@AdamCrock this is correct on both counts. It is
NMS, and base building is the best part.
Well, I do get a kick out of blasting sentinels...
I have decided I need to recant on this. Because thinking of
NMS as a
game, I think, is a fundamental error. A game has an object; victory conditions or some such.
NMS is basically a toybox. Base building is like...LEGOs. It is definitely one of my favorite toys in the toybox, but as long as I avoid thinking it is a game there are plenty of toys that are fun to play with.
This morning I was playing with my asteroid blaster. This is sort of like the old asteroids game running in demo mode, but with better graphics. Demo mode, since if you fly into an asteroid you don't get hurt. If you are thinking "this is a game and I need shiny stuff that comes from asteroids" it's really more like drudgery than fun, and from a practical standpoint there are more efficient ways to gather that shiny stuff anyway. But, I played a lot of asteroids as a kid, and let's face it blowing up rocks is always fun. I don't play with this toy all the time, but it is fun when I do.
I also played some 3D mazes. In
NMS these are called "frigates" and I currently control a fleet of three of them. Ideally, they are for playing 'space commander' and I send them off on missions where they bring back shiny stuff. Again though, from the practical stand point of "playing the game" there are more efficient ways to get shiny stuff. This is especially true since my fleet of frigates is pretty lame and most of their trips to collect shiny stuff wind up with them recalled for repairs. Hence 3D mazes; where I fly over and land on them one at a time and have to find my way to the various damaged components.
After all of that I played some safari. If
NMS was a game and the object was to accumulate units (
NMS currency) running around discovering new minerals, plants, and especially animals would be a fairly efficient way to go about it. Especially since my toybox includes a supercharged safari visor that puts a huge multiplier on the rewards. But there really isn't a whole lot of point to a big stack of units so I play safari just for the fun of it.
Up in the sky there is a giant flying tadpole thing. I had seen them before on this planet, but they are still interesting to watch fly around, in a "holy cow there really is no physics here" sort of way if nothing else. Lower left is an elusive little herd beast. The closest one is a young one. You can see the rest of the herd if you look close, though they are sort of obscured against the underbrush. Yes, the mature ones have wings, which don't seem to be of much use. I say they are elusive because they were the final undiscovered creatures on this planet and I got a big reward, paid mostly in the aforementioned units, for finding them.
Then there are those red crystals on the hillside over there. I went and collected those, even though I didn't particularly need them. I just wanted to play "shoot some cops." The orange flying robot thing is a sentinel...robot environmentalist enforcers run amok. They get mad about
everything. They even get mad if you shoot a predatory animal that is trying to eat you. I bagged about half the crystals before I got the "Warning, Sentinels investigating" message. I bagged the rest and that little punk opened fire so I felt perfectly within my rights to switch my shovel over to blaze javelin mode and snuff him like a spent match. Much like any other "shoot the cops" toy, sentinels arrive in ever increasing waves until you get overwhelmed or run away, so I didn't play with that toy very long...but it's always fun.