What other Civs would you like to see added to DoC

I would characterise none of the existing civs as something that broke away from Rome in something resembling civil war though.
 
My personalities favourites are a Turkic Civilization and a medieval Egypt respawn. Both would nit even require additional Civ slots, therefore they could in Theory even be implemented before Leoreth reworks the slot system, and would not impact performance. The Turks would simply be a playable, expanded version of the Seljuks.
Egypt already has a respawn, making it playable would not be that hard, as the core, historical area and Leaders are already implemented. There certainly would ve enough space for medueval Egypt, and it was importabt enough to merit inclusion. I would not limit the Egyptian respawn to the Mamlucks, but also represent the Fatimids and Ayubbiids. Also, Saladin could finnaly become an Egyptian Leader. :lol:
Finally, I'm strongly in favor of adding a Tartar/Golden Horde -Civilication and splitting Russia into Muscowy and Kievan Rus, as this would make medieval Russia both more interesting and accuarte.
Other Civilications that I think would both add to the game and acctually be feasible are Australia (obviously), a Boer Republics/South African Civilications, a Manchu civilication, a playable Incan respawn as Peru, a post Mongol China respawn (Ming/Qing/Republic of China/PRC), Sweden, Austria and a Swahili Coast civilication. (Maybe also a playavle Indian respawn)

I personally don't think a civilication from the Balkan would work, as there just is not enough space. Romania or Macedonia would not even have space for their capital, and Hungary or Serbia would be basically OCC, wich does not seem fitting for these civilizations.

I don't think the Zulu would work either, as they both don't have enough Space and would probably spawn to late (around 1800). I think that's just to late for a pre-colonial civilication (Same argument for many native American Civilications).
 
Re: Keivan Rus.
Again, I would implement if the Vikings hold Kiev, maybe spawn as vassal? Also, given our current map, the area is a bit small for Poland, Keivan Rus/Ukraine, and Russia. Not to mention the Byzantine/Turkish, German, and Viking/Sweden involvement in that area.

I think the Khazars could be fitting. In part because they could populate an area of the game that is often ignored (meaning that they won't cause too much havoc and could create a nice interaction)

Given that we have the Harappa & the Polynesia, why not the Mississippian? They could be extinguished as a result of a conqueror event. Would the tile improvements be too OP for the Americans?
 
Last edited:
It's not true exactly that I could "easily" use existing slots for civs already. There's a reason that respawns like Peru and Egypt are so shoddy and unpolished right now. If civs are uncoupled from slots, it's also easy to make a "Peru" or "Misr" (or whatever else you want to call the medieval Egypt respawn) civ with its own leaders, units, flag, colour and so on, including modifiers. Otherwise that kind of thing is either impossible or not worth the effort.
 
I really don't see a reason to add Kievan Rus. Historically they spawned and died within a few dozen turns and then respawned as Ukraine a few turns before the end of the game. If we really want to represent them Russia can just spawn on the Kiev tile instead o the Moscow tile
 
This thread motivated me to organise and prioritise which civs I would start to add when possible.
 
This thread motivated me to organise and prioritise which civs I would start to add when possible.

Awesome! I know that you've been eyeing a Turkic/central Asian civs for some time. I look forward to seeing which you choose for that department.
 
This thread motivated me to organise and prioritise which civs I would start to add when possible.

You're not the only one. :lol: In fact, I already started.
 
... I'll probably intentionally ignore any modmods that come out in the meantime to not get influenced too much.
 
The map of DoC is a little too small to add new civs. If the map is the GEM(Giant Earth Map), then we could have more options. Now the number of civs is just right, if there must be some new civs, I would suggest new civs replace old civs in history, for example, Italy and Rome, Iran and Persia, Modern China and China, Modern India and India(those two are my suggestion, although they're more likely to be a country than a civ).

Also, for new civ, I suggest Jurchen(Qing Dynasty) and Sweden, we have already make a modmod of DoC-Jurchen in 1.13 version. I also remember merijn has make a Sweden modmod in 1.12.

Jurchen modmod in 1.13: http://tieba.baidu.com/p/4355640315
Download: http://pan.baidu.com/s/1c1pab1u
 
Last edited:
The map of DoC is a little too small to add new civs. If the map is the GEM(Giant Earth Map), then we could have more options. Now the number of civs is just right, if there must be some new civs, I would suggest new civs replace old civs in history, for example, Italy and Rome, Iran and Persia, Modern China and China, Modern India and India(those two are my suggestion, although they're more likely to be a country than a civ).

