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Unit requests thread

Thank You for the very big help SaibotLieh!! :thumbsup::)

I definitely will try it as soon as I can, and I'll tell you the result.
 
Would it be possible for anyone to modify this C-130 into an AC-130?

I'd like it to do the "Intercept" (just circling around) animation during its attack. I don't necessarily need/want muzzle flashes.

EDIT: By "this" I meant the one here: http://forums.civfanatics.com/downloads.php?do=file&id=5788
 
I've put a unit together with Blender. It uses the standard archer animations.

I hope it looks like you imagined. :)

Hey SaibotLieh!! Finally got to check this unit out at the weekend after a disaster with my computer dieing... :( bought a new mac now, and thankfully had made a recent back up, so not too much lost. :crazyeye:

Wow, this unit works pretty good with the archer animation in play, and I think the unit would be a great addition to many early Civs. :goodjob:

I noticed a couple of glitches with him though and so played about re-skinning him and then could clearly see where the glitches are (pics below). Mainly in fortified position, his neck shows through the shoulder armor. Also, there seems to be a glitch with shoulder armour and the chest area.

I also came up with some feedback on how the Unit could be improved a little, if it is at all possible.

1: While the two swords look great, they seem quite big for the animations and this particular unit when in battle... So, I got to thinking about the swords themselves. They are obviously Claymores, great big heavy swords. I thought about a sword that would be smaller and therfore more appropriate for a unit of speed such as this dual wielding sword warrior using the archer animation. I also thought about the Pictish tribes and the fact that their lighter swords were more like the Roman Gladius... they did not use big swords. So I wondered if the Gladius might look and work better as the swords for this particular unit, as it may be easy to copy them from the Roman Praetorian unit rather than creating a brand new sword.

I wonder, if this is possible, could the Roman Gladius also be scaled down a little in size to make the swords shorter. Usually the dual-swords fighting system would use two shorter swords as they are easier to wield. Also, as eye candy, this would look better and faster when used in conjunction with the archer animations.

2: The unit carries swords in hand in Idle position, then when you select the unit to fortify or defend, he reaches behind him to grab the swords from invisible scabbards on his back, even though he already has the swords in hand. After pondering about this, i wondered if it would be possible to have the swords in visible scabbards on his back while in idle position, then, when in action, he grabs them from behind and they are now in his hands. Not sure how possible that would be, but think it would look cool. What do you think?

Question: the unit looks a little boxy compared with other units. Can this be smoothed out a bit, or is that a difficult process... I think the original archer was quite a boxy looking unit.

Thanks again for putting that together SaibotLieh!! :)
 

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  • Swordsmaster with gladius.png
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Those units look great! I *THINK* all you have to do is right click the model in NifSkope, edit the UV and move the triangles around until it matches up correctly.
 
after it is finished do you mind me stealing the second one in the 5th screen shot for my mod when it's all fixed!?

Jamie
 
Hey SaibotLieh!! Finally got to check this unit out at the weekend after a disaster with my computer dieing... :( bought a new mac now, and thankfully had made a recent back up, so not too much lost. :crazyeye:

Wow, this unit works pretty good with the archer animation in play, and I think the unit would be a great addition to many early Civs. :goodjob:

I noticed a couple of glitches with him though and so played about re-skinning him and then could clearly see where the glitches are (pics below). Mainly in fortified position, his neck shows through the shoulder armor. Also, there seems to be a glitch with shoulder armour and the chest area.
Glad you like it. The glitch with the shoulder armor should be easy to fix. I'll just have to move it a bit with NifSkope I think.
I also came up with some feedback on how the Unit could be improved a little, if it is at all possible.

1: While the two swords look great, they seem quite big for the animations and this particular unit when in battle... So, I got to thinking about the swords themselves. They are obviously Claymores, great big heavy swords. I thought about a sword that would be smaller and therfore more appropriate for a unit of speed such as this dual wielding sword warrior using the archer animation. I also thought about the Pictish tribes and the fact that their lighter swords were more like the Roman Gladius... they did not use big swords. So I wondered if the Gladius might look and work better as the swords for this particular unit, as it may be easy to copy them from the Roman Praetorian unit rather than creating a brand new sword.

I wonder, if this is possible, could the Roman Gladius also be scaled down a little in size to make the swords shorter. Usually the dual-swords fighting system would use two shorter swords as they are easier to wield. Also, as eye candy, this would look better and faster when used in conjunction with the archer animations.
Again no big deal, I'll just have to swap the weapons with NifSkope. How about a 80% size praetorian gladius?
2: The unit carries swords in hand in Idle position, then when you select the unit to fortify or defend, he reaches behind him to grab the swords from invisible scabbards on his back, even though he already has the swords in hand. After pondering about this, i wondered if it would be possible to have the swords in visible scabbards on his back while in idle position, then, when in action, he grabs them from behind and they are now in his hands. Not sure how possible that would be, but think it would look cool. What do you think?
That is a bit more work, but can be done none the less (already did that with another archer unit in fact). This means that I'll have to create a custom animation set for the unit, so the whole unit will take up some more harddrive storage, but I guess that should be acceptable, right? :)
Question: the unit looks a little boxy compared with other units. Can this be smoothed out a bit, or is that a difficult process... I think the original archer was quite a boxy looking unit.
You mean because he crouches a bit when has drawn his swords/knifes? Changing the stance of the unit is doable, but can become a lot of work. I would rather pass on that. :mischief:
Thanks again for putting that together SaibotLieh!! :)
You are welcome. :D
 
Again no big deal, I'll just have to swap the weapons with NifSkope. How about a 80% size praetorian gladius?

Not sure what size that would be... although a gladius is much shorter than a claymore in real life... in blender, the gladius turned out to be bigger... I shrunk it down i think somewhere between 60-80% (as per the blender graphic)... but I would trust your good judgement on that! :)

That is a bit more work, but can be done none the less (already did that with another archer unit in fact). This means that I'll have to create a custom animation set for the unit, so the whole unit will take up some more harddrive storage, but I guess that should be acceptable, right? :)

Wow. Seriously man, really appreciate your help on this. Yep more harddrive space ok. It will be a great unit. I am excited to present this community with a well thought out Pictish Civ, so I really appreciate your help on this. Think it will look fantastic!!

quick question: when the guy is in idle mode and originally he was holding a bow, his left arm is slightly forward... is it hard work to put his left arm in the same position or simular position as his right arm? In a relaxed, by his side position? If so, don't worry!!

You mean because he crouches a bit when has drawn his swords/knifes? Changing the stance of the unit is doable, but can become a lot of work. I would rather pass on that. :mischief:

No, not the stance. I think the stance looks great when he has drawn his swords. I mean the actual body of the charcater compared with, say the celtic scout. The arms and legs, torso and head on the Scout look somewhat smoother, where as the body of the swordsmaster looks quite edgy, or box-like and sharp. It may be too much work to sort out and may just be down to the original archer unit being a little less defined. No worries, not major important. Just really happy to have a unit built that I thought would have been a major challenge.

You are awesome! Cheers mate!
 
after it is finished do you mind me stealing the second one in the 5th screen shot for my mod when it's all fixed!?

Jamie

I don't mind!! Is it for your Jamie's Rome Mod? If so, you might like some of the other Pictish units too. Would be honoured to have you use them! Credit on the swordsmaster goes to SaibotLeah for making him!! :)
 
Yes it is :D, I would use more of the pictish units, however I dont want to have to make a new unit style. I will use the swordsmaster as the pictish druid (or might rename) which replaces axeman. Currently is has standard art. I could use the scout for purposes as replacement for standard europe scout. we will see :D
 
Yes it is :D, I would use more of the pictish units, however I dont want to have to make a new unit style. I will use the swordsmaster as the pictish druid (or might rename) which replaces axeman. Currently is has standard art. I could use the scout for purposes as replacement for standard europe scout. we will see :D

Cool. My Pictish Mod/Civ is still a few months away before it is finished. I am working on it in what little spare time I have. But when it is, have a look. It has its own artstyle included, as well as a few special units you may like. There are actually two civs/tribes. The northern Caitt and the southern Caledoni. Might suggest a rename for the Pictish Druid though... as all Picts were Druid until just after AD 563 when some slowly became christian. The Picts that the Romans encountered were all Druid. Wasn't till the Picts and Gaels merged to become Scots in 900AD that they all became christian. Wee history lesson :)
 
You are awesome! Cheers mate!
Thanks. :)

I've worked most of your suggestions into the new unit, only the boxy part would take up too much work I think, so I left it out. Hope you like the new version. :)
 

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i dont know if some one made the idea already but i think some AA tanks/panzer like germans Gepard and Roland 2 or russian thunguska as modern alternate to serial mobile aa good pictures and videos are easy to find in wiki and youtube
 
i dont know if some one made the idea already but i think some AA tanks/panzer like germans Gepard and Roland 2 or russian thunguska as modern alternate to serial mobile aa good pictures and videos are easy to find in wiki and youtube

welcome here Nightsky,

a Tunguska was already made - see here

here are some links to other modern SAM Units i´m aware:
SA 9 Gaskin
Humvee Avenger
And this models from EE are also available (they are attached some post later in the thread)
 
I'm in need of a special type of unit for my mod SoI Plus Edition. It would look like this. Its animation could be that of the trebuchet/catapult. Basically it would look just like the image, minus the men behind the Cross. If you could add two guys pushing it that would be even better, but by itself on wheels is good enough.

Thank You! :)
 
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