What other Civs would you like to see added to DoC

You know, without wanting to get too much into political and ethical discussions, you are recommending to name as historical victory, or as one of the greatest achievements of the Jewish people, the systematic killing of Muslim people. Other civs have UHVs related to war and conquest, but the praise lies in the conquest of the land, not on the killing of the population - and much less of the targeted killing of a specific population - we have a word for that, it's called genocide. A Jewish civ and even an Israeli civ would be interesting (map and game permitting), but this is not the kind of things you celebrate and remember as a historic national achievement.

I think I agree with Mughal.

I just did a quick google search on what the goal would represent, and it's certainly not anything like genocide. From what I read it was a series of targeted assassinations on those behind a terrorist attack. If wikipedia is correct, by your logic killing Osama Bin Laden was genocide.

EDIT: Whoa, this comment's old. What was Mughal doing way down there? This was right before my whole Add Papal State Campaign.
 
Also, we already have one German goal that's literally called "Lebensraum", that's a lot more problematic imo.
 
EDIT: Whoa, this comment's old. What was Mughal doing way down there? This was right before my whole Add Papal State Campaign.

I’m glad we’ve finally agreed that Venice takes greater priority.

/shitposting, what’s the order of priority for future African civs? Or are they all intended to be added at once?
 
I think I was directed here and never got around to posting, so:

Australia. Now that Canada is there... it makes literally no sense to me that Australia isn't. In the late game there's no option other than to have Britain unrealistically retain control of a massive continent or leave it as independent for other civilisations to gobble up.

So yeah... Australia...

A few ideas for how it would work: Bearing in mind that any of these ideas can be taken, left, or modified. They're just ideas.

Start Date: January 1901

Unique Historical Goal 1: (Anzac) Conquer a European city before 1945. This would simulate the Australian role in the British army and would provide a reflection of Australia's historical involvement in world war one.
Unique Historical Goal 2: (Surf's Up) Control all Australian and New Zealand coast by 1950. This would reflect how Australia is quite famous for surfing while also encouraging the player to extend their cultural influence over the entire area.
Unique Historical Goal 3: (Nation of Two Continents) Be the first to found a city in Antarctica OR found x number of cities in Antarctica before 1960. This could reflect the fact that Australia and New Zealand between them control the majority of antarctic territory. I'm not sure if it is currently possible to found a city on ice, but if not then there could be a tech that makes it possible, and thus to win this victory you'd need to discover that tech.
Bonus Historical Goal: In case you don't like one of the previous 3 the other one I was thinking was maybe to gain control of a Hit musical, film, play, and sports event before 1990, to reflect Australia's growing media prominence. Just a thought.

Unique Power: (G'day mate) Australia has an automatic relationship boost with other civs. This just makes sense to me as Australians are stereotypically viewed as being nice and friendly and easy to get along with.

UU/UB: I don't know, but I'm sure there would be some obvious options.
 
I think I was directed here and never got around to posting, so:

Australia. Now that Canada is there... it makes literally no sense to me that Australia isn't. In the late game there's no option other than to have Britain unrealistically retain control of a massive continent or leave it as independent for other civilisations to gobble up.

So yeah... Australia...

A few ideas for how it would work: Bearing in mind that any of these ideas can be taken, left, or modified. They're just ideas.

Start Date: January 1901

Unique Historical Goal 1: (Anzac) Conquer a European city before 1945. This would simulate the Australian role in the British army and would provide a reflection of Australia's historical involvement in world war one.
Unique Historical Goal 2: (Surf's Up) Control all Australian and New Zealand coast by 1950. This would reflect how Australia is quite famous for surfing while also encouraging the player to extend their cultural influence over the entire area.
Unique Historical Goal 3: (Nation of Two Continents) Be the first to found a city in Antarctica OR found x number of cities in Antarctica before 1960. This could reflect the fact that Australia and New Zealand between them control the majority of antarctic territory. I'm not sure if it is currently possible to found a city on ice, but if not then there could be a tech that makes it possible, and thus to win this victory you'd need to discover that tech.
Bonus Historical Goal: In case you don't like one of the previous 3 the other one I was thinking was maybe to gain control of a Hit musical, film, play, and sports event before 1990, to reflect Australia's growing media prominence. Just a thought.

