which uu are over powered

what is the most over powered uu

  • navy seal

    Votes: 5 2.2%
  • camal acher

    Votes: 3 1.3%
  • jaguar

    Votes: 7 3.1%
  • cho ku no

    Votes: 6 2.7%
  • war charoit

    Votes: 1 0.4%
  • redcoat

    Votes: 20 9.0%
  • musketeer

    Votes: 0 0.0%
  • panzers

    Votes: 2 0.9%
  • phalanx

    Votes: 1 0.4%
  • quecha

    Votes: 28 12.6%
  • fast worker

    Votes: 19 8.5%
  • samurai

    Votes: 3 1.3%
  • skirimisher

    Votes: 2 0.9%
  • kelisk

    Votes: 1 0.4%
  • immortal

    Votes: 6 2.7%
  • Praetorian

    Votes: 98 43.9%
  • Cossack

    Votes: 19 8.5%
  • Conquistador

    Votes: 2 0.9%

  • Total voters
    223
does anyone go for a redcoat rush
or is that just me
 
Like everyone else said - obviously praetoreans. Every time i play Rome i am so far ahead by 0 AD it's not even worth my time finishing the rest of the game. It's not like you need to rush strait for them either, you can take your sweet time developing your cities and then build them in mass.
It doesnt matter if they build axemen, praetoreans still beat them almost every time... Whoever is losing them to axemen doesnt know how to promote their units.
 
kristopherb said:
does anyone go for a redcaot rush
or is that just me
Oh yeah! When playing as England, I usually fight an early war, then settle in to build for awhile. After the Liberalism race, I usually bee-line to Rifling and then go kick some tail. I love that UU.
 
Praetorians....my god....I didn't play the Romans because supposedly it was almost like cheating vs the AI. And it was. I started to build up axemen before I could get Iron hooked up, sent them in, and then started whipping up Praetorians.

First victim was the protective Korean. His cities fell at a rate of one every two turns at least. Lost surprisingly little. Then I paused for a while to organize my troops again, wait for Construction to finish (mistake maybe), and using my GG.

Then I wiped out the Vikings, with ease. The whole island was mine. Once I started encountering other civs that were finished researching Optics, I saw I was the biggest by farm. After the economic dip, that almost wiped out my army (nothing to attack me left, though), I recouped by building cottages, later forums and courthouses, and started out churning tech after tech.

I was playing Emperor, but it felt like I was playing Prince.



Junglecutter said:
Praetorians are only worthwhile to build if you also have barracks and theocracy, if they are not promoted they can still get destroyed by any normal archers and axemen

Sending a human wave of anything is useless unless you invest in barracks and granaries first.
 
kelsics didnt get a vote
panzers only got1
 
Major necro here, but I'm very surprised the after 3 pages Quechuas were only mentioned once, and very briefly. This is not a personal opinion: Quechua rush is so overpowered and game-changing that Incan are forbidden in many HoF/Challenge games ("Must not play as Inca" is a common requirement).

Another stunning omission is India's Fast Worker: not a single mention of them, although they were 4th in voting. A unit available since turn 0, that never obsoletes, the only UU useful from 1AD Conquests to 1900's Space Races, and also the only one useful without war. Faster Scouting than Scouts, movement unmatched till end-game Gunships*, move across forests/jungles/hills or improve them in the same turn. While other Civs, to mass their UUs need to hook up Copper/Iron/Horse, or chop trees, or make farms/pastures for whip, India get all of this faster. Amazing UU!

(* you may extra movement is moot after Railroads. Granted, Railroads is way earlier than Advanced Flight. But it is still a pretty late tech. Also, which unit builds railroads? ;) )
 
Can someone burn this thread with fire, my bad spelling and grammar is hurting my eyes. Oh the irony.

8 Years, 8 fracking years....
 
Can someone burn this thread with fire, my bad spelling and grammar is hurting my eyes.

You could edit the first post I guess, although the poll options are fixed.

I'm surprised to see so many people, even strong players, rate Praets higher than Quechuas. On medium to high levels (anywhere the AI starts with archers), Quechuas can give you an amazing early expansion :hammer: and take care of early barb trouble.

Praets require an expensive tech that won't get you much trade value and you must be fortunate enough to actually have iron nearby. On Immortal I'd expect each AI to have 3-4 cities by then, on Deity probably 5. I don't think you can expect iron more than 50% of the time in the land you can get without fighting for it.
 
The necro is actually interesting just to see what folks were thinking back then about this stuff. I suspect given the timing of this original poll that the power of the Quecha may not have been fully realized yet. Probably a lot of players at this time were still tooling around on lower levels in which the Noobtorian would indeed appear OP.

Also, considering it is Vanilla, really the stock catapults are the most OP unit in that game.

Good to see the Fast Worker getting some love back then.
 
i think the original intent was to compare the uu of vanilla civs。So strategies might be different compared now
 
Panzer and Landsknechts, cos you can always lure out TmiT with mentioning those.

Quechua are definitely the most overpowered, but I do love Landsknechts if I can get an early engineering. They kind of remind me of Vanilla Phalanx, only more buff.
 
Quechua are definitely the most overpowered, but I do love Landsknechts if I can get an early engineering. They kind of remind me of Vanilla Phalanx, only more buff.

The main problem here is that early Engineering unlocks trebuchets, and it really doesn't matter what unit cleans up after early trebuchets. And spears + xbows kill anything a classical opponent can throw at you anyway. However, Landsknechts are indeed slightly better.
 
I Don't know anything bout Vanilla but how in the earth they didn't vote Quechuas? :eek::eek:
 
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