Bryce3
King of Wessex
(Concerning the camal gunner) Thanks alot! This is going to go into my mod, Modern World. Thanks again 

i got one more thing to ask - could anyone enable team coloring on this unit for me? (Wheeled version)
I know how to modify alpha-channel dts file, but the model won't display the team color - instead the section i made alpha-channel for shows up as completely transparent in game.
Or instruct me how to do it if you could. I have tried various tutorials in tutorial section - nothing works for me =(
thank you!
Original link: http://forums.civfanatics.com/downloads.php?do=file&id=14896
Is possible to convert some units form C&C3 and BF2142 to CIV 4 BTS ?
The NiMaterialProperty of the model meshes seems to be the problem. To fix this, you can either replace in the Properties of the meshes the "Material_0.001" NiMaterialProperty of with the "Rifleman_NotSkinned" NiMaterialProperty of the Rifle mesh, or you can change the "Ambient Color", "Diffuse Color" and "Specular Color" property of the "Material_0.001" NiMaterialProperty to 1 1 1 (will be displayed as FFFFFF).I am trying to convert a Colonization unit made by Schmiddie for use in BTS. I deleted the SkinPartitions in NifSkope, which is usually all it takes. The unit did show up and work fine in BTS afterward, the only problem is how dark it appears. It was dark in Nifskope too, so I lightened it up until I was happy with it, but when I try it in game it still appears dark. Any one know what I am doing wrong?
The NiMaterialProperty of the model meshes seems to be the problem. To fix this, you can either replace in the Properties of the meshes the "Material_0.001" NiMaterialProperty of with the "Rifleman_NotSkinned" NiMaterialProperty of the Rifle mesh, or you can change the "Ambient Color", "Diffuse Color" and "Specular Color" property of the "Material_0.001" NiMaterialProperty to 1 1 1 (will be displayed as FFFFFF).
No problem, you are welcome.You, sir, are a gentleman and a scholar. Unit is looking great now.
Thanks for the conversion, but the artillery does not use the vanilla animation - it has ist own animation! However, the vanilla animation should work as well but would look a little bit strange.
I will not publish any units for Civ4 since I only play colonization. The Units are already published in the colonization database...
Could anyone convert the cow ressource the bison from this pack to an animated unit? I would need movement, melee attack and dieing animations for both. Perhaps this type of unit already exists?
Has anybody come across unit art, which uses a dragon motif? We want to make an ancient draco vexillum carrier, that was used by many eastern ancient civs. The only dragon motifs, I've found so far, are the dragon heads of Viking ships and Chamaedrys' Korean Kobukson.
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stalker units like this http://stalker.wikia.com/wiki/Berill-5M_Armored_Suit