New blood. I don't care who as long as they understand a few concepts:
1. Working UI. If civ VI has it, it will be the first game in the entire series to have a polished UI that keeps clicking down, allows hotkeys, and generally allows the majority of your in-game inputs to have strategic relevance. I'm waiting firaxis. Surely you don't like getting shown up by 1-person design teams, indy games, and so on in this regard? Because that's what has happened for over a decade. Bring in a UI team that knows how to do it. UI is the one department where civ V is INDISPUTABLY weaker than IV, and IV was pretty crappy. When "ranged attack" = "move sideways", it takes several times the amount of input actions to train a unit, and moving a unit on the screen does something else entirely instead, you have UI problems.
Firaxis doesn't get a pass for civ IV, either, where control/shift/alt clicking never worked as advertised, units could forcibly move on a turn before the player could physically cancel orders, and whether units sensed "danger" or not was erratic at best. The sad reality is that somehow, that's BETTER than civ V. UI is the single most pathetic showing in the civ series. When a unit is being given an order that is displayed on the screen, it should ACTUALLY EXECUTE that order.
Until firaxis fixes their tendency to flagrantly neglect this gameplay 101 aspect and deliberately choose sucky interface, it is impossible to consider any game in the series top tier. They can still be fun, but will forever and indisputably be behind every single good game that has working controls and other 101 basics done correctly.
2. Game balance. You advertise 4, 6, or whatever victory conditions depending on which civ we're talking about. Nobody in the series has ever, EVER balanced these conditions. Evidence: competitive MP. No more evidence need be provided. Non-war approaches are, to date, SP-exclusive diversions from the optimal tactic to add some replay value, not actual viable/balanced alternatives.
3. Priority: 1. Game concept. 2. Controls 3. balanced, engaging gameplay 4. Graphics and new content. Any game that prioritizes graphics over controls/concept/balance instantly fails.
4. Someone with extensive experience with the efficient generation of code: Time and again, anybody I've seen with programming experience has some...choice words for this franchise...again for over a decade. Even without programming experience, let's take a look at some basic process failures that have caught IV and V:
- All of the above mentioned problems, especially the hotkey ones
- Right now, honor displays the wrong value for discipline. Shouldn't that display be linked to the actual value? If not, shouldn't there be a system in place such that the GUI actually DISPLAYS ACCURATE DATA?
- Not that lying GUI is anything new, civ IV would routinely display things on the GUI that weren't true
- In BTS patch 3.17, the game's coders attempted to fix the spread culture espionage mission, and bugged it. No hotfix
- In BTS 3.19, the game's coders "patched" overflow in an attempt to nerf the esoteric wall whip overflow. They bugged all overflow, ironically the same way it was bugged in vanilla. This bug remains unfixed
- The unofficial patch in 3.17 actually treated overflow properly and with firaxis' intended effect. Their change was to "streamline" or some such. Please don't "streamline" V that way.
- Both games are, supposedly, chalk-full of redundancies that slow gameplay down. A small team of modders improved the gamespeed in IV by about 15% or so simply by caching things that wouldn't change the gameplay. Really? A couple modders could do this, but firaxis couldn't handle it in a release title or ANY of the expansions?
- In civ IV bts 3.19, the AI will never settle anything on its own landmass that is separated from its capitol by a mountain range. Remind you of inca on the earth18 civ map? Why wasn't THIS among the patch priorities, rather than bugging overflow, spread culture, etch? Why weren't the KNOWN CONTROL ISSUES ever a patch priority?
I could go on, with issues old and new, but I've made my point. Firaxis needs to add somebody competent to this equation, or if it has someone, take the six ton shackles off the person's arms, legs, and neck so that the game can be written in a competent fashion.
I will "denounce" even the great Sid himself if he doesn't feel the UI is more important than flat terrain % modifier, or that flat terrain modifier is more important than graphics. This game needs some people who are seriously adapted to balanced, polished games, or to completely can whoever is inhibiting people who are capable of it. Maybe the lead designers hands are tied to the extent that NOBODY could make this a great game given the resources at firaxis disposal, but if that isn't the case, then we DEFINITELY need new blood.