Also, for new civ, I suggest Jurchen(Qing Dynasty) and Sweden, we have already make a modmod of DoC-Jurchen in 1.13 version. I also remember merijn has make a Sweden modmod in 1.12.

Jurchen modmod in 1.13: http://tieba.baidu.com/p/4355640315
Download: http://pan.baidu.com/s/1c1pab1u

China and India already have different leaders for the modern era - no need to create separate civs.

Different UHVs for the 1700 AD start would be nice, though.

For China it could be something like:
1. Have the highest production of all civs in 2000
2. Be one of the top three economies in 2000
3. Achieve legendary culture in Peking

Though you could replace one of the first two with some goal related to trade in Canton, if you don't want the 1700 AD's China's goals to be too PRC-heavy.

A Manchurian/Jurchen civilization would be nice, with the original Chinese civilization respawning c. 1910.

I'm not sure that having two Scandinavian civilizations would fit on the map.
 
I believe it obvious that next to a Turkic civ, we need Judaea / Israel in this game. With UHVs both in antiquity and the modern era (respawn wise lol).

Judaism remains the only religion without at least one civ to have practices it in real life. Jerusalem is even in the game, and is doomed to be either independent or colonized by neighbouring powers.

Naples/Sicily is for RFCE, obviously. Go Hauteville!
 
I'm not sure that having two Scandinavian civilizations would fit on the map.

But Scandinavia is huge in the game, there's plenty of room to have two civs (even three, but I don't think there's a historical justification to have three). Moreover, without a division between Sweden-Finland and Denmark-Norway, they can be quite overpowered.

Another idea, would it be possible to double the amount of turns in the late game, say everything from 1900 onwards, or the last 100 turns of the game, etc? That would make it more viable to play with modern, respawned civs.
 
I agree with Sweden and I agree with extending the modern period. For me that's the period that's most fun and if it were extended there would be room for mechanics like World Wars, Cold Wars, decolonization, terrorism, and climate change. Plus in lower difficulty levels AI can't keep up with the right tech level towards the end of the game.

Back to Sweden, it seems like the Norse are overpowered in ~60% of my games, often conquering ahistorical territory in the Balkans and Poland and holding onto Russian and German territory way too long.
 
I believe it obvious that next to a Turkic civ, we need Judaea / Israel in this game. With UHVs both in antiquity and the modern era (respawn wise lol).

Judaism remains the only religion without at least one civ to have practices it in real life. Jerusalem is even in the game, and is doomed to be either independent or colonized by neighbouring powers.

Okay so I have two major problems with the inclusion of a Judean civ. 1) The map. As it stands the area around Jerusalem is significantly tiny. Even under a proposed G.E.M., the city or civ would need substantial support in order for it to produce things (that is to say, for the game to be fun). and 2) The game play. Judea, or to be exact, Yerushalem, would be a One City Challenge. Sure you could capture Sur to the north and maybe settle Sinai. But as a civ you are essentially on the same time scale in-game as Babylon, and will likely loose to the Persians, Greeks, Roman, Byzantine, or Arab Spawns. And if you are alive 5 turns before the Persian spawn, you are already in alternate history land. Maybe you can resurface for 10 turns for the Hasmonean Dynasty, but even Herod was a Roman Vassal. So, no, WE "need Judaea / Israel in this game." But the GAME does not need nor encourages them to exist. That is the sad reality here.

If you want a Jewish Civ, I propose the Khazar. That civ spawns a few turns before the Arabs, has a core area (caucus mountains) that is usually not populated, and already has an easy to identify UHV (Such as control the Pontic–Caspian steppe, and have no barbarians there). The civ will be in conflict with the AI vikings & (I'd argue) AI Arabs & Byzantines. Heck, there is a Civ 4 mod for them: HERE (though in my opinion the art is a bit weak).

Here is my rough draft for them:
UU: Arsiyah (Cavalry)
UB: Qaghan Beg (lit. the house of the Qaghan. According to Ahmad Ibn Fadlan, the Khazars were led by two simutinious leaders, a Malik/Melekh who was in charge of legislative authority and trade, and the Qaghan (Khagan). The Qaghan was a spiritual and military leader who ruled from his semi-nomadic home or beg. Therefore the Qaghan Beg easily replaces the courthouse, stables, or Barracks)

Power: Power of Correspondence, each temple produces an extra trade route. -50% unhappiness from non-state religions

UHV 1: Control X cities by 750 CE
UHV 2: Have X commerce in your capital by 950 CE
UHV 3: Build a Jewish Academy in Kiev
 
Last edited:
From a thread I made a few months ago...

