What video games have you been playing V: the return of the subtitle

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For the drilling, go to about the five minute mark and turn your volume up. It's definitely there; probably your neighbor doing yard work or something.

Yeah, I can kinda hear it now. There is a house behind my apartment that is being renovated and they are working on cleaning up the yard, so that's probably it.

I liked this episode far more than the last. I couldn't help but laugh when you were telling the story of the guy on the motorcycle (although I don't know what you mean by a front wheelie; was he trying to lift the back of the motorcycle in the air? If so, you're right, totally deserves to be laughed at :p)

Yeah, that's what he was doing, and it was pretty hilarious. His face skidded on the ground for a good ten feet before he stopped.

Also, the end reminded me how ugly the Florida map is. Water graphics have gone a long way since a decade ago.

Agreed. Although the water graphics in this game were some of the better examples for that time in gaming. I remember C&C Generals coming out around the same time (I think either 2003 or 2004) and the water effects in that game make the ones in Shattered Union look amazing by comparison. Of course, EA really stepped up their water effects game with Tiberium Wars and Red Alert 3.

My main issue with the Florida map is just what I said in the episode: it's not a map for the tactically creative. It's pretty much just a "charge right at the enemy" map.

Also don't feel bad over the useless foreign aid you got; looks like the Vodnik was equally as useless :^)

True. It doesn't happen very often, but sometimes you get a BTR from a foreign aid crate. Still not a terribly useful unit, but at least the BTR can take some punishment and get some shots off before dying.

Still, a useless foreign aid crate is still better than the booby-trapped ones you run across occasionally.
 
Colin hard counters Kanbei though. Maybe they shouldn't have banned him then? :p
typical ban list for aw is basically max and kanbei and sometimes sturm
typical ban list for aw2 is kanbei/colin/sensei/sturm/hachi/grit
typical ban list for awds is von bolt and the aw2 bans
typical ban list for awdr is isabella/isabella/isabella/isabella
 
Is there any point to competitive aw if half the commanders are banned? At that point I just want to yell at them to learn to play around some of the higher tier commanders. Then again, I come from fighters, which it's considered really bad form to ban characters.

Lol for days of ruin though. I wish there was a new AW game that keeps all the units DoR used (I LOVE carriers and their seaplanes) and keeps vet, but uses the traditional CO mechanics from the GBA games. I don't even mind the completely different cast in itself; I just really thought commanders were underwhelming in that game compared to the general buffs they gave to all units in previous games.
 
So much rocket league. I'm actually getting pretty good.
 
Back in with my parents as the flooring in the apartment is being changed. If nothing else it gives me a chance to plough through a game of Civ5. Augustus I choose you!
 
Well let's call it a ten turns cease fire.
 
I just finished my first game of Democracy 3. I have a thread about it in the Other Games forum, but that only goes through the 1st year. I need to update.
 
I played that game, but unfortunately the UK electorate removed me after just one term as PM. :(

I moved to Canada and began a decades-long term as a social-liberal, turning Canada into a left-wing paradise. :)
 
Who are you? Gordon Brown's daydream?
 
No, just a poor unfortunate Christian liberal. :shifty:
 
Playing a bit of Ghost Recon: Future Soldier campaign and the M2TW mod, The Elder Scrolls: Total War.

In the former, I've found that there seems to be practically no use for anything other than an assault rifle. They really can do everything.

In the latter, I've rebalanced the units, diplomacy, and buildings, and things are a lot better. In my campaign as the glorious Empire, I've repelled an Altmeri invasion, stopped the Nords who backstabbed me, gradually defeated most of the extremely powerful Daedric forces, conquered Valenwood from the Dominion, and overrun most of Elsweyr. The Khajiit were my allies and had helped me conquer Valenwood, but they got too big for their britches and attacked another ally of mine, Black Marsh. So I dropped a few legions on their furry heads. My

My Emperor Betto, who took over after the Septims were wiped out during the Oblivion Crisis, is a very honorable man with 10 Chivalry. Prince Lurio, however, is in the closet and a severe alcoholic, which lowers his Authority ranking, but I really don't care because he's actually a little older than the Emperor and will probably never be Emperor, and in any case, he is the god of war. He is fiercely loyal, an excellent attacker and commander of infantry, a great speaker, and with all his traits and retinue, greatly increases the morale of his men and can march an army a whopping 40% faster across the map than average. And in battle, he hasn't earned the epithet "Lord of Terror" for nothing. Lurio's reputation precedes him, the way lighting precedes thunder, and his four units of 20 elite Arcane University mages alone can wipe out entire armies in minutes from miles away. He's my attack dog for whenever I spot enemy armies in the field.

