I just don't like that in a true RPG, your success or failure is based solely on your character design, with your own skill as a player being completely irrelevant. So it creates a situation where if you screwed up your character design, you pretty much have to start over because you will eventually reach a point where fights are unwinnable.
That kind of gaming also encourages the use of "optimal builds" for characters instead of allowing players to explore and experiment with different builds while still being able to win with a suboptimal build.
A game like Mass Effect though, avoids this by adding in the third person shooter elements to allow the player to compensate for any character build deficiencies with their own skill at shooters. That allows you to build your Shepard however you damn well want and still be able to beat the game on the highest difficulty settings as long as you have some skill at shooters.
In short, I guess I just hate the number crunch that most RPGs tend to be.
That kind of gaming also encourages the use of "optimal builds" for characters instead of allowing players to explore and experiment with different builds while still being able to win with a suboptimal build.
A game like Mass Effect though, avoids this by adding in the third person shooter elements to allow the player to compensate for any character build deficiencies with their own skill at shooters. That allows you to build your Shepard however you damn well want and still be able to beat the game on the highest difficulty settings as long as you have some skill at shooters.
In short, I guess I just hate the number crunch that most RPGs tend to be.