Spoiler :
After much hemming and hah-ing over whether to actually make this thread, I finally went through with it.

Welcome to some (potentially) terrible civ suggestions for Dawn of Civilization. Now, if you're anything like me, you absolutely adore this modmod. It's virtually all I play whenever I open up Civ 4 these days, and a large part of the reason I barely put time into 5 or 6. Now, something I often do is come up with ideas for civs.

Do I want these civs to be included? Not necessarily, I just enjoy the random concepts I throw together. And that's what this thread is for: Civ ideas both great and terrible, anything that comes to mind. This is just so we can put them together and have some fun doing so, as I know many players feel (fairly) that there are too many civs already.

Without further ado, here are my (potentially) terrible suggestions. Please forgive anything that seems similar to ideas thrown around on suggestions and requests, I don't follow it as much as I should.

Spoiler :

Okay Tier
Some civs I would like to see in the game, but I don't expect to.
Spoiler :

Sioux
Spawn: 1790 AD at Sioux Falls
Lifespan: 1790-1880 AD
LH: Sitting Bull
Core: Dakota, Wyoming, Montana, Nebraska
Historical: Colorado, Kansas, Southern Alberta/Saskatchewan, Missouri
Contested: Iowa, Minnesota, Utah,
UP: Power of the Last Tribes
-Every time a Sioux city is conquered, units spawn at their capital
UU: Mounted Brave (Replaces Cavalry)
-Extra move, starts with Pinch and Guerilla I
UB: Buffalo Hunting Ground (replaces Barracks)
-+1 Food and +2 Production for Military Units
UHV:
  1. Crazy Horse: Destroy 40 American, Canadian, Mexican or European Improvements/Units by 1900 AD
  2. Red Cloud: Control Western North America and 2 Gold resources in 1900 AD
  3. Sitting Bull: Be more stable than America, Canada and Mexico in 1930 AD
I think they'd provide a nice challenge to a human controlled America, Canada and Mexico, if only spawning as an NPC while playing as those civs.

Spoiler :

The Turks
Spawn: 30 AD at Samarkand
LH: Kanishka
Lifespan: 30-1066 AD
Core: Kazakhstan
Historical: Persia, Gobi Desert/Silk Road, Afghanistan, Pakistan
Contested: Indus Valley
UP: Power of the Steppelanders
-Horses spawn within the radius of newly settled cities
UU: Turkish Warrior (replaces Horse Archer)
-increased strength, starts with Drill I and Shock
UB: Silk Road Trading Post (replaces Market)
-+1 trade route, +2 Happiness from silk, +1 happiness from wine
UHV:
  1. Pastoral Empires: Control 8% of the world in 600 AD
  2. The Silk Road: Have Open Borders with 7 Civilizations and 5000 gold in your treasury in 800 AD
  3. Steppe Raiders: Conquer the Capitals of 4 different Civilizations by 1100 AD

Spoiler :

Celts
Spawn: 1400 BC at Frankfurt
Lifespan: 1400-200 BC
LH: Brennus, Boudica
Core: Gaul, Southern Germany
Historical: Austria, Pannonia, North Italy, Central Iberia, the British Isles
UP: Power of Cultural Expansion
-A free settler spawns for every two cities settled before the Medieval Era
UU: Gallic Warrior (Replaces Swordsman)
-Enemy kills grant culture. Starts with Woodsman I and II.
UB: Dun (Replaces Walls)
-Cheaper to build, free Woodsman I promotion for units built in this city
UHV:
  1. The Celtic Peoples: Control the British Isles, Gaul, Southern Germany, Pannonia and Central Iberia by 100 AD
  2. The Celtic Barbarians: Build 4 war chariots, 8 gallic swordsmen, 6 duns and raze one capital city by 100 AD
  3. The Celtic Culture: Reach 20,000 Culture by 400 AD


Spoiler :

Everything Else Tier
These are just random ideas I've had, good and bad.
Spoiler :