Together, Betto, Lurio, and others made short work of Khajiit cities and armies, leaving most villages alone because they cannot host temples to convert the populace and so are basically ungovernable. I also had fun with chivalrous warfare; a force of three chivalrous generals and their bodyguards came across a chivalrous Khajiit general with his bodyguards, so I had my leader fight his until, with his guards dead, he fled on his sencha and was captured. He fought well, so I let him go.

I conquered most of Elsweyr and had them down to a single city and their villages. Prince Lurio, Lord of Terror was about to assault the city and do his thing, but I noticed the defending general, their Crown Prince, was a very honorable fellow, so I spared him and his city by sending my best diplomat to negotiate for Elsweyr to become a vassal state.

Now I have a total of five full-strength, fully equipped crack legions boarding fleets to storm the Summerset Isles and eliminate the Dominion once and for all. A sixth legion is full of auxiliary troops to garrison newly conquered settlements and let the armies keep marching. This will be fun...
 
So I finished watching the Florida video. It was as good as you could have made it. Was not a good last stand for the AI by any chance. What difficulty are you playing on anyways? The Something Awful LP seemed to have a stronger AI. I know he modded his game a bit, but I don't think he tweaked the AI.

Also, TBH I would have attacked from the south. The map seemed to have lent itself that all cities but Chattanooga were on the flatlands, and the southern route, unlike the other two, had you start on the flatlands for quicker movement. Then again, do the victory cities change depending where you deploy? I noticed there was a huge city where your units spawned (I don't know my Appalachian geography, but my best guess via wiki would be Asheville? Looks like it is a western NC city) that didn't count as a VC, which I thought was weird.

Btw you hovering over NY and showing its map did make me realize that your Eastern Seaboard blitz meant that realistically we'll never see Albany or anything from NY but Buffalo (which is in the Great Lakes map) in you campaign. One one hand, yay I'm likely not dead and my house likely won't be destroyed but on the other hand it'd be cool to see the map :P
 
So I finished watching the Florida video. It was as good as you could have made it. Was not a good last stand for the AI by any chance. What difficulty are you playing on anyways? The Something Awful LP seemed to have a stronger AI. I know he modded his game a bit, but I don't think he tweaked the AI.

I'm playing on normal. I also modded my game, but didn't do anything to the AI. The only modification I made was changing the sell back price for units to 100% of its cost instead of 75%.

I think the reason their last stand was so pathetic was because the Republic of Texas and GPF were pounding on the Confederacy as well, so I think they just simply ran out of effective units to defend themselves with.

Also, TBH I would have attacked from the south. The map seemed to have lent itself that all cities but Chattanooga were on the flatlands, and the southern route, unlike the other two, had you start on the flatlands for quicker movement. Then again, do the victory cities change depending where you deploy? I noticed there was a huge city where your units spawned (I don't know my Appalachian geography, but my best guess via wiki would be Asheville? Looks like it is a western NC city) that didn't count as a VC, which I thought was weird.

Yeah, the victory cities change depending on which direction you attack from. I chose to attack from the east because I don't want to fight in the mountains and I'm reasonably sure I can push out of the mountains before encountering the enemy.

Btw you hovering over NY and showing its map did make me realize that your Eastern Seaboard blitz meant that realistically we'll never see Albany or anything from NY but Buffalo (which is in the Great Lakes map) in you campaign. One one hand, yay I'm likely not dead and my house likely won't be destroyed but on the other hand it'd be cool to see the map :P

I remember reading that Albany is the capital of the NEA, so if I ended up fighting on that map, that would mean the war has gone terribly wrong and I'm in the middle of my last stand.

I should have the next episode up later today, btw.
 
