hobbsyoyo
Deity
- Joined
- Jul 13, 2012
- Messages
- 26,575
Mario and Luigi: Bowser's Inside Story
I'm a fan of the Paper Mario games and Super Mario RPG so I was excited to try this new spinoff series. This is my first time playing a Mario and Luigi game and unfortunately I'm not super thrilled with it. I only marginally liked the optional time-based gameplay mechanics of the Paper Mario/RPG games, whereas Mario and Luigi games are apparently built around those mechanics entirely.
In Super Mario RPG, you could press a single button at the correct moment to add a bit of extra oomph to an attack or block a bad guy. Paper Mario built on that with more elaborate button combinations and then Mario and Luigi made that the central thesis of the game. In those older games, most of the time-based gameplay is optional, whereas in Mario and Luigi games, you can't win any battles without it.
There is an easy mode that widens the time window for actions and I think I'll use it.
The story also sucks, but in fairness to Nintendo it's never been spectacular in any of their Mario role-playing franchises. Where those games do shine is in their dialogue, which is always clever and very funny. Mario and Luigi: Bowser's Inside Story is a big letdown in this aspect which is kind of shocking and overall I'm disastisfied with this game. I'm chugging along now, hoping it will get more fun to play. I don't want to give up on it.
I'm a fan of the Paper Mario games and Super Mario RPG so I was excited to try this new spinoff series. This is my first time playing a Mario and Luigi game and unfortunately I'm not super thrilled with it. I only marginally liked the optional time-based gameplay mechanics of the Paper Mario/RPG games, whereas Mario and Luigi games are apparently built around those mechanics entirely.
In Super Mario RPG, you could press a single button at the correct moment to add a bit of extra oomph to an attack or block a bad guy. Paper Mario built on that with more elaborate button combinations and then Mario and Luigi made that the central thesis of the game. In those older games, most of the time-based gameplay is optional, whereas in Mario and Luigi games, you can't win any battles without it.
There is an easy mode that widens the time window for actions and I think I'll use it.
The story also sucks, but in fairness to Nintendo it's never been spectacular in any of their Mario role-playing franchises. Where those games do shine is in their dialogue, which is always clever and very funny. Mario and Luigi: Bowser's Inside Story is a big letdown in this aspect which is kind of shocking and overall I'm disastisfied with this game. I'm chugging along now, hoping it will get more fun to play. I don't want to give up on it.
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