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Update incoming

Discussion in 'Civ6 - General Discussions' started by Ozymandias9891, Mar 5, 2018.

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  1. Kruos

    Kruos Warlord

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    Yes Ed is cool, and when it's Ed speaking, you know that he knows what he is speaking of, he radiates mastery.
     
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  2. Ferocitus

    Ferocitus Deity

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    Yeah, like this :shifty: but not shifty.
     
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  3. Athmos

    Athmos Warlord

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    UI updates sounds great. I really hope they'll get around to fixing the various refresh bugs where the UI is not displaying the right data, or that they'd get around to actually displaying multiplier policy bonuses in the UI.

    The balance changes mentioned sound great, this is looking like it's going in the right direction.
     
  4. PhilBowles

    PhilBowles Deity

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    River adjacency bonuses come online right at the start of the game and provide a significant boost, and apply to both science and production. They also have a good UU.

    They generated this behaviour only fairly recently (they were doing it before Rise & Fall, though not to quite the same degree, but not before the last pre-R&F patch). It shouldn't be hard to reverse the behavioural change they coded then since they should already have a record of what parts of the code and what values they altered.
     
    nzcamel likes this.
  5. Disgustipated

    Disgustipated Deity

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    I just started a long game with mods, I sure hope I can finish it in time. I disabled all victory conditions except time and conquest, so I have no choice but to conquer the world (Expanded Earth mod). I don't want the fun to end (disclaimer: conquering the world is evil and stuff and should not be encouraged)
     
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  6. Lily_Lancer

    Lily_Lancer Deity

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    No, the era pace is badly designed. The usual pace of a normal player from ancient to information ranges from 120~180 turns standard speed, depend on map and Civ conditions, that's a huge range. But 280 is definitely out of range.

    Definition of normal player: A player with normal intelligence, knows the game well, and not focusing only on speed but also focus on some other interesting features.

    If you consider "reverse time"-- the time when humanity begin from nonsense to flying to Mars, plus the time people on Mars developed their own techs and affinities and return to Earth, 280 is a fair amount.
     
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  7. nzcamel

    nzcamel Nahtanoj the Magnificent

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    Well they need to change that. People want 450 to 500 turns-ish on standard, so that's no good!
     
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  8. Ozymandias9891

    Ozymandias9891 Warlord

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    Actually, Canada will get the Sugar Shack in forested tundra tiles and the ice hockey rink in snow tiles :lol:
     
  9. SammyKhalifa

    SammyKhalifa Deity

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    There can't be a sugar shack in a world full of pine trees
     
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  10. God of Kings

    God of Kings Ruler of all heads of state

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    That's why there should be Deciduous Woods!
     
  11. Trav'ling Canuck

    Trav'ling Canuck Deity

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    Agreed.

    I find the era pace is fairly well balanced with era score accumulation, especially considering this is the first release of this system. There's some fine tuning that could be done now that they have live data, but I thought the developers got the balance pretty good for a new mechanic.

    The problem is that the era pace is out of sync with the speed at which you move through the research and civics trees. The developers tried to link the two by providing a range of turns that an era could last. The problem is that the lower bound is too high at current progression speeds based on my experience (Emperor to Deity games, standard speed, standard to large maps).

    To me, the answer is to continue to slow down tech and civic progression, to bring it in line with the era progression. Shortening the eras would throw off the balance with era scores, so I prefer delaying the accumulation of techs and civics. There are a lot of ways that could be done. I'd argue for a combination of:
    • adding some new techs / civics, especially on paths with big era jumps
    • increasing the cost progression of later techs / civics
    • increasing the bonus for researching "behind era" techs / civics and increasing the malus for researching "ahead era" techs / civics
     
  12. Leyrann

    Leyrann Deity

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    Can you please just accept that your standard gameplay =/= a normal player's standard gameplay? I myself typically play on Immortal or Deity, which probably puts me far above the average player*, and yet my standard information era is about 250 turns in. You are much better than the average player, and there's nothing wrong with that, but please, for the love of god, stop continuously implying on this forum that you are the average player. You're NOT.

    *For reference, 37.8% of the players on Steam has won a game (using the Settler or harder achievement as stat for that, as any win will trigger the achievement) while only 4.2% of the players has won on Deity, meaning that about one in every nine players plays at the same difficulty I play at. Of course, this is excluding people who don't finish games, but that's only favorable to your argument.
     
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  13. Phoenix1595

    Phoenix1595 Lord of the Two Lands

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    Glad that they are listening to us and addressing player concerns. If I may add one before the patch comes out: in the excitement of R&F's release, they forgot to include the Inca. Silly Ed! Remember when you totally said in every single FL and livestream video that they were coming? I'm sure it was an oversight. Just put them in with the patch this week, and all will be forgiven. Thanks! :crazyeye::lol:
     
  14. tedhebert

    tedhebert Emperor

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    Pretty much the same here honestly... between 200 and 250 is more my normal pace... mostly on immortal... and I consider myself a slightly better than average to good player...
     
  15. Disgustipated

    Disgustipated Deity

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    I'm on turn 244 and only researching my first modern civic (still not there on techs yet). This is on epic speed, however. Era pace has been fine for me. Only game it was weird was when I was competing against Korea with science and her and I pushed the eras quite fast because of our fast research, nearly everyone was ending up in a dark age.
     
  16. Alexander's Hetaroi

    Alexander's Hetaroi Deity

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    To keep on par with the Water Park here's what I think the Entertainment Complex buildings will do now:
    Arena- will stay the same
    Zoo- add science to rainforest tiles/camps in this city.
    Stadium-add two tourism.
     
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  17. Ferocitus

    Ferocitus Deity

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    I'm not disputing that there aren't problems with the mismatch, but with so many
    combinations of pace, levels, number of civs, map sizes, and other factors, and
    no real data (let alone standard deviations) the notion of an average player is
    almost meaningless.
    Even trying to come up with some rational definition of average for each level,
    from lowest to highest, is fraught.
     
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  18. Duuk

    Duuk Doom-Sayer Supporter

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    I'm a casual/normal player, and my wins are usually around turn 325. If I cap out the tech/civic tree it's around turn 350.

    So people saying they "always win" around turn 180 blow my mind. I can't wrap my brain around that.
     
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  19. liv

    liv Emperor

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    So the conclusion is everyone is a normal player
     
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  20. thecrazyscot

    thecrazyscot Spiffy

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    Nope. Dunno why you continue to insist on pulling assertions out of thin air.
     
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