Thlayli
Le Pétit Prince
New balance change: Gatling Guns upgraded to (3/3). Price increased to $5.
UNITS:
Name, $Cost, (Attack/Defense) [Special]
LAND:
Rifleman Company $1 (1/2)
Cavalry Company $2 (3/1)
Artillery Company $3 (2/2) [Special: Raises attack power of 1 infantry to 2.] [Special: Defends on 3 in Mountain terrain.]
Gatling Gun Company $5 (3/3) [Special: Can roll two hit dice once per battle.]
Airship $7 (4/1) [Special: Has range of 3 provinces (each way) per turn; must return to base or spend entire turn performing rebase.]
Leadership Corps $10 (*/*) [Special: Boosts attack of one unit and nullifies one direct hit per battle; this can improve with experience]
SEA:
Junk $1 (0/1) [Special: Does not require Port to build] [Special: Cannot damage Cruisers or Dreadnoughts] [Special: Can transport troops]
Gunboat $5 (2/2) [Special: Can carry out bombardment action; low effectiveness]
Cruiser $8 (3/3) [Special: Can carry out bombardment action; medium effectiveness]
Dreadnought $15 (4/4) [Special: Can carry out bombardment action, high effectiveness] [Special: Requires 2 hits to destroy, can repair damage]
IMPROVEMENTS:
Railroad $5 [Increases income by $1. Allows double movement through provinces containing railroad. Can only be built in City or Coastal.]
Mine $5 [Increases income by $2. Can only be built in Mountain.]
Port $7 [Increases income by $2; required to build naval units larger than Junks. Can only be built in City (on coast)]
UNITS:
Name, $Cost, (Attack/Defense) [Special]
LAND:
Rifleman Company $1 (1/2)
Cavalry Company $2 (3/1)
Artillery Company $3 (2/2) [Special: Raises attack power of 1 infantry to 2.] [Special: Defends on 3 in Mountain terrain.]
Gatling Gun Company $5 (3/3) [Special: Can roll two hit dice once per battle.]
Airship $7 (4/1) [Special: Has range of 3 provinces (each way) per turn; must return to base or spend entire turn performing rebase.]
Leadership Corps $10 (*/*) [Special: Boosts attack of one unit and nullifies one direct hit per battle; this can improve with experience]
SEA:
Junk $1 (0/1) [Special: Does not require Port to build] [Special: Cannot damage Cruisers or Dreadnoughts] [Special: Can transport troops]
Gunboat $5 (2/2) [Special: Can carry out bombardment action; low effectiveness]
Cruiser $8 (3/3) [Special: Can carry out bombardment action; medium effectiveness]
Dreadnought $15 (4/4) [Special: Can carry out bombardment action, high effectiveness] [Special: Requires 2 hits to destroy, can repair damage]
IMPROVEMENTS:
Railroad $5 [Increases income by $1. Allows double movement through provinces containing railroad. Can only be built in City or Coastal.]
Mine $5 [Increases income by $2. Can only be built in Mountain.]
Port $7 [Increases income by $2; required to build naval units larger than Junks. Can only be built in City (on coast)]