strategyonly
C2C Supreme Commander
SmartmapLike a scenario map or a particular map script you were seeing this with?Everyone!
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SmartmapLike a scenario map or a particular map script you were seeing this with?Everyone!
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Do you happen to have a save from before the turn time shot up? Sounds like this file is from after.In my most recent game the turn times went from 20-30s per turn to 4 to 5 minutes per turn in less then 10 turns
Sadly not i tried playing a few more turns so all of the autosaves are from after then and the last normal save is from several hours before then:Do you happen to have a save from before the turn time shot up? Sounds like this file is from after.
I think the enemy can only see one of the units so only one gets stealth attacks.All the components of the calculation that are shown are the same, but the conclusion reached is very different.
If the dogs have stealth attacks, it's a good suggestion. But this has been happening since long before stealth attacks were a thing. And it doesn't explain what is missing from one of the identical mouseovers.I think the enemy can only see one of the units so only one gets stealth attacks.
In the first screenshot the enemy cannot see your unit, so stealth combat is factored in, in the second screenshot the enemy can see your unit so stealth combat is not factored in.If the dogs have stealth attacks, it's a good suggestion. But this has been happening since long before stealth attacks were a thing. And it doesn't explain what is missing from one of the identical mouseovers.
ok did a clean up again and this time it worked, but there is that pop-up again, i really think something is wrong in the pop-up area, seems to me that is were the most problems occur .. .Doesn't CTD for me, is it repeatable for you?
When does it CTD?
If you fixed that it would be amazing. I was just hoping the odds mouseover could show the stealth combat factor when it is being applied, rather than now where only the exact same factors are shown in both cases and only the end result shown to be different.That stealth combat is factored in in the first screenshot is a bug though, as the enemy will see your unit when it moves in to make the attack.
rather than now where only the exact same factors are shown in both cases and only the end result shown to be different.
I also get a lot of ctd's with the latest svn (11278)now every game i play ends up with a CTD,, different game: mini and game in zip /
Hehe, yeah, that's probably a bug, could you upload a save where you have it set up to be repeated?Not sure if it's a bug, but smells like one.
My one-era-ahead nation's 007 unit just tried a 'make the city revolt for 1 turn' to a neighbor nation's city. The action was performed succesfully, my 007 unit was thwarted by espionage defenses but managed to escape. The neighbor city didn't revolt as it should, but upon returning to my capital, the 007 unit caused a revolt to my capital!
Next SVN rev will arrive within 30 minutes with a fix to that frequent CTD issue.I also get a lot of ctd's with the latest svn (11278)
Edit: Switched back to 11277 and all seems good for now
The city where my top secret agent performs 'support city revolt' is the Aborigines city of Larrakia, in my south-eastern border. Apparently it happens every time I tried it (and I thought it was random!)Hehe, yeah, that's probably a bug, could you upload a save where you have it set up to be repeated?