'ehetHJwehj
ehetHJwehj
Lots of things could contribute to casualty rates. Disease and other wastage, especially relevant for an attacker beyond the culminating point, are the biggest in terms of what should be causing casualties, but nobody wants to deal with that crap, not even me and Perfectionist.Ooh, casualty ratios. Thats an interesting topic. The first real war I had in INES I involved Luckymoose playing as Assyria, and I had the idea that because he was gaining territory, to compensate, he would lose more troops than NPC Persia. His general complaint I am winning, so why am I losing? led me to the idea that the losses on the defeated side should vary based on how much they were overwhelmed, and the casualties of the victor would be based on a fixed rate with a limited amount of modifiers. There are plenty of weaknesses to this approach (for one, it doesnt model Napoleon and Russia very well), so Im very curious what other mods do.
Which bothers you the most: technological policies, social policies, or inconsistent diplomacy?
a- You shouldn't have started an NES at 15.
I play my NES's through NPC's. I develop them, into what could pose a challenge to players. With that, on some occasions (sadly) I've become attached enough to them to hesitate to allow players to join in as them, if I wasn't sure they'd do them justice. Of course, I never grew that attached.. but you get the idea.
'ehetHJwehj'.
We did have a bad trend towards completely crazy leaders in Imago's previous NES. It was funny at first, but if it's the rule then it ceases to be a funny joke and just becomes irritating.
What? I managed three stories on that page!
Yeah Putin and Qaddafi were the exceptional idiots in that NES. I like to think that most of the leaders were pretty reasonable.
The love between Putin and Condeleeza Rice won't be forgotten though.