinguish them.
4. Haven't done much with Effects yet. I want to add a Suspensor glow below them as has been suggested. Also, a mixture of conventional and laser weapon effects as appropriate for the tech level of the unit.
5. I'd like to make the turrets pivot like the vanilla Tanks.
6. Obviously need to find a good Carrier. There is a Carrier in the Homeworld pack, but it is a bit epic.
Other unit proof of concepts I want to do:
1. I have a good idea for putting Civ logos as well as just their team colour onto units without having 9 copies of the NIF. It would be cool if we could have vehicles with Civ-specific insignia so I want to try that out.
2. I like to make a Face Dancer which periodically fades between different heads. This is actually quite straight-forward to do.
Lots of other artistic ideas floating around, but that'll do for now...