Unique Power: (G'day mate) Australia has an automatic relationship boost with other civs. This just makes sense to me as Australians are stereotypically viewed as being nice and friendly and easy to get along with.

UU/UB: I don't know, but I'm sure there would be some obvious options.
There is a modmod that adds Australia, South Africa and Israel among others (Steb's I believe?). I think Isdan is working on testing them on the new map.
 
There is a modmod that adds Australia, South Africa and Israel among others (Steb's I believe?). I think Isdan is working on testing them on the new map.
Just a fair warning: while it is playable, I have decided not to publicly release it. You can find it if you want, but I've realized I really don't know enough about the balance of DoC yet to release a mod quite yet.
 
For people wanting more civs in DOC there are already quite a few extra ones available.

Merijn has done:
Australia
Burma (not available yet. I will work on it after the new map is fully released in a main version)
Hungary (not available yet. I will work on it after the new map is fully released in a main version)
Kievan Rus (not available yet. I will work on it after the new map is fully released in a main version)
Mamluks (Islamic Egypt)
Manchuria (Qing Dynasty)
Nigeria
Philippines
South Africa
Swahili
Sweden
Vietnam
Zimbabwe
For more info see: https://forums.civfanatics.com/threads/merijn-new-civs-and-other-projects.627045/

Steb has done:
Israel
Teotihuacan
Fore more info see:https://forums.civfanatics.com/threads/stebs-civs.634588/

I think Leoreth has already decided on which new civs he will add in the future,
Despite the general lock on adding new civilisations, I have still decided to add a Turkic civilisation in 1.16. Currently, I have a short list of four civilisations that I would add first as soon as possible,

So those wanting to see new civs in DOC might want to check this guide out and try to add it themselves. If I managed to do it, then anyone can!
https://forums.civfanatics.com/threads/guide-adding-a-civilization-to-doc-updated.561840/
 
I really like to see a Finnish Civilization
If that was to ever happen, I know what the third UHV goal should be :mischief:
Spoiler :
4%C2%B0-greater-finland-x-post-from-r-fingols-15178564.png
 
With more room on the larger map, I think it would be possible for there to be Switzerland, as well as Austria separate from the HRE.

Switzerland could spawn in 1291 if Holy Rome isn't solid (like Thailand and Byzantium), and Austria in 1278 if Holy Rome isn't solid, but both also appearing later if Holy Rome becomes unstable. Prussia's flip zone could also be shrunk, so that they actually need to unite Germany.
 
I definitely agree that Switzerland would be a fascinating civ to play. However, it'd be a similar problem as Israel -- you'd need to design a one-city civ to work within the framework of RFC/DOC, and I'm not sure we're there yet.

Frankly, this strikes me as similar to the question of how to properly deal with nomadic civs. Right now, pretty much the entire Civ gameplay is based on normal urbanized, expansionist civilizations. The big challenge, if we want to properly use the new big map, is to flesh out how atypical civilizations would work in that framework. That's the to-do list:

a) Design a system for nomadic civs, especially ones that can transition into (and out of) sedentary lifestyles -- e.g., Iranians, Turks, Mongols, Sioux
b) Design a system for one-city civs, especially those that can survive in marginal territory while surrounded by enemies -- e.g., Venice, Switzerland, Israel

Do that, and DOC will be able to incorporate pretty much every possible civilization you care to name.
 
a) Turks do that effectively ingame via the core change mechanic.
b) But wouldnt one city civs just become easy snack for larger civs? Wouldnt their tech trading just make overall tech speed faster, while failing to do any significant moves?
Portugal and Netherland are both big colonizers that contibute to the change of politocal landscape in the game. I cant say the same for, say, Switzerland.
 
