apocalypse105
Deity
- Joined
- May 17, 2011
- Messages
- 2,705
Perhaps units can't attack when stacked?
That would still allow some turtle tactics but for your archers to actually fire they'd need space to spread out, also ending their turn apart from each other. If they want to end the next turn stacked they will not be able to fire.
That would make it more sensible already. Then there are very few reasons to stack units for non-logistic reasons. Still, I can imagine stacked cavalry on the defense, when enemies get close they move outof the stack and attack.
Another fix would be that units can't attack in the same turn they are stacked. They start the turn stacked? Can't attack the entire turn. They attack? Then they may not stack entire turn.
That would be complex but I guess it would work. If you add that all units in a stack take damage when attacked (while the attackers takes no extra damage). Then I can't think of any reason to stack for non-logistic reasons. It sounds a bit complex on paper but probably isn't ingame.
You know that reminds me of some other game I played
you could create a transport unit for modern era's in a APC
this unit can transport 2 units or 3 to the front when the units are dropped off they can't move they end there turn..
WHen the transport is destroyed you lose all the units inside
THe APC unit I could see it happen at industrial a mobiel transport unit in the industrial modern era or transport helicopters