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Update incoming

Discussion in 'Civ6 - General Discussions' started by Ozymandias9891, Mar 5, 2018.

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  1. Kruos

    Kruos Chieftain

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    I have seen AIs use airforces in all the games I played since R&F. That being said I still need to see a carrier with aircraft in it, not sure it uses it.
     
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  2. Katakanja

    Katakanja Warlord

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    The emphasis some people put on the air combat in this game constantly surprises me. I mean sure, the AI doesn't make use of it, but it's still a fairly minor aspect of the endgame and it's not like this is Sid Meier's Dogfight VI...
     
  3. DrJambo

    DrJambo Crash-test dummy

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    That’s not the issue. The issue is the player builds them, particularly bombers, and then easily kicks ass with them. I’d be cool if there simply wasn’t airforces at all. But, there is, and so the AI should really know how to use them. It was easy enough for them in previous civ iterations.
     
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  4. Trav'ling Canuck

    Trav'ling Canuck Warlord Supporter

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    For me, it differentiates late game combat, helping to make the ending turns feel different than starting turns. Or at least it did in Civ 5, when the AI would build and use an air force you had to be aware of, and would build and position AA units and intercepting fighters you'd have to take into account when planning your own air attacks. Air units basically obsolete your ground army unless you get air parity or can provide an AA escort. Or they did, and I would like to see them do so again in Civ 6. It would be part of keeping the end game interesting for me.

    I can understand why other people wouldn't be concerned about this. First, you need to extend the game long enough to allow the AI to get to the air force era without winning. Then you have to be interested in being attacked or initiating warfare this late in the game. I'm rarely in the mood to start a late war, but I do enjoy when the AI starts one that I have to deal with. Or I would enjoy that, if dealing with it was more of a challenge.
     
  5. tedhebert

    tedhebert Chieftain

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    it's not really that the AI dosen't use it... it's more that you have SUCH an advantage over AI when YOU use it, because they don't, most of the times... and it gets so easy to conquer cities once you have that air superiority

    EDIT: Ninjae'd by Canuck and Dr Jambo ;-)
     
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  6. Haggbart

    Haggbart Chieftain

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    Mid-late game the AI seem to worry more about diplomatic penalties, so I do think the most important thing is to make them survive past the first third of the game.
     
  7. MisterBoomBoom

    MisterBoomBoom Chieftain

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    This patch doesn't seem like very much effort IMHO. But at this point any attempt at improvement is welcome. Hopefully, there is more in the pipeline.
     
  8. Yazhao

    Yazhao Chieftain

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    Really wish the update would drop this week.
     
  9. Katakanja

    Katakanja Warlord

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    IIRC @Eagle Pursuit thinks that is quite likely, since it would be approximately one month since the expansion was released. Probably Thursday is the most likely time for it to appear if its coming this week, since that seems to be Firaxis's favourite day for releasing things :D
     
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  10. Kruos

    Kruos Chieftain

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    Yes, but balancing take time to test & find the good numbers. Also, I hope there will be a good list of bug fix. The sound bug is the most known, but the 'monarchy AI' one is also quite annoying (all AI switch to monarchy in every game).
     
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  11. kaspergm

    kaspergm Warlord

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    Actually I had the AI use a bomber against me in my last game. I was rather baffled. I think they strategically bombed a farm outside one of my cities. I don't think they used it again after that, but I don't recall whether this was because we peaced out or not.
     
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  12. thecrazyscot

    thecrazyscot Spiffy

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    Considering a big patch dropped when R&F released, I'm pretty sure this is a supplementary patch to the usual patching schedule (which is roughly once per quarter). That, or they might be changing to a new normal with a faster patch schedule, but I'm skeptical of that.
     
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  13. nzcamel

    nzcamel Nahtanoj the Magnificent

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    I had noticed that in my last couple of games, and was on the verge of reporting it as a bug.
     
  14. Trav'ling Canuck

    Trav'ling Canuck Warlord Supporter

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    That, or perhaps they got that farmer of yours who was really annoying them.
     
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  15. Esperr

    Esperr Chieftain

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    Still no HOF:/
     
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  16. Disgustipated

    Disgustipated Warlord

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    Yes I hope they fix the sound bug. Does this affect everyone? or just people with lower end systems like me?

    It only happens late game for me, and when the game starts slowing down. I was having severe performance issues my last game. It was a larger map, and I had conquered over 70 cities, so things were chugging along very slow. I would have kept it going longer, but turn times (mostly delays during my turn) were getting outrageous. I was getting a couple second delay choosing production and assigning trade routes. sound was doing pretty good until near the end.


    edit: Any word on when this update is happening? I find myself without anything to do today and the urge to start another game.
     
    Last edited: Mar 7, 2018
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  17. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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  18. shaglio

    shaglio The Prince of Dorkness

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  19. Katakanja

    Katakanja Warlord

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    I wonder if the other bug he is talking about is the looping siege unit fx. I assume it's something else sound-related at least, since that's his specialty and he would know about it :think:
     
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  20. SammyKhalifa

    SammyKhalifa Warlord

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    Are you still getting that? Last patch seems to have fixed that for me.
     
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