Playing through the Automotan quest in Fallout 4. It's ok. Not sure if I'm ever going to use the automotans outside of the quest to be honest. Really, what's the point to them other than being able to use them as pack mules?
 
Is there any point to competitive aw if half the commanders are banned? At that point I just want to yell at them to learn to play around some of the higher tier commanders. Then again, I come from fighters, which it's considered really bad form to ban characters.

Lol for days of ruin though. I wish there was a new AW game that keeps all the units DoR used (I LOVE carriers and their seaplanes) and keeps vet, but uses the traditional CO mechanics from the GBA games. I don't even mind the completely different cast in itself; I just really thought commanders were underwhelming in that game compared to the general buffs they gave to all units in previous games.
problem is, a lot of those high-tier commanders were balanced for the AI, not for anything like a competitive game, whereas the people who make fighters concentrate more on the pvp aspect from the start

which, I suppose, is better than when companies try to balance things but end up doing it comically badly, like Relic with CoH2..."OKW players have no skill" is basically an article of faith at this point, because Volksgrenadier units are obnoxiously cheap and obnoxiously good and they get quality medium and heavy armor

still, there are an awful lot of aw players who hate ban lists for a variety of reasons, and they've got some good arguments...but then there are people like the ones on AWBW who go considerable lengths to also neutralize things like FPA, so getting rid of ban lists would be difficult to say the least
 
In the Fallout games, the pack mule is the best companion you can have. That said, I haven't played Fallout 4 yet.
 
problem is, a lot of those high-tier commanders were balanced for the AI, not for anything like a competitive game, whereas the people who make fighters concentrate more on the pvp aspect from the start

I mean, some of these bans seem honestly silly. Hachi, sure, totally reasonable since he's literally a superior Colin in pretty much every fashion. Likewise, Sturm was just a superior Kanbei in 2 and I can see why he was banned there. Sensei? I feel like he's fine tbh but I can see it in AW2 when his infantry were on par with Sami and he could get free infantry on top of it. That might be in the realm of ridiculousness. He should be fine in DS though tbh.

The other ones are really just learn to play. Like, Grit, just use recons and b copters and sneak behind his lines and you are pretty much golden. That is probably the most stupid ban of them all, and I'd wager he's banned more because players don't like the camping playstyle than any actual imbalance.

Kanbei and Colin you just need to learn the concept of unit trades. Both require you to think in different ways compared to other commanders, but both have very real downsides to picking them and if you can exploit their weaknesses, you will win. I can understand maybe learning to play against them can be frustrating at first, but frustrating!=broken or overpowered.

As I said before, Sensei is fine in DS. He should either have lost the infantry buff or the ability to get free infantry, and they did the former and tbh he's not unreasonable to play against in that game.

Hell, even Von bolt isn't as bad as Strum was. His units buff is weaker than Kanbei this time around and his only CO power is inferior in every level. I will admit the lack of any weakness besides a ridiculously overpriced super co power and no regular co power might be a little suspect, and I would entertain a ban of him. However, I don't think it's an automatic one like, say, Hachi.

(And if we're going to talk about toxic characters, how the hell is Nell not banned but Grit is? Nell is effectively a female Kanbei in terms of what luck actually does, except with no drawback besides its all luck based. Luck is something you fundamentally can't learn play against; it's all luck. That's real toxicity, not just "can camp better")

which, I suppose, is better than when companies try to balance things but end up doing it comically badly, like Relic with CoH2..."OKW players have no skill" is basically an article of faith at this point, because Volksgrenadier units are obnoxiously cheap and obnoxiously good and they get quality medium and heavy armor

my_trap_card.jpg


CoH just happens to be my favorite game, and there is a lot of inaccuracies in the current and historical competitive meta in that paragraph.

Currently, OKW is actually the worst of the five factions presently in the game. In recent attempts to balance the faction and make it less based on jank (basicilly, trying to clean stuff up like how Volks could vet up way too quickly, along with numerous other things like giving it a real medium tank, switching the tech tree heavily, needing the hell out of kubels, obers, and other units; removing, readding, and re-removing the resource nerf the faction had on launc, etch) Relic actually unintentionally exposed how poorly conceived the entire faction, which really had no unifying theme, connection, or strategy behind really any of its units (Just like the real western front Germans :^) ). It's actually kind of a shame too since OKW was actually bad on WFA launch as well, and it took a good year of rebalancing to actually make it a viable faction, even if the end result was a janky faction that won mostly due to just having better units.

