What if Civilization was created by...

Yu Suzuki: To progress in the game you must talk to everyone, including all your units, units from other civilisations, citizens of your cities and from other cities, and collect random objects. To can eat food and drink water, but it's does nothing except reduce your gold. The weather will constantly change, and battles will either be similar to Virtua Fighter or involve pressing buttons in a sequence. There are probably a few minigames somewhere.
 
Criterion: All combat would have 200% more sparks.
Bungie: Civ2 would end in 1000 AD, and you's have to wait for Civ3 for to get to the end.
Ubisoft: Civ 4 would be released for consoles, with the Xbox version almost as good as the PC version, but the PS2 and Gamecube versions look and play like Civ3.
Free Radical: Monkey and Zombie units.
Reflections: Make it exactly like *insert most popular strategy game besides Civ4 here* only half as good.
Insomniac or Naughty Dog: Make a bunch of super awesome games then sell the license to the crappiest company they find and go do something else.
 
WerBack3>> said:
Blizzard- Every unit will look like an orc or elf
Sierra- TIM(The Incredible machine game)
JoWood- You must lie and trick your opponent with leader "The Nasty Neighbor"
blizzard units dont always look like elves or orcs go play warcraft 3 or starcraft u see a big difference in looks between the races u described unless u r that race! (the race thing only works for warcraft not starcraft) :p
 
Apple: Would patent CIV as a wireless game, and then make it a computer game. They would make two "special" versions of the game, both related to Bono. They would make one where everything is black and red, and another where everything is a different shade of RED. Also, they would keep the features mainly the same from CIV 1 - 4, adding ONE new feature each time, and being exactly 1.5 steps ahead of Microsoft.

Pat Robertson: England, France, Rome, Greece, Russia, US, Germany, Spain, and Portugal would be in locked wars with Egypt, Arabia, and Ottoman Empire. Any American fascist/communist leader would be assassinated immediately.

Monty Python: Holy Hand Grenades, Old Ladies, and Rabid Moose (plural?) would attack people. Also, Spanish units could never be seen moving, as "NOBODY EXPECTS THE SPANISH INQUISITION".
 
Thisnameislame said:
Criterion: All combat would have 200% more sparks.
Bungie: Civ2 would end in 1000 AD, and you's have to wait for Civ3 for to get to the end.

Bungie: Earth map style/shape - Halo
 
EA: There will be new Civ every year and every year we will play another clone of Civ3 with different interface
 
Ubi Soft: The worst possible use of a really cool liscence, but will still sell because of the liscence but anger the fans to the point where they will never spend money of their crap again.

John Romero: Will make bold promises, but deliver a game a couple years late and 3 years behind the tech curve that will win "Coaster of the Year"

Ensemble Studios: All editions of Civ would focus on a single string of eras and cut off right when the tech would be just getting good.
 
Goerge Lucas: Would have intenst fight sequences, Horrible dialogue, and your enemies would speak with a british accent
 
You could manipulate damn near everything in earlier games, but when it went 3D the world shrunk, massive anomalies crept in and gameplay got shot to hell.
Isn't that how it IS nowadays? :p

Me: Civ 3 and 4 cancelled, focusing on improving Civ2 and it's siblings (mge, tot, etc), patching bugs and removing any and most (if not all) limits, since everyone (from my perspective, at least) have supercomputers able to render 2048 cities and 3 million units nowadays :P
 
Sega: Would probably make their own console to play the game, but it turns out to be so crappy, they end up selling the game rights to all other console makers(Nintendo, Sony, Microsoft) and dedicate only to make games.
 
Soviet Russia: Reverse engineer rival's game, and you don't build civilizations... civilizations build you!
Sony: Make the ultimate in civilization building experiences, but at twice the cost of rivals and plagued with delays and shortages.
 
Soviet Russia: Reverse engineer rival's game, and you don't build civilizations... civilizations build you!

Soviet Russia: Commisioned by the Communist government, ComradeConquer fails after Sid Meier dies in an "accident" and his closest associate steals all the credit. Unfortunately, only he knew how to work the computer and there are still lines for the first patch. Don't dare protest or the police may send you to "tech support".
 
Hey, we need something more creative here!

SpongeBob SquarePants: You could build cities only underwater, and units are just big soap bubbles.

:mischief:
 
The Logic Factory: games are excellent, except for the AI.
  • Enemy civs build only granaries, factories and libraries, and produce only warriors and settlers.
  • 21 civs to chose from, each with one special ability.
  • Only 21 unit graphics, but units are fully customisable (but the stupid AIs still only make warriors and settlers).
  • Tech tree rather shorter than Civ, but same concept.
  • Goodie huts very few and far between, but all contain scrolls of ancient wisdom - but have to be collected by building a city by them.
  • Can trade maps and techs, but only like-for-like.
  • Simplified diplomacy: only alliance, peace and war.
  • You need to keep building several city improvements to allow population growth
 
Ascendancy! :D

Yup! Do I get more geek points? :mischief: Ascendancy was the first strategy game I ever played. We keep an ancient computer with Windows 95 going, JUST for running old favourites like Ascendancy that won't even work with compatability mode in XP.
 
Zimbabwe: The game would be released 10 years late and they'd only have 20 copies for sale. If you manage to build anything successful, the government takes it away and gives it to "war veterans."
 
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