spryllino said:
I'd say the decline in activity is far too much due to the fact that experienced NESers don't join unexperienced mods' NESes.
I think you need to understand that there is a disconnect between what good players
want and desire and what inexperienced mods
can provide. Its not a terrible analogy to liken it to a meal. Most mods offer fast-food which is fine for some who like to wolf it down while its
still good (and personally its never good). Some mods offer a more filling meal which might take time to prepare. I might not like the delays between meals but when I get them it tides me over till the next one. I was actually a proponent of a mentoring system for a while till I figured out that the vast majority of people at the 'inexperienced' level are always going to stay there. Some don't want to move up, others enjoy fast-food and still others can't.
Whatever the case, it isn't up to the 'experienced' (and a fair few of us sitting in that camp aren't all that experienced) to move people up. A few of us have transitioned from the bottom to the top and still others have moved straight to the top but by and large we've done it under our own steam when our tastes refine themselves sufficiently to warrant it. Its not like anyone has made it hard to move up either. But we can't force people to our level: it doesn't work like that. We can't read the books for you. And we can't make up for what isn't there in the first place notably a desire to improve.
spryllino said:
they either lacked players or they are full of inexperienced ones.
Honestly, I don't want to rubbish any mods here (to each his own and all that) but it isn't that the scenarios are niche, the set-up are dull or that the experienced players are elitists who don't care. Like anyone we respond to incentives. If mods could offer us something we wanted then we would play. Nutranurse is a good example of a mod who was new who wrote a good first update and attracted the players because of it. Its not like his scenario was mainstream or his set-up was fantastically interesting. On the contrary I don't think there had ever been a fantasy Nesse analogue till that point although the whole Greco-Roman setup has been done to death. So on both counts it wasn't really on paper all that good of an idea. But his implementation was
very pleasing and he's attracted some very experienced players. But its also important to remember that mods respond well to incentives as well. If 'experienced' players started to play in everything (regardless of skill) won't we be rewarding bad behaviour as well as good? Personally, even if I was legislatively required to participate in everything you would be able to tell by looking at my orders and stories what I was really interested in.