which uu are over powered

what is the most over powered uu

  • navy seal

    Votes: 5 2.2%
  • camal acher

    Votes: 3 1.3%
  • jaguar

    Votes: 7 3.1%
  • cho ku no

    Votes: 6 2.7%
  • war charoit

    Votes: 1 0.4%
  • redcoat

    Votes: 20 9.0%
  • musketeer

    Votes: 0 0.0%
  • panzers

    Votes: 2 0.9%
  • phalanx

    Votes: 1 0.4%
  • quecha

    Votes: 28 12.6%
  • fast worker

    Votes: 19 8.5%
  • samurai

    Votes: 3 1.3%
  • skirimisher

    Votes: 2 0.9%
  • kelisk

    Votes: 1 0.4%
  • immortal

    Votes: 6 2.7%
  • Praetorian

    Votes: 98 43.9%
  • Cossack

    Votes: 19 8.5%
  • Conquistador

    Votes: 2 0.9%

  • Total voters
    223
I am suprised that cho ku no got so little votes ;)
 
They are good, boosted by an otherwise substandard leader trait and do something truly unique... but Praetorians are usually a greater asset through sheer cost efficiency even if we could build CKN, and require less jumping through hoops to be available at a time when they dominate the field.
 
Quechua got my vote. That's the unit that allowed to advance to Deity level about 6-7 years ago on Vanilla and Warlords. Huayna Capac had the aggressive trait in Vanilla which made Barracks half price. This makes the Quechua easier to promote. Plus the free Combat I promotion makes Quechua even more powerful. No resource is needed to build Quechuas and they can be built starting at turn 0. They were and still are grossly overpowered compared to every unique unit listed. There are no other units that are 100% stronger that the primary AI defending unit in its era, early ancient.

Sun Tzu Wu
 
Can someone burn this thread with fire, my bad spelling and grammar is hurting my eyes. Oh the irony.

8 Years, 8 fracking years....

Yeah, I hate reading my old posts too. I voted in the poll (for the praetorians) but apparently did not comment.
 
No votes for the "war charoit" or "kelisk", but the "camal acher" gets 3 votes?
Someone might have wanted to check their spelling before posting.
I hope those 3 votes were joke votes.
I've conquered more empires with the first two, than I could have ever dreamed about with the last.

Yes the Praetorian is tough, but will still have problems attacking cities with Axemen from an AGG leadder without seige.
and Yes Quecha's can blitz a close neighbor.

I voted for Immortals.

At the time they are created there are only warriors and archers in cities and they defeat both. If anyone upgrades to axemen, those are toast too.
They also get terrain defense!
Their Empire Persia has to research Animal Husbandry and starts with the two techs before it making it quickly researched, then on to The Wheel.
I watched a friend of mine quickly conquer 3 foes with Immortals on a Marathon game, by blitzing to their metal and overwhelming them.
Playing Cyrus, one will quickly produce highly promoted Immortals or with Darius, one can afford the costs of a large empire.
 
Remember chariots (and chariot UUs) did not have the bonus attack against axes in vanilla, and given the age of the poll it is likely many people were voting under that condition.
 
Late last night before sleeping I started a new game playing the Egyptians with Ramesses 2. This morning while eating breakfast I watched TV, the history channel was showing planet Egypt. This show focused specifically on the Egyptian war chariot and archers. Already conquered my Japanese neighbor, I guess I'll go for a war chariot rush!
 
I voted for Praets but it was a tough call. Quechuas are unchallenged in their era, however you can't always quechua rush someone and while quechuas gain you a couple of new cities praets give you an empire. Still, Sitting Bull (or an uncharacteristically smart AI) can counter praets, it is nigh impossible to counter quechuas.

On a different note, Who voted for Panzers? IMHO they are the worst UU in the game (that or the ballista elephant). That said I have only played single-player and am merely a weak emperor player (I can win but not consistently.)
 
Navy Seal really doesn't deserve any votes either.
 
I don't agree that they are the best unit, but I can see someone voting for a Navy Seal, if they do a lot of modern warfare on water maps. They are very useful going from transport to attack. They can also move while getting healed, even with the supermedic's modifiers.
 
I don't agree that they are the best unit, but I can see someone voting for a Navy Seal, if they do a lot of modern warfare on water maps. They are very useful going from transport to attack. They can also move while getting healed, even with the supermedic's modifiers.

Optimal warfare in the modern era can be done following this template:

1. Do I have Uranium?
If yes, proceed to step 2​
If no, acquire Uranium and return to step 1​
2. Do I have fission?
If yes, proceed to step 3​
If no, research fission and return to step 3​
3. Is the Manhattan project built?
If yes, proceed to step 4​
If no, build Manhattan and return to step 3​
4. Do I have nukes?
If yes, proceed to step 5​
If no, build nukes and return to step 4​
5. Click red button multiple times, sweep in with whatever troops you got to clear out garrisons.

As you see, Marines or Navy seal aren't mentioned.
 
strijder20,

You assume that everyone enjoys using nukes. T'aint so. I have modded my game to make the Manhattan Project impossible to build. Under that condition, marines are quite useful, as described by LincolnOfRome. I can't comment on marines vs Seals, since I have never used the latter.
 
I've yet to fire a single nuke in the game, so I'm not a big fan of them either. If the games get that far, I try to make sure the darn things get banned.

As for UUs, the Jaguar isn't exactly great either.
 
Optimal warfare in the modern era can be done following this template:

1. Do I have Uranium?
If yes, proceed to step 2​
If no, acquire Uranium and return to step 1​
2. Do I have fission?
If yes, proceed to step 3​
If no, research fission and return to step 3​
3. Is the Manhattan project built?
If yes, proceed to step 4​
If no, build Manhattan and return to step 3​
4. Do I have nukes?
If yes, proceed to step 5​
If no, build nukes and return to step 4​
5. Click red button multiple times, sweep in with whatever troops you got to clear out garrisons.

As you see, Marines or Navy seal aren't mentioned.
You forgot Rocketry. :p

Anyways, Seals are a minor buff on a niche late-game unit. For ancient starts, the game should be well decided by the time you get them. They might be more useful in modern era starts, but I can't see them being so much better than stock marines to qualify as "overpowered."
 
strijder20,

You assume that everyone enjoys using nukes. T'aint so. I have modded my game to make the Manhattan Project impossible to build. Under that condition, marines are quite useful, as described by LincolnOfRome. I can't comment on marines vs Seals, since I have never used the latter.


I didn't claim it was fun. The nuke is a rather bad game concept and extremely overpowered.

(Also, you can keep your own troops safe by keeping them in a city with 6 population or below, as the AI doesn't bomb those).
 
Others might say optimal games always last into the modern age. ;)
 
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