a) Turks do that effectively ingame via the core change mechanic.
b) But wouldnt one city civs just become easy snack for larger civs? Wouldnt their tech trading just make overall tech speed faster, while failing to do any significant moves?
Portugal and Netherland are both big colonizers that contibute to the change of politocal landscape in the game. I cant say the same for, say, Switzerland.
a) there was the Horde / Mobile unit spawn point mechanic in the Genghis Khan scenario. Allowing nomadic civs to have mobile cities would be a starting point. They can only have city buildings that would be transportable. Like barracks, stables, smoketents, temple tents. I didn't think this through, so this idea is wildly unbalanced and doesn't consider stability, culture/control areas, or a dozen other things.

b) Tibet is another 1-city civ to consider. And actually, also Sumer, Akkad, Babylon, Assur or the Hittites. They were never stable empires for more than two centuries, but 1-city civs that managed to subjugate other cities for a short while. If we are at it, we could also customize independents as proper 1-city baits, like Chinese independents (600 scenario: start as one of the 1-city warring States, and unite China.) or, whatever, South American civs (Argentina, Peru, Paraguay, Colombia: possible to spawn earlier if the Spanish colonies break apart earlier than the regular spawn date.) Or, if HRE falls apart early, establish historical independence states. Same with Indian civs.

Naturally, the latter requires to have untangled civ/team slots. So it's not scheduled until the release after the next release. If ever.

On another note:
Even when empires collapse, they should (in my opinion) in most cases, just be nerfed instead of wiped off the map: collapse to core, lose all culture in core and be unable to use wonders, lose troops/experience, lose above-average technologies, lose diplomatic credetentials and trade agreements, make them into "minor" civilizations that nobody really cares about - in short, make them sitting ducks for would-be conquerors... But if no conqueror comes around, they would bounce back without the respawn mechanic.
I'm sick and tired of Scandinavia repeatedly collapsing and respawning (declaring their independence from the independents) when clearly nobody is interested in taking their cities. Arabia, Morokko, Tamils, Ethiopia, Russia: Let them collapse to core, brand them as minor civs for a certain time so that they're at a severe disadvantage.
 
Tibet is another 1-city civ to consider. And actually, also Sumer, Akkad, Babylon, Assur or the Hittites. They were never stable empires for more than two centuries, but 1-city civs that managed to subjugate other cities for a short while. If we are at it, we could also customize independents as proper 1-city baits, like Chinese independents (600 scenario: start as one of the 1-city warring States, and unite China.) or, whatever, South American civs (Argentina, Peru, Paraguay, Colombia: possible to spawn earlier if the Spanish colonies break apart earlier than the regular spawn date.) Or, if HRE falls apart early, establish historical independence states. Same with Indian civs.

I think there ought to be some kind of special “one-city” civic/playstyle for these small empires; essentially the difference between the Achaemenid Empire and those “empires” that came before it in terms of imperial governance, with a new civic set for the latter.

Even when empires collapse, they should (in my opinion) in most cases, just be nerfed instead of wiped off the map: collapse to core, lose all culture in core and be unable to use wonders, lose troops/experience, lose above-average technologies, lose diplomatic credetentials and trade agreements, make them into "minor" civilizations that nobody really cares about - in short, make them sitting ducks for would-be conquerors... But if no conqueror comes around, they would bounce back without the respawn mechanic.
I'm sick and tired of Scandinavia repeatedly collapsing and respawning (declaring their independence from the independents) when clearly nobody is interested in taking their cities. Arabia, Morokko, Tamils, Ethiopia, Russia: Let them collapse to core, brand them as minor civs for a certain time so that they're at a severe disadvantage.

Adding this would make me so happy. Seeing a civ collapse completely into indies, especially when historically at least one fragment of a former empire could feasibly claim continuation, is frustrating.

And those punishments for a “collapsed” civ seem reasonable, with the caveat that the other cities in their core would begin with 50% at least of the civ’s culture, making it more likely for the core cities to eventually flip back to them.
 
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