Also OKW has always had bad mediums at the time when they were considered the best faction. At that point, the Panzer IV J was a call in that only came with a preminium commander that, while not bad, was overshadowed by commanders that brought in MG34s (turn out when you make your machine gun team a call in only, players will stick with the commanders that let them use such a core unit in early to mid game firefights), and they really didn't have anything that covered the role of a medium tank. The Panzerjaeger is kind of... bad, since it's more lightly armored than any medium besides the 34/76 iirc, has no turrent, is slow for a medium, and has no anti infantry capabilities worth anything. Since the main point of mediums is to be able to respond to threats anywhere on the map and have a realistic chance of winning, the panzerjaeger fails in pretty much every respect.

For heavies, Panther was and always is overpriced imo, especially when the King Tiger is an intentional I win button (or, continuing the theme, an Exodia). Players do build it, I never really did myself. I did build KTs and having fun wrecking everything,meow ever.

The real strength of OKW was, actually, always in its light and support vehicles. They get really good ones before other factions, and they feature most of the infamous Jank that made OKW so overpowered in the right hands. The Puma's ability to stun any vehicle on just its basic attacks allows it to seriously punch above its weight, making it one of the few non support light vehicles seen through out the entire game. Stuka zu fuss are the best artillery in the game; they're super accurate, have decent cool downs, and the halftrack itself is nimble enough to help it keep out of danger. The Luchs was similarly a great mid game assault vehicle; it's the heaviest light vehicle in the game iirc, but it still is faster than a medium and has a devastating autocannon that tears apart infantry and anything lighter than tanks.

And don't even get me started on the Kubels in their prime. We don't call them kubeljesus for no reason.

Edit: Also, since the entire reign of OKW happened while there was a bug on infantry vet (models that died and were replaced did not get the veterany bonuses it should had), it actually meant the Volkgrenadiers reign of terror were mostly, but not entirely, placebo.

still, there are an awful lot of aw players who hate ban lists for a variety of reasons, and they've got some good arguments...but then there are people like the ones on AWBW who go considerable lengths to also neutralize things like FPA, so getting rid of ban lists would be difficult to say the least

FPA? I'm not really into this scene so I don't know what that means.

@Commodore: actually, I believe the AI in the SA LP was in the hardest difficulty, which explains why the AI is acting stupid here.

You wouldn't have been in the mountains at all if you attacked from the south, which is my point. Asheville still would have been in your spawn territory, and you might have to have sent one or two units to secure Chattanooga, but otherwise you would have started in the flatlands to begin with.

And, as I kind of wrote SU fanfic since my first IOT nation was in fact NEA, the idea that Albany was the capital of the entire nation might've originated from me. :blush:
 
And, as I kind of wrote SU fanfic since my first IOT nation was in fact NEA, the idea that Albany was the capital of the entire nation might've originated from me. :blush:

I saw it on the Shattered Union Wiki, but it's not there anymore. They used to have the capitals of each faction on there, but someone went through and edited them all off the wiki. If I remember right, the capitals for each faction were as follows:

NEA: Was NYC, but was moved to Albany due to the proximity of EU forces to NYC.

Confederacy: I think it was Atlanta.

GPF: Minneapolis.

Republic of Texas: Was Austin, but moved to Fort Hood to avoid making Austin a target for enemy bombing.

California Commonwealth: Sacramento.

Pacifica: Cheyenne (which I thought was an odd choice)

EU: Established military HQ in Philadelphia.
 
In the Fallout games, the pack mule is the best companion you can have. That said, I haven't played Fallout 4 yet.

I never played the other FO games but I figured that out right quick with FO4. But I don't really need another pack mule. Though I suppose that these are useful in that they won't judge your decisions while you do shady stuff and they haul around your trash. I always get miffed when my NPC buddies don't like me randomly executing people. Hopefully the bots won't judge me.
 
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