Iroquois
Spawn: 1420 AD at Niagara
LH: Thayendanega
Core: Great Lakes, New York
Historical: Quebec, Ontario, Michigan
Contested: New England
UP: Power of Exchange
-Techs already discovered by known civilizations are researched 50% faster
UU: Mohawk Warrior (replaces Musketman)
-starts with Woodsman I, cheaper to build than Musketman, less strength
UB: Longhouse (replaces Granary)
-+1 Science and +1 Statesman slot
UHV:
  1. The Confederation: Discover Gunpowder and Constitution by 1650 AD
  2. The Allied Nation: Have friendly relations with either England, America or France and destroy 20 units from the other two by 1800 AD
  3. The Great Founders: Spawn 1 Great General and 2 other Great People by 1850 AD

Spoiler :

Mamluks (Egyptian Respawn)
Spawn: 1260 AD at Cairo
Lifespan: 1260-2000+ AD
LH: Baibars, Nasser
Core: Egypt
Historical: Libya, Tunis
Contested: Levant, Arabia
UP: Power of Archaeological Interest:
-Wonders never become obsolete OR Obsolete wonders produce commerce equal to their cultural output (haven't decided)
UU: Mamluk (replaces Cavalry)
-increased strength in desert?
UB: ??
UHV:
  1. Ensure only Muslim States control the Middle East and North Africa and have only Islam in your cities by 1600 AD,
  2. Never lose a city before 1850 AD
  3. Have friendly relations with 4 Muslim nations, build a “Suez Canal”* and control Jerusalem by 1980 AD
*Potentially add a Canal tile improvement for spots like Panama and Suez instead of using forts. Could require railroad or steam power as a req.

Spoiler :

Saudi (Arabian Respawn)
Spawn: 1750 AD at Al Riyadh
Lifespan: 1750-2000+ AD
LH: Ibn Saud
Core: Western Arabia
Historical: Arabia, Somalia
Contested: Iraq, Syria
UP: The Power of Oil Barons
-Oil resources provide +4 Commerce and +2 production
UU: ??
UB: ??
UHV:
  1. Black Gold: Be the wealthiest country in the world in 2000 AD OR Receive at least 300 gold per turn in trade deals in 2000 AD
  2. United Arab Emirates: Complete 6 Wonders by 2025 AD
  3. ??

Spoiler :

Modern India (Indian Respawn)
Spawn: 1946 AD at Delhi
Lifespan:1946-2000+
LH: Gandhi
Core: Northern India
Historical: Southern India
Contested: Pakistan, Sri Lanka, Bangladesh
UP: ??
UU: ??
UB: ??
UHV:
  1. Bollywood: Control 3 cities with 20,000 culture and 2 Hit Movie resources in 2010 AD
  2. Have a total population of 125 in 2015 AD
  3. Build 10 Bombers, 16 Fighters, 2 ICBMS, 4 Guided Missiles and reach the “Future” Era by 2020 AD

Spoiler :

Pakistan (Mughal Respawn)
Spawn: 1947 at Islamabad
Lifespan: 1947-present
LH: Bhutto
Core: Pakistan
Historical: Bangladesh
Contested: Afghanistan, Northern India
UP: ??
UU: SSG (Replaces Marine)
-cheaper and weaker, starts with Drill I and Guerilla II
UB: Arts Council (Replaces Broadcast Tower)
-+10% Research, +2 Great Person Points
UHV:
  1. Settle four different Great People in your cities by 2030 AD.
  2. ?
  3. ?

Spoiler :

Peru (Inca Respawn)
Spawn: 1824 AD at Lima
Lifespan: 1824-2000+ AD
LH: Fujirmori, Castilla
Core: Peru
Historical: Bolivia, Northern Chile, Southern Colombia, Venezuela, Easter Island
UP: The Power of Local Tradition
-+50% culture from culture buildings, Settled Great Artists provide additional culture
UU:?
UB:?
UHV:
  1. Pacific Immigration: Be friendly with 5 civilizations with cities on the Pacific Coast outside of Latin America by 1950 AD
  2. The Incan Successor: Have more culture than Colombia, Brazil and Argentina in 2000 AD
  3. Destroy the Shining Path: Ensure no nation in the Americas is Communist in 2000 AD

Spoiler :

Scotland (Celtic Respawn)
Spawn: 1120 AD at Edinburgh (if Independent)
Lifespan: 1120-1500 AD
LH: Robert the Bruce, Mary I
Core: Scotland
Historical: Ireland, Nova Scotia
Contested: Wales, Northumbria, Brittany
UP: The Power of Defiance
-Scottish cities that are conquered provide a larger stability hit to the conqueror and are more likely to flip back
UU: Sheltron (replaces Pikeman)
-less strength, +150% versus cavalry
UB: Shieling (replaces Smokehouse)
-+1 Happiness from Cow, Sheep, Pig
UHV:
  1. No One Cuts Me With Impunity: Lose no cities and build 4 castles by 1525 AD
  2. The King James Bible: Spread Protestantism to 30% of the world population by 1760 AD
  3. Forgotten Innovations: Be the first to discover Replaceable Parts, Refrigeration and Mass Media

Spoiler :

Timurids (Turkic Respawn)
Spawn: 1370 AD at Samarkand
Lifespan: 1370-1550 AD
LH: Timur
Core: Kazakhstan, Afghanistan
Historical: Iran, Mesopotamia, Caucuses, Pakistan
Contested: Indus Valley
UP: Power of Syncretism
-reduced instability from non-state religions, cities with multiple religions receive +10% culture per religion
UU: Siege Engineer (replaces Trebuchet)
-extra move, +125% against cities
UB: Yam (replaces Grocer)
- -10% City Maintenance
UHV:
  1. Timur’s Empire: Control Persia, Kazakhstan, the Indus Valley and Mesopotamia by 1500 AD
  2. The Central Melting Pot: Have 4 religions in your capital city and 7 religions in your empire by 1600 AD, as well as 20,000 culture
  3. Stolen Glory: Destroy or Vassalize the Mongols, Mughals and Arabs by 1700 AD

Spoiler :

Israel
Spawn: 1949 AD at Jerusalem
Lifespan: 1949-2000+ AD
LH: David Ben-Gurrion, Moshe Dayan (?)
Core: Israel
Contested: Sinai, Medina, Levant
UP: Power of Sympathy
-Nations not sharing a border with Israel have a relations boost and are significantly less likely to declare war, even in spite of defensive pacts
UU: Merkava (replaces Main Battle Tank)
-Increased strength in cultural borders, can bombard units
UB: Knesset (replaces Palace)
-can draft 1 unit per turn, triples science, commerce and production, allows training of Jewish Rabbis
UHV:
  1. Zion: Make Jerusalem the most cultured city in the world in 2010 AD
  2. The Little Power: Have a higher score than Egypt, Arabia, Turkey and Iran, and control three nuclear weapons in 2015 AD
  3. The Restoration: Convert 15% of the world’s population to Judaism by 2020 AD
Basically a one-city-challenge, DOC style, haha.

Spoiler :

People's Republic of China
Spawn: 1946 AD at Beijing
Lifespan: 1946-2000+ AD
LH: Mao Zedong
Core: North China
Historical: China, Manchuria, Vietnam, Tibet, Xinjiang
Contested: Taiwan
UP: The Power of Manufacturing
-Factories provide double boost to production, each level of population adds +1 production
UU: ?
UB: ?
UHV:
  1. Sphere of Influence: Control or vassalize Korea, Mongolia, Tibet, Thailand, Iran and Kongo by 2020 AD
  2. Made in China: Have more production than the second and third place combined in 2020 AD



Feel free to critique or debate the civs suggested, but I don't know if arguing about inclusion or not will be integral to this thread. Ultimately, it's up to Leoreth to decide what is good and what isn't. I thought about including some modmodmods on the list (like Merijin's Sweden or Novicenoble's Australia/South Africa) but left it up to the creators to add them here or not.

For an inclusive list of all the civs I personally would enjoy playing, even if none of them are feasible;
Spoiler :
Iroqouis Confederacy
Sweden
The Sioux
Australia
South Africa
Central Asian Turkish Civ (playable respawn as Timurids)
Celts (playable respawn as Scotland)
Modern Greek Respawn
Mamluks (Egyptian Respawn)
Armenia
Playable Peru
Modern Arabian Respawn
Modern Indian Respawn
Pakistan (Mughal Respawn)
Split China into "Ancient' China, the Ming and the People's Republic
Modern Israel (as OOC)

I really enjoy the suggestions of Khazars, Hungary and Modern Iraq
EDIT: I also like the Inuit and Amazon Tribe suggestions, who I have also considered before but left out of my list because I thought I was the only one who'd want them :lol:
 
I disagree. Scotland has frankly had a larger impact (imo), a more varied dynamic with England, would be easier to represent, and was independent through most of the 1000s-1600s (which is what I intended them for)
 
Last edited:
That might already be different when I get time to implement that :)
 
Back
Top Bottom