Unit Art

The trike looks great, but I notice the button-art for it is actually the picture of the Dune2 quad. Is there an equivalent picture of the Dune2 trike that could be used?

The Trike has its own unit button corresponding to the 3D art. The button you are noticing is the Desert Rovers tech button which Slvynn made out of the Dune 2 quad picture.
 
@ Deliverator, thanks for the trike UU bug fix, I missed that. I have made a large number of changes in my civ4unitinfos.xml file, and my merge program is showing a very messy comparison. In this file, I believe the only change you made is to change the art reference for trike. It was a duplicate of quad, now it has its own entry. Are there any other changes in unitinfos I may have missed?
 
@ Deliverator, thanks for the trike UU bug fix, I missed that. I have made a large number of changes in my civ4unitinfos.xml file, and my merge program is showing a very messy comparison. In this file, I believe the only change you made is to change the art reference for trike. It was a duplicate of quad, now it has its own entry. Are there any other changes in unitinfos I may have missed?

You are correct. The only change I made was to point the Trike to the new art define.
 
I know we have been hunting for more variety in sword attack animations. While hunting for something else, I found the "knightstemplar" animation set. I can't find this in any of our units. Perhaps it would be a good addition? Searching "templar" in the download database finds several; I looked into The_J's warriors of god modcomp and the fanatic unit. Also, is it helpful to use the maceman? I don't think we are using that anywhere, but I am not sure how different it is from other anims.
 
I know we have been hunting for more variety in sword attack animations. While hunting for something else, I found the "knightstemplar" animation set. I can't find this in any of our units.

There is definitely a much greater variety of melee animation available than firearm ones. I'll factor this in when I start looking at making a more Dunish melee line.

I am going to be busy with wonders first, and after that I think the Suspensors are probably the next highest priority for unit art.
 
Ahriman said:
It would be great if these guys actually fired their rocket launchers, rather than firing the gun in their other hand.

It has taken a while (= a month and a half) to get around to this, but I've finally made the Rocket Troopers fire rockets. The animation now has both muzzle and exhaust effects, an actual rocket projectile and an explosion on impact. Altogether more satisfying to use! I've also reskinned the Rocket Trooper for more of a desert warfare feel.

Spoiler :
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Find attached patch for 1.7.
 

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It has taken a while (= a month and a half) to get around to this, but I've finally made the Rocket Troopers fire rockets. The animation now has both muzzle and exhaust effects, an actual rocket projectile and an explosion on impact. Altogether more satisfying to use! I've also reskinned the Rocket Trooper for more of a desert warfare feel.
Really, really cool! You should release it in the unit art forum, I think a lot of other sci-fi-esque (like Mars, Now or Quot Capita etc.) might get good use out of it! :goodjob:

Cheers, LT.
 
Really, really cool! You should release it in the unit art forum, I think a lot of other sci-fi-esque (like Mars, Now or Quot Capita etc.) might get good use out of it! :goodjob:

Cheers, LT.

Do you really think, that i do not look in here ;)?

-> nice unit. But i don't have an idea, for what i could use it at the moment :dunno:.
 
A preview of the units I have been working on today.

The Suspensor Gunship, Suspensor Frigate, No Ship and Monitor Warship are all adapted from the Homeworld 2 pack posted the database by Phaedris. I'm hoping to replace at least 3 of the other Suspensor vessels with art adapted from that set.

The Howitzer is a reskin of the Self Propelled Artillery from the EE2 Future Units kit.

I'll use this Amazon Swordswoman as our Fish Speaker unit for now, until I can customize something a bit more Dunish. Are there any good descriptions of what the Fish Speakers look like in the books?

I'll put these in a incremental patch by the end of tomorrow, once I've made buttons and done a few other bits.
 

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Nice work; another thing which could use some work are the Atreides Ducal Guard units. It would be great to get some kind of reskinned Hoplite types.
 
Looks cool.
I don't remember entirely what the Fish Speakers look like, by by how they act in the book and personal interpretation is that they look similar to the Qizarat in Children of Dune, but with a more 'survivalist' edge. Eg: No more flowing robes or finery. Just a simple tight cut black robe with a stylized fish verticaly embroidered on the chest of their robes. I have not a clue how cannon that is though.
 
Some other random thoughts on art (low priority!!):
1. Heavy trooper unit is just a lone figure, whereas almost every other infantry is groups of 3.
2. The rocket/missile animations are cool, but I don't suppose there is a small explosion animation anywhere that could be added to the end? It looks like the rockets are knocking guys over.
3. I'd really like to see the art style of the Shield Trooper extended; the 19th century military uniform look works really well for "professional" soldier types. I wonder if this could be extended for some of the other high-end units (melee especially).
 
