My apologies Dachs- I'll try to be less popular.
Russian schools take their national literature seriously.
What'd you think of it? For example, how's the writing? It would kinda suck if he wrote page-long sentences and used ridiculous amount of adjectives like that prolix dude Faulkner. (Americans really cannot write.

)
semi finals for footbal is on if anyone is interested ill be in NES chat
1. Wrong kind of football, 2. Can't think about other sports right now, US men's basketball has quarterfinals tomorrow.
So, we need to collectively figure out what keeps Dell laptops from getting into IRC, because it's keeping NK and Iggy off, and will keep me off as soon as mine arrives.
Not using jIRC is a step towards Progress. Use, like, mIRC or something. There are loads of free IRC clients that don't rely on sucky Java.
What I meant to say is that the quality of updates have increased vastly, but as a consqunence it takes more time to do these updates and because people have only a limited amount of time, they often don't get the update done in a timely fashion. When that occurs, people start losing interest. Then when the level of people drop below a certain level, the mod closes the NES becasue of the very low level of people. Also the higher number of NPCs has also slowed the time of finishing the update.
This rings true in many respects, yes, but you can blame North King and others for that little problem.

Besides, the quality of many of those earlier updates, being truly atrocious, is kinda off-putting from wanting to have anything to do with them anymore. I think that the trade-off was a good one, especially considering what an able and dedicated mod is able to do with it. Obviously each mod needs to determine what level of Quality can be incorporated into their NESing update style and work accordingly; failure to do so means, essentially, failure of the NES.
I'm looking at you, Azale.
Matt0088 said:
For example, look at RTOR2.
It has 18 player and 6 NPCs. That's not many compared to some current NESes. Also the length of the updates are a tenth as long as the average now. Thus allowing EQ to have 129 updates, which is a unheard of number today.
Yes, RTOR was nice, but how often in the real world have there been 24 countries? It looks and feels more like a game of Civilization than anything remotely simulating, you know, something that could actually happen. There are a few solutions to that problem, one of which in particular seems to show a good deal of promise: massively reduced stats for NPCs, with the possibility of many countries being permanently NPCed to reduce the necessary number of players. I personally like that because it helps prevent the better players from taking - as is their wont - little tiny . .. .. .. . countries that don't actually matter while the bigger ones are either left NPCed or are given to younger, less experienced players who don't know jack about running them and make dumb errors.