1. Heavy trooper unit is just a lone figure, whereas almost every other infantry is groups of 3.

I changed this in 1.7.2.4. XML changes are easy... :)

The rocket/missile animations are cool, but I don't suppose there is a small explosion animation anywhere that could be added to the end? It looks like the rockets are knocking guys over.

Well, the Rocket Trooper's rocket does explode at the end. The problem is that it isn't possible to have units die in a different way depending on how they are attacked.

I'd really like to see the art style of the Shield Trooper extended; the 19th century military uniform look works really well for "professional" soldier types. I wonder if this could be extended for some of the other high-end units (melee especially).

Me too. I think a uniformed look is what we want. First though, I want to do the shield effect. The fantasy units I've been doing have given me a really good way to do this which I want to test out.

To round up the state of the Suspensor line as of 1.7.2.4:

1. I want to do some further work on the textures so that there is better use of team colour.
2. The problem with the desert colour scheme is that the icons are indistinguishable at small size. Need to do something about this.
3. The Suspensor Transport is just the Suspensor Gunship without a Turret. I want to do a bit more to distinguish them.
4. Haven't done much with Effects yet. I want to add a Suspensor glow below them as has been suggested. Also, a mixture of conventional and laser weapon effects as appropriate for the tech level of the unit.
5. I'd like to make the turrets pivot like the vanilla Tanks.
6. Obviously need to find a good Carrier. There is a Carrier in the Homeworld pack, but it is a bit epic.

Other unit proof of concepts I want to do:
1. I have a good idea for putting Civ logos as well as just their team colour onto units without having 9 copies of the NIF. It would be cool if we could have vehicles with Civ-specific insignia so I want to try that out.
2. I like to make a Face Dancer which periodically fades between different heads. This is actually quite straight-forward to do.

Lots of other artistic ideas floating around, but that'll do for now...
 
These ships are cool.

I've started to remake the lost model of the ship from Dune movie I've made earlier. And now when I know how to animate units, I can make something decent out of it.

etif86.png


As you see by "abcdefgh..." applied texture, I've just started putting texture mapping on it, but it already has animations (based on Final Frontier defense ship right now) so I will be able to finish it soon.
 
Am I the only one who thinks that Assault Cannon looks like a common truck with a missile launcher-shaped thing on top and not a cannon at all, and Rocket Artillery and Missile Launcher which come before it look much more advanced and menacing?
 
Am I the only one who thinks that Assault Cannon looks like a common truck with a missile launcher-shaped thing on top and not a cannon at all, and Rocket Artillery and Missile Launcher which come before it look much more advanced and menacing?

Yeah, the Artillery and Vehicles Art need a bit of sorting out. This has not been improved by some of the renaming we have done recently.

My rough plan would be:

Roller: Use RPG Striker from the EE2 Future Units kit, reskinned
Light Scorpion: The Paladin is OK, but I would prefer to find/make something with treads so that it looks like a light tank. Edit: In fact I quite like the Chimera from White Rabbit's Imperial Guard tanks, we can remove the bulldozer easily enough.
Medium Scorpion: Use current Missile Launcher (the WH40K Rhino looking one) reskinned
Heavy Scorpion: Re-instate KrugerPritz's Mammoth as the Heavy Scorpion as it looks better than the EE2 Myrmidon.
Devastator: A reskin of the Next War Dreadnought would be an improvement on what we have.

Maula Mortar: This unit needs some fixing up so that it fires an actual mortar shell, plus a reskin would be good.
Rocket Artillery: The WH40K Manticore is good, but could use a reskin
Missile Launcher: Use Sunfire Launcher from the EE2 Future Units kit, reskinned
Assault Cannon: Use current Medium Scorpion, reskinned
 
Do you plan to have different textures for various troopers for different nations?

In the movie they all had distinct uniforms, so I think it would be nice to have them to use the same model but different uniforms, it would add to the immersion.

For example, current soldiers are:
21a6ox.png


Nice desert warriors, sure. But Atreides soldiers should look like this:

15x0i6s.png


Don't you agree? I don't know uniforms for every nation, but I can do at least major houses and fremen. Right now there's not a lot of different units (in comparison to other mods) which is good from a balance viewpoint, but a visual difference would make it feel much richer (I enjoy vanilla civilization 4 with Varietas Delectat much more, so I hope you get my point :)).

P.S> This is what I used as a reference for the costume: http://www.arrakis.co.uk/jpg/dune-soldieruniform1sml